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Subv c3a8ea76f1 ShaderGen: Implemented predicated instruction execution.
Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-20 21:09:33 -05:00
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fermi_2d.cpp GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00
fermi_2d.h GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00
maxwell_3d.cpp GPU: Pitch textures are now supported, don't assert when encountering them. 2018-04-18 12:52:53 -05:00
maxwell_3d.h gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) 2018-04-18 16:42:40 -04:00
maxwell_compute.cpp GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00
maxwell_compute.h GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00
shader_bytecode.h ShaderGen: Implemented predicated instruction execution. 2018-04-20 21:09:33 -05:00