351 lines
11 KiB
C++
351 lines
11 KiB
C++
// Copyright 2018 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "audio_core/algorithm/interpolate.h"
|
|
#include "audio_core/audio_out.h"
|
|
#include "audio_core/audio_renderer.h"
|
|
#include "audio_core/codec.h"
|
|
#include "common/assert.h"
|
|
#include "common/logging/log.h"
|
|
#include "core/hle/kernel/event.h"
|
|
#include "core/memory.h"
|
|
|
|
namespace AudioCore {
|
|
|
|
constexpr u32 STREAM_SAMPLE_RATE{48000};
|
|
constexpr u32 STREAM_NUM_CHANNELS{2};
|
|
|
|
class AudioRenderer::VoiceState {
|
|
public:
|
|
bool IsPlaying() const {
|
|
return is_in_use && info.play_state == PlayState::Started;
|
|
}
|
|
|
|
const VoiceOutStatus& GetOutStatus() const {
|
|
return out_status;
|
|
}
|
|
|
|
const VoiceInfo& GetInfo() const {
|
|
return info;
|
|
}
|
|
|
|
VoiceInfo& Info() {
|
|
return info;
|
|
}
|
|
|
|
void SetWaveIndex(std::size_t index);
|
|
std::vector<s16> DequeueSamples(std::size_t sample_count);
|
|
void UpdateState();
|
|
void RefreshBuffer();
|
|
|
|
private:
|
|
bool is_in_use{};
|
|
bool is_refresh_pending{};
|
|
std::size_t wave_index{};
|
|
std::size_t offset{};
|
|
Codec::ADPCMState adpcm_state{};
|
|
InterpolationState interp_state{};
|
|
std::vector<s16> samples;
|
|
VoiceOutStatus out_status{};
|
|
VoiceInfo info{};
|
|
};
|
|
|
|
class AudioRenderer::EffectState {
|
|
public:
|
|
const EffectOutStatus& GetOutStatus() const {
|
|
return out_status;
|
|
}
|
|
|
|
const EffectInStatus& GetInfo() const {
|
|
info;
|
|
}
|
|
|
|
EffectInStatus& Info() {
|
|
return info;
|
|
}
|
|
|
|
void UpdateState();
|
|
|
|
private:
|
|
EffectOutStatus out_status{};
|
|
EffectInStatus info{};
|
|
};
|
|
AudioRenderer::AudioRenderer(AudioRendererParameter params,
|
|
Kernel::SharedPtr<Kernel::Event> buffer_event)
|
|
: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
|
|
effects(params.effect_count) {
|
|
|
|
audio_out = std::make_unique<AudioCore::AudioOut>();
|
|
stream = audio_out->OpenStream(STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS, "AudioRenderer",
|
|
[=]() { buffer_event->Signal(); });
|
|
audio_out->StartStream(stream);
|
|
|
|
QueueMixedBuffer(0);
|
|
QueueMixedBuffer(1);
|
|
QueueMixedBuffer(2);
|
|
}
|
|
|
|
AudioRenderer::~AudioRenderer() = default;
|
|
|
|
u32 AudioRenderer::GetSampleRate() const {
|
|
return worker_params.sample_rate;
|
|
}
|
|
|
|
u32 AudioRenderer::GetSampleCount() const {
|
|
return worker_params.sample_count;
|
|
}
|
|
|
|
u32 AudioRenderer::GetMixBufferCount() const {
|
|
return worker_params.mix_buffer_count;
|
|
}
|
|
|
|
Stream::State AudioRenderer::GetStreamState() const {
|
|
return stream->GetState();
|
|
}
|
|
|
|
std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
|
|
// Copy UpdateDataHeader struct
|
|
UpdateDataHeader config{};
|
|
std::memcpy(&config, input_params.data(), sizeof(UpdateDataHeader));
|
|
u32 memory_pool_count = worker_params.effect_count + (worker_params.voice_count * 4);
|
|
|
|
// Copy MemoryPoolInfo structs
|
|
std::vector<MemoryPoolInfo> mem_pool_info(memory_pool_count);
|
|
std::memcpy(mem_pool_info.data(),
|
|
input_params.data() + sizeof(UpdateDataHeader) + config.behavior_size,
|
|
memory_pool_count * sizeof(MemoryPoolInfo));
|
|
|
|
// Copy VoiceInfo structs
|
|
std::size_t voice_offset{sizeof(UpdateDataHeader) + config.behavior_size +
|
|
config.memory_pools_size + config.voice_resource_size};
|
|
for (auto& voice : voices) {
