1
0
Fork 0
forked from suyu/suyu
suyu/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
2021-07-22 21:51:22 -04:00

220 lines
6.2 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {
namespace {
Id Decorate(EmitContext& ctx, IR::Inst* inst, Id op) {
const auto flags{inst->Flags<IR::FpControl>()};
if (flags.no_contraction) {
ctx.Decorate(op, spv::Decoration::NoContraction);
}
switch (flags.rounding) {
case IR::FpRounding::RN:
break;
case IR::FpRounding::RM:
ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTN);
break;
case IR::FpRounding::RP:
ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTP);
break;
case IR::FpRounding::RZ:
ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTZ);
break;
}
if (flags.fmz_mode != IR::FmzMode::FTZ) {
throw NotImplementedException("Denorm management not implemented");
}
return op;
}
} // Anonymous namespace
void EmitSPIRV::EmitFPAbs16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPAbs32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPAbs64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitSPIRV::EmitFPAdd16(EmitContext& ctx, IR::Inst* inst, Id a, Id b) {
return Decorate(ctx, inst, ctx.OpFAdd(ctx.F16[1], a, b));
}
Id EmitSPIRV::EmitFPAdd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) {
return Decorate(ctx, inst, ctx.OpFAdd(ctx.F32[1], a, b));
}
Id EmitSPIRV::EmitFPAdd64(EmitContext& ctx, IR::Inst* inst, Id a, Id b) {
return Decorate(ctx, inst, ctx.OpFAdd(ctx.F64[1], a, b));
}
Id EmitSPIRV::EmitFPFma16(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c) {
return Decorate(ctx, inst, ctx.OpFma(ctx.F16[1], a, b, c));
}
Id EmitSPIRV::EmitFPFma32(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c) {
return Decorate(ctx, inst, ctx.OpFma(ctx.F32[1], a, b, c));
}
Id EmitSPIRV::EmitFPFma64(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c) {
return Decorate(ctx, inst, ctx.OpFma(ctx.F64[1], a, b, c));
}
void EmitSPIRV::EmitFPMax32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPMax64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPMin32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPMin64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitSPIRV::EmitFPMul16(EmitContext& ctx, IR::Inst* inst, Id a, Id b) {
return Decorate(ctx, inst, ctx.OpFMul(ctx.F16[1], a, b));
}
Id EmitSPIRV::EmitFPMul32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) {
return Decorate(ctx, inst, ctx.OpFMul(ctx.F32[1], a, b));
}
Id EmitSPIRV::EmitFPMul64(EmitContext& ctx, IR::Inst* inst, Id a, Id b) {
return Decorate(ctx, inst, ctx.OpFMul(ctx.F64[1], a, b));
}
void EmitSPIRV::EmitFPNeg16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPNeg32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPNeg64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPRecip32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPRecip64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPRecipSqrt32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPRecipSqrt64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPSqrt(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPSin(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPSinNotReduced(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPExp2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPExp2NotReduced(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPCos(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPCosNotReduced(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPLog2(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPSaturate16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPSaturate32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPSaturate64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPRoundEven16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPRoundEven32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPRoundEven64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPFloor16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPFloor32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPFloor64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPCeil16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPCeil32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPCeil64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPTrunc16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPTrunc32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitFPTrunc64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
} // namespace Shader::Backend::SPIRV