da53bcee60
Add an extra step in GPU initialization to be able to initialize render backends with a valid GPU instance.
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
// Copyright 2015 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "common/logging/log.h"
|
|
#include "core/frontend/emu_window.h"
|
|
#include "core/settings.h"
|
|
#include "video_core/renderer_base.h"
|
|
|
|
namespace VideoCore {
|
|
|
|
RendererBase::RendererBase(Core::Frontend::EmuWindow& window_,
|
|
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
|
|
: render_window{window_}, context{std::move(context_)} {
|
|
RefreshBaseSettings();
|
|
}
|
|
|
|
RendererBase::~RendererBase() = default;
|
|
|
|
void RendererBase::RefreshBaseSettings() {
|
|
UpdateCurrentFramebufferLayout();
|
|
|
|
renderer_settings.use_framelimiter = Settings::values.use_frame_limit.GetValue();
|
|
renderer_settings.set_background_color = true;
|
|
}
|
|
|
|
void RendererBase::UpdateCurrentFramebufferLayout() {
|
|
const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
|
|
|
|
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
|
|
}
|
|
|
|
void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
|
|
const Layout::FramebufferLayout& layout) {
|
|
if (renderer_settings.screenshot_requested) {
|
|
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
|
|
return;
|
|
}
|
|
renderer_settings.screenshot_bits = data;
|
|
renderer_settings.screenshot_complete_callback = std::move(callback);
|
|
renderer_settings.screenshot_framebuffer_layout = layout;
|
|
renderer_settings.screenshot_requested = true;
|
|
}
|
|
|
|
} // namespace VideoCore
|