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ReinUsesLisp 7646f2c21d gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation
Vertex buffers bindings become invalid after the stream buffer is
invalidated. We were originally doing this, but it got lost at some
point.

- Fixes Animal Crossing: New Horizons, but it affects everything.
2020-06-08 20:24:16 -03:00
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buffer_cache buffer_cache: Return stream buffer invalidation in Map instead of Unmap 2020-06-08 20:22:31 -03:00
engines Merge pull request #4009 from ogniK5377/macro-jit-prod 2020-06-04 11:40:52 -04:00
macro Default init labels and use initializer list for macro engine 2020-06-04 22:23:07 +10:00
renderer_opengl gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation 2020-06-08 20:24:16 -03:00
renderer_vulkan Merge pull request #4034 from ReinUsesLisp/storage-texels 2020-06-07 18:43:24 -03:00
shader Merge pull request #4016 from ReinUsesLisp/invocation-info 2020-06-02 09:47:53 -04:00
texture_cache Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps 2020-06-03 12:17:25 -04:00
textures Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
CMakeLists.txt Implement macro JIT 2020-05-30 11:40:04 +10:00
dirty_flags.cpp DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dirty_flags.h DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dma_pusher.cpp DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
dma_pusher.h DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
fence_manager.h fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a 2020-05-01 23:38:23 +00:00
gpu.cpp Update src/video_core/gpu.cpp 2020-05-05 15:39:44 -04:00
gpu.h texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
gpu_asynch.cpp OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_asynch.h OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_synch.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_synch.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_thread.cpp Async GPU: Correct flushing behavior to be similar to old async GPU behavior. 2020-04-22 11:36:26 -04:00
gpu_thread.h GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
memory_manager.cpp kernel: memory: Improve implementation of device shared memory. (#3707) 2020-04-23 11:37:12 -04:00
memory_manager.h video_core: memory_manager: Updates for Common::PageTable changes. 2020-04-17 00:59:34 -04:00
morton.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
morton.h renderer_opengl: Use block linear swizzling for CPU framebuffers 2019-08-21 02:17:14 -03:00
query_cache.h Address Feedback. 2020-04-22 11:36:24 -04:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_cache.cpp rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 2018-11-08 00:31:39 -05:00
rasterizer_cache.h RasterizerCache: Correct documentation. 2020-05-09 21:03:39 -04:00
rasterizer_interface.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
renderer_base.cpp video_core/engines: Remove unnecessary includes 2019-03-05 20:35:32 -05:00
renderer_base.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
sampler_cache.cpp video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
sampler_cache.h video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
surface.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
surface.h texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
video_core.cpp Address review and fix broken yuzu-tester build 2020-03-25 23:32:42 -06:00
video_core.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00