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Lioncash 4ef2af8c98 svc: Implement svcCreateResourceLimit()
This function simply creates a ResourceLimit instance and attempts to
create a handle for it within the current process' handle table. If the
kernal fails to either create the ResourceLimit instance or create a
handle for the ResourceLimit instance, it returns a failure code
(OUT_OF_RESOURCE, and HANDLE_TABLE_FULL respectively). Finally, it exits
by providing the output parameter with the handle value for the
ResourceLimit instance and returning that it was successful.

Note: We do not return OUT_OF_RESOURCE because, if yuzu runs out of
available memory, then new will currently throw. We *could* allocate the
kernel instance with std::nothrow, however this would be inconsistent
with how all other kernel objects are currently allocated.
2018-11-26 21:10:31 -05:00
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.travis Merge pull request #1555 from ccawley2011/clang-format-docker 2018-11-18 19:54:38 -08:00
CMakeModules
dist
externals Merge pull request #1725 from FernandoS27/gl43 2018-11-23 23:56:57 -05:00
hooks
src svc: Implement svcCreateResourceLimit() 2018-11-26 21:10:31 -05:00
.gitattributes
.gitignore
.gitmodules common: Remove dependency on xbyak 2018-11-21 03:43:41 -05:00
.travis.yml
appveyor.yml Remove whitespace 2018-11-15 22:44:18 -08:00
CMakeLists.txt GDBStub improvements: 2018-11-13 15:44:20 +00:00
CONTRIBUTING.md
Doxyfile
license.txt
README.md

yuzu emulator

Travis CI Build Status AppVeyor CI Build Status

yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.

yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.

yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

Check out our website!

For development discussion, please join us on Discord.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.