175 lines
6 KiB
C++
175 lines
6 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <functional>
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#include <memory>
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#include <optional>
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#include <string>
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#include <QWidget>
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#include "common/param_package.h"
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#include "core/settings.h"
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#include "ui_configure_input.h"
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class QCheckBox;
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class QKeyEvent;
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class QLabel;
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class QPushButton;
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class QSlider;
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class QSpinBox;
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class QString;
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class QTimer;
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class QWidget;
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace InputCommon::Polling {
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class DevicePoller;
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enum class DeviceType;
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} // namespace InputCommon::Polling
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namespace Ui {
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class ConfigureInputPlayer;
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}
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class ConfigureInputPlayer : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row,
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InputCommon::InputSubsystem* input_subsystem_,
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bool debug = false);
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~ConfigureInputPlayer() override;
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/// Save all button configurations to settings file.
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void ApplyConfiguration();
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/// Update the input devices combobox.
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void UpdateInputDevices();
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/// Restore all buttons to their default values.
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void RestoreDefaults();
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/// Clear all input configuration.
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void ClearAll();
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/// Set the connection state checkbox (used to sync state).
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void ConnectPlayer(bool connected);
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signals:
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/// Emitted when this controller is connected by the user.
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void Connected(bool connected);
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/// Emitted when the Handheld mode is selected (undocked with dual joycons attached).
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void HandheldStateChanged(bool is_handheld);
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/// Emitted when the input devices combobox is being refreshed.
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void RefreshInputDevices();
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protected:
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void showEvent(QShowEvent* event) override;
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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/// Load configuration settings.
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void LoadConfiguration();
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/// Called when the button was pressed.
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void HandleClick(QPushButton* button,
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std::function<void(const Common::ParamPackage&)> new_input_setter,
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InputCommon::Polling::DeviceType type);
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/// Finish polling and configure input using the input_setter.
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void SetPollingResult(const Common::ParamPackage& params, bool abort);
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/// Handle mouse button press events.
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void mousePressEvent(QMouseEvent* event) override;
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/// Handle key press events.
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void keyPressEvent(QKeyEvent* event) override;
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/// Update UI to reflect current configuration.
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void UpdateUI();
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/// Update the controller selection combobox
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void UpdateControllerCombobox();
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/// Update the current controller icon.
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void UpdateControllerIcon();
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/// Hides and disables controller settings based on the current controller type.
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void UpdateControllerAvailableButtons();
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/// Shows or hides motion groupboxes based on the current controller type.
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void UpdateMotionButtons();
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/// Gets the default controller mapping for this device and auto configures the input to match.
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void UpdateMappingWithDefaults();
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std::unique_ptr<Ui::ConfigureInputPlayer> ui;
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std::size_t player_index;
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bool debug;
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InputCommon::InputSubsystem* input_subsystem;
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std::unique_ptr<QTimer> timeout_timer;
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std::unique_ptr<QTimer> poll_timer;
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static constexpr int PLAYER_COUNT = 8;
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std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox;
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/// This will be the the setting function when an input is awaiting configuration.
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std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
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std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
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std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
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std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions> motions_param;
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static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
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/// Each button input is represented by a QPushButton.
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std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
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/// Each motion input is represented by a QPushButton.
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std::array<QPushButton*, Settings::NativeMotion::NumMotions> motion_map;
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/// Extra buttons for the modifiers.
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Common::ParamPackage lstick_mod;
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Common::ParamPackage rstick_mod;
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/// A group of four QPushButtons represent one analog input. The buttons each represent up,
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/// down, left, right, respectively.
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std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
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analog_map_buttons;
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std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_label;
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std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_slider;
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std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_groupbox;
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std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_label;
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std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_slider;
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std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_groupbox;
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std::array<QSpinBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_spinbox;
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static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
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std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
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/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
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/// keyboard events are ignored.
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bool want_keyboard_mouse = false;
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/// List of physical devices users can map with. If a SDL backed device is selected, then you
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/// can usue this device to get a default mapping.
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std::vector<Common::ParamPackage> input_devices;
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/// Bottom row is where console wide settings are held, and its "owned" by the parent
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/// ConfigureInput widget. On show, add this widget to the main layout. This will change the
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/// parent of the widget to this widget (but thats fine).
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QWidget* bottom_row;
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};
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