065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string>
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#ifdef __GNUC__
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wshadow"
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#endif
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#include <zip.h>
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#endif
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#include "common/fs/path_util.h"
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#include "common/logging/backend.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_libzip.h"
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#include "core/file_sys/vfs_vector.h"
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namespace FileSys {
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VirtualDir ExtractZIP(VirtualFile file) {
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zip_error_t error{};
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const auto data = file->ReadAllBytes();
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std::unique_ptr<zip_source_t, decltype(&zip_source_close)> src{
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zip_source_buffer_create(data.data(), data.size(), 0, &error), zip_source_close};
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if (src == nullptr)
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return nullptr;
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std::unique_ptr<zip_t, decltype(&zip_close)> zip{zip_open_from_source(src.get(), 0, &error),
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zip_close};
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if (zip == nullptr)
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return nullptr;
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std::shared_ptr<VectorVfsDirectory> out = std::make_shared<VectorVfsDirectory>();
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const auto num_entries = static_cast<std::size_t>(zip_get_num_entries(zip.get(), 0));
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zip_stat_t stat{};
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zip_stat_init(&stat);
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for (std::size_t i = 0; i < num_entries; ++i) {
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const auto stat_res = zip_stat_index(zip.get(), i, 0, &stat);
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if (stat_res == -1)
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return nullptr;
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const std::string name(stat.name);
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if (name.empty())
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continue;
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if (name.back() != '/') {
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std::unique_ptr<zip_file_t, decltype(&zip_fclose)> file2{
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zip_fopen_index(zip.get(), i, 0), zip_fclose};
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std::vector<u8> buf(stat.size);
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if (zip_fread(file2.get(), buf.data(), buf.size()) != s64(buf.size()))
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return nullptr;
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const auto parts = Common::FS::SplitPathComponents(stat.name);
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const auto new_file = std::make_shared<VectorVfsFile>(buf, parts.back());
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std::shared_ptr<VectorVfsDirectory> dtrv = out;
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for (std::size_t j = 0; j < parts.size() - 1; ++j) {
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if (dtrv == nullptr)
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return nullptr;
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const auto subdir = dtrv->GetSubdirectory(parts[j]);
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if (subdir == nullptr) {
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const auto temp = std::make_shared<VectorVfsDirectory>(
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std::vector<VirtualFile>{}, std::vector<VirtualDir>{}, parts[j]);
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dtrv->AddDirectory(temp);
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dtrv = temp;
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} else {
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dtrv = std::dynamic_pointer_cast<VectorVfsDirectory>(subdir);
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}
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}
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if (dtrv == nullptr)
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return nullptr;
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dtrv->AddFile(new_file);
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}
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}
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return out;
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}
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} // namespace FileSys
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