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suyu/src/video_core/renderer_opengl
Lioncash 3a60f19eaf gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
Avoids potential invalid junk data from being read.
2020-04-15 22:20:06 -04:00
..
gl_buffer_cache.cpp Buffer Cache: Use vAddr instead of physical memory. 2020-04-06 09:23:06 -04:00
gl_buffer_cache.h Buffer Cache: Use vAddr instead of physical memory. 2020-04-06 09:23:06 -04:00
gl_device.cpp gl_device: Detect if ASTC is reported and expose it 2020-04-01 01:14:04 -03:00
gl_device.h gl_device: Detect if ASTC is reported and expose it 2020-04-01 01:14:04 -03:00
gl_framebuffer_cache.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_query_cache.cpp gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator 2020-04-15 22:20:06 -04:00
gl_query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp gl_rasterizer: Implement constant vertex attributes 2020-04-14 17:58:53 -03:00
gl_rasterizer.h gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_resource_manager.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_resource_manager.h gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
gl_sampler_cache.cpp Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
gl_sampler_cache.h video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp gl_shader_cache: Use CompileDepth::FullDecompile on GLSL 2020-04-14 01:34:20 -03:00
gl_shader_cache.h Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 2020-04-06 09:23:07 -04:00
gl_shader_decompiler.cpp Merge pull request #3612 from ReinUsesLisp/red 2020-04-15 15:03:49 -04:00
gl_shader_decompiler.h gl_shader_decompiler: Add identifier to decompiled code 2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.cpp engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.h shader/registry: Store graphics and compute metadata 2020-03-09 18:40:07 -03:00
gl_shader_manager.cpp gl_shader_manager: Fix interaction between graphics and compute 2020-03-11 01:04:52 -03:00
gl_shader_manager.h gl_shader_manager: Fix interaction between graphics and compute 2020-03-11 01:04:52 -03:00
gl_shader_util.cpp gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
gl_shader_util.h
gl_state_tracker.cpp gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_state_tracker.h gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_stream_buffer.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_stream_buffer.h video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
gl_texture_cache.cpp gl_texture_cache: Fix layered texture attachment base level 2020-04-13 18:24:56 -03:00
gl_texture_cache.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
maxwell_to_gl.h gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
renderer_opengl.cpp CMakeLists: Make -Wreorder a compile-time error 2020-04-15 14:14:41 -04:00
renderer_opengl.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
utils.cpp gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00
utils.h gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00