1
0
Fork 0
forked from suyu/suyu
suyu/src/video_core/renderer_opengl
ReinUsesLisp 6c8f9f40d7 gl_texture_cache: Attach view instead of base texture for layered attachments
This way we are not ignoring the base layer of the current texture.
2020-04-08 22:20:25 -03:00
..
gl_buffer_cache.cpp gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_buffer_cache.h gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_device.cpp gl_device: Detect if ASTC is reported and expose it 2020-04-01 01:14:04 -03:00
gl_device.h gl_device: Detect if ASTC is reported and expose it 2020-04-01 01:14:04 -03:00
gl_framebuffer_cache.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_query_cache.cpp vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
gl_query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp gl_rasterizer: Mark cleared textures as dirty 2020-03-31 05:51:56 -03:00
gl_rasterizer.h gl_rasterizer: Implement transform feedback bindings 2020-03-13 18:33:04 -03:00
gl_resource_manager.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_resource_manager.h gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
gl_sampler_cache.cpp Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
gl_shader_cache.cpp Address review and fix broken yuzu-tester build 2020-03-25 23:32:42 -06:00
gl_shader_cache.h video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
gl_shader_decompiler.cpp shader_decompiler: Remove FragCoord.w hack and change IPA implementation 2020-04-01 21:48:55 -03:00
gl_shader_decompiler.h gl_shader_decompiler: Add identifier to decompiled code 2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.cpp engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.h shader/registry: Store graphics and compute metadata 2020-03-09 18:40:07 -03:00
gl_shader_manager.cpp gl_shader_manager: Fix interaction between graphics and compute 2020-03-11 01:04:52 -03:00
gl_shader_manager.h gl_shader_manager: Fix interaction between graphics and compute 2020-03-11 01:04:52 -03:00
gl_shader_util.cpp gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
gl_shader_util.h
gl_state_tracker.cpp DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
gl_state_tracker.h gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
gl_stream_buffer.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_stream_buffer.h
gl_texture_cache.cpp gl_texture_cache: Attach view instead of base texture for layered attachments 2020-04-08 22:20:25 -03:00
gl_texture_cache.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
maxwell_to_gl.h gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
renderer_opengl.cpp Address review and fix broken yuzu-tester build 2020-03-25 23:32:42 -06:00
renderer_opengl.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
utils.cpp gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00
utils.h gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00