858f8ac6d9
core/debugger: Improved stepping mechanism and misc fixes
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <map>
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#include <memory>
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#include <optional>
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#include <string_view>
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#include <vector>
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#include "core/debugger/debugger_interface.h"
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#include "core/debugger/gdbstub_arch.h"
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namespace Core {
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class System;
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class GDBStub : public DebuggerFrontend {
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public:
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explicit GDBStub(DebuggerBackend& backend, Core::System& system);
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~GDBStub() override;
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void Connected() override;
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void Stopped(Kernel::KThread* thread) override;
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std::vector<DebuggerAction> ClientData(std::span<const u8> data) override;
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private:
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void ProcessData(std::vector<DebuggerAction>& actions);
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void ExecuteCommand(std::string_view packet, std::vector<DebuggerAction>& actions);
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void HandleVCont(std::string_view command, std::vector<DebuggerAction>& actions);
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void HandleQuery(std::string_view command);
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std::vector<char>::const_iterator CommandEnd() const;
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std::optional<std::string> DetachCommand();
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Kernel::KThread* GetThreadByID(u64 thread_id);
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static u8 CalculateChecksum(std::string_view data);
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void SendReply(std::string_view data);
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void SendStatus(char status);
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private:
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Core::System& system;
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std::unique_ptr<GDBStubArch> arch;
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std::vector<char> current_command;
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std::map<VAddr, u32> replaced_instructions;
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bool no_ack{};
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};
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} // namespace Core
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