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suyu/src/yuzu/util/overlay_dialog.h
Morph 4143675b2d overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00

107 lines
3.7 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <memory>
#include <thread>
#include <QDialog>
#include "common/common_types.h"
enum class HIDButton : u8;
class InputInterpreter;
namespace Core {
class System;
}
namespace Ui {
class OverlayDialog;
}
/**
* An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
* This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
* provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
* The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
* HTML/Rich Text content into a QTextBrowser.
*/
class OverlayDialog final : public QDialog {
Q_OBJECT
public:
explicit OverlayDialog(QWidget* parent, Core::System& system, const QString& title_text,
const QString& body_text, const QString& left_button_text,
const QString& right_button_text,
Qt::Alignment alignment = Qt::AlignCenter, bool use_rich_text_ = false);
~OverlayDialog() override;
private:
/**
* Initializes a text dialog with a QLabel storing text.
* Only use this for short text as the dialog buttons would be squashed with longer text.
*
* @param title_text Title text to be displayed
* @param body_text Main text to be displayed
* @param left_button_text Left button text. If empty, the button is hidden and disabled
* @param right_button_text Right button text. If empty, the button is hidden and disabled
* @param alignment Main text alignment
*/
void InitializeRegularTextDialog(const QString& title_text, const QString& body_text,
const QString& left_button_text,
const QString& right_button_text, Qt::Alignment alignment);
/**
* Initializes a text dialog with a QTextBrowser storing text.
* This is ideal for longer text or rich text content. A scrollbar is shown for longer text.
*
* @param title_text Title text to be displayed
* @param body_text Main text to be displayed
* @param left_button_text Left button text. If empty, the button is hidden and disabled
* @param right_button_text Right button text. If empty, the button is hidden and disabled
* @param alignment Main text alignment
*/
void InitializeRichTextDialog(const QString& title_text, const QString& body_text,
const QString& left_button_text, const QString& right_button_text,
Qt::Alignment alignment);
/// Moves and resizes the dialog to be fully overlayed on top of the parent window.
void MoveAndResizeWindow();
/**
* Handles button presses and converts them into keyboard input.
*
* @tparam HIDButton The list of buttons that can be converted into keyboard input.
*/
template <HIDButton... T>
void HandleButtonPressedOnce();
/**
* Translates a button press to focus or click either the left or right buttons.
*
* @param button The button press to process.
*/
void TranslateButtonPress(HIDButton button);
void StartInputThread();
void StopInputThread();
/// The thread where input is being polled and processed.
void InputThread();
std::unique_ptr<Ui::OverlayDialog> ui;
bool use_rich_text;
std::unique_ptr<InputInterpreter> input_interpreter;
std::thread input_thread;
std::atomic<bool> input_thread_running{};
};