..
buffer_cache
video_core: Silent miscellaneous warnings ( #2820 )
2019-08-30 14:08:00 -04:00
debug_utils
engines
shader_bytecode: Make Matcher constexpr capable
2019-10-24 01:10:10 -04:00
renderer_opengl
Merge pull request #2983 from lioncash/fallthrough
2019-10-22 13:16:46 -04:00
renderer_vulkan
Merge pull request #2983 from lioncash/fallthrough
2019-10-22 13:16:46 -04:00
shader
shader_ir/memory: Ignore global memory when tracking fails
2019-10-22 02:49:17 -03:00
texture_cache
Merge pull request #2978 from lioncash/doxygen
2019-10-16 22:09:40 -03:00
textures
Merge pull request #2765 from FernandoS27/dma-fix
2019-09-01 13:13:05 -04:00
CMakeLists.txt
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
2019-10-04 18:52:50 -04:00
dma_pusher.cpp
GPU: Flush commands on every dma pusher step.
2019-07-26 16:54:22 -04:00
dma_pusher.h
gpu.cpp
Merge pull request #2912 from FernandoS27/async-fixes
2019-10-16 10:34:48 -04:00
gpu.h
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
gpu_asynch.cpp
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
gpu_asynch.h
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
gpu_synch.cpp
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
2019-08-21 01:55:25 -03:00
gpu_synch.h
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
gpu_thread.cpp
AsyncGpu: Address Feedback
2019-10-11 13:41:15 -04:00
gpu_thread.h
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
macro_interpreter.cpp
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
2019-10-17 17:55:46 -04:00
macro_interpreter.h
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
2019-10-17 17:55:46 -04:00
memory_manager.cpp
prefer system reference over global accessor
2019-07-09 08:11:35 -07:00
memory_manager.h
prefer system reference over global accessor
2019-07-09 08:11:35 -07:00
morton.cpp
Surfaces: Implement R4G4B4A4U format.
2019-10-09 12:57:02 -04:00
morton.h
renderer_opengl: Use block linear swizzling for CPU framebuffers
2019-08-21 02:17:14 -03:00
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
Maxwell3D: Corrections and refactors to MME instance refactor
2019-09-22 07:23:13 -04:00
renderer_base.cpp
renderer_base.h
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
2019-08-21 01:55:25 -03:00
sampler_cache.cpp
sampler_cache.h
surface.cpp
Merge pull request #2966 from FernandoS27/astc-formats
2019-10-17 19:24:11 -03:00
surface.h
Surfaces: Implement R4G4B4A4U format.
2019-10-09 12:57:02 -04:00
video_core.cpp
video_core.h