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Wollnashorn 780240e697 shader_recompiler: Add subpixel offset for correct rounding at ImageGather
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.

This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-04-08 16:12:30 +02:00
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audio_core Merge pull request #9969 from bylaws/master 2023-04-01 14:34:59 -07:00
common Fixes 'Continous' typo 2023-03-29 19:26:12 -07:00
core service: hid: Fix handle validation 2023-04-02 02:21:54 -06:00
dedicated_room cmake: move find-modules to root cmake dir 2023-01-02 18:22:07 +01:00
input_common input_common: sdl: Only send last vibration command 2023-03-12 21:30:02 -06:00
network general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
shader_recompiler shader_recompiler: Add subpixel offset for correct rounding at ImageGather 2023-04-08 16:12:30 +02:00
tests Fixes 'Continous' typo 2023-03-29 19:26:12 -07:00
video_core shader_recompiler: Add subpixel offset for correct rounding at ImageGather 2023-04-08 16:12:30 +02:00
web_service externals: Update cpp-httplib to latest 2023-02-21 20:55:37 +01:00
yuzu Merge pull request #10006 from german77/profile_select 2023-04-01 09:49:22 -04:00
yuzu_cmd main: (Windows) Set the current timer resolution to the maximum 2023-03-05 02:36:31 -05:00
.clang-format chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
CMakeLists.txt general: fix spelling mistakes 2023-03-12 11:33:01 -04:00