|
|
std::memcpy(&voice.Info(), input_params.data() + voice_offset, sizeof(VoiceInfo));
|
|
voice_offset += sizeof(VoiceInfo);
|
|
}
|
|
|
|
std::size_t effect_offset{sizeof(UpdateDataHeader) + config.behavior_size +
|
|
config.memory_pools_size + config.voice_resource_size +
|
|
config.voices_size};
|
|
for (auto& effect : effects) {
|
|
std::memcpy(&effect.Info(), input_params.data() + effect_offset, sizeof(EffectInStatus));
|
|
effect_offset += sizeof(EffectInStatus);
|
|
}
|
|
|
|
// Update memory pool state
|
|
std::vector<MemoryPoolEntry> memory_pool(memory_pool_count);
|
|
for (std::size_t index = 0; index < memory_pool.size(); ++index) {
|
|
if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestAttach) {
|
|
memory_pool[index].state = MemoryPoolStates::Attached;
|
|
} else if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestDetach) {
|
|
memory_pool[index].state = MemoryPoolStates::Detached;
|
|
}
|
|
}
|
|
|
|
// Update voices
|
|
for (auto& voice : voices) {
|
|
voice.UpdateState();
|
|
if (!voice.GetInfo().is_in_use) {
|
|
continue;
|
|
}
|
|
if (voice.GetInfo().is_new) {
|
|
voice.SetWaveIndex(voice.GetInfo().wave_buffer_head);
|
|
}
|
|
}
|
|
|
|
for (auto& effect : effects) {
|
|
effect.UpdateState();
|
|
}
|
|
|
|
// Release previous buffers and queue next ones for playback
|
|
ReleaseAndQueueBuffers();
|
|
|
|
// Copy output header
|
|
UpdateDataHeader response_data{worker_params};
|
|
std::vector<u8> output_params(response_data.total_size);
|
|
std::memcpy(output_params.data(), &response_data, sizeof(UpdateDataHeader));
|
|
|
|
// Copy output memory pool entries
|
|
std::memcpy(output_params.data() + sizeof(UpdateDataHeader), memory_pool.data(),
|
|
response_data.memory_pools_size);
|
|
|
|
// Copy output voice status
|
|
std::size_t voice_out_status_offset{sizeof(UpdateDataHeader) + response_data.memory_pools_size};
|
|
for (const auto& voice : voices) {
|
|
std::memcpy(output_params.data() + voice_out_status_offset, &voice.GetOutStatus(),
|
|
sizeof(VoiceOutStatus));
|
|
voice_out_status_offset += sizeof(VoiceOutStatus);
|
|
}
|
|
|
|
std::size_t effect_out_status_offset{
|
|
sizeof(UpdateDataHeader) + response_data.memory_pools_size + response_data.voices_size +
|
|
response_data.voice_resource_size};
|
|
for (const auto& effect : effects) {
|
|
std::memcpy(output_params.data() + effect_out_status_offset, &effect.GetOutStatus(),
|
|
sizeof(EffectOutStatus));
|
|
effect_out_status_offset += sizeof(EffectOutStatus);
|
|
}
|
|
return output_params;
|
|
}
|
|
|
|
void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
|
|
wave_index = index & 3;
|
|
is_refresh_pending = true;
|
|
}
|
|
|
|
std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_count) {
|
|
if (!IsPlaying()) {
|
|
return {};
|
|
}
|
|
|
|
if (is_refresh_pending) {
|
|
RefreshBuffer();
|
|
}
|
|
|
|
const std::size_t max_size{samples.size() - offset};
|
|
const std::size_t dequeue_offset{offset};
|
|
std::size_t size{sample_count * STREAM_NUM_CHANNELS};
|
|
if (size > max_size) {
|
|
size = max_size;
|
|
}
|
|
|
|
out_status.played_sample_count += size / STREAM_NUM_CHANNELS;
|
|
offset += size;
|
|
|
|
const auto& wave_buffer{info.wave_buffer[wave_index]};
|
|
if (offset == samples.size()) {
|
|
offset = 0;
|
|
|
|
if (!wave_buffer.is_looping) {
|
|
SetWaveIndex(wave_index + 1);
|
|
}
|
|
|
|
out_status.wave_buffer_consumed++;
|
|
|
|
if (wave_buffer.end_of_stream) {
|
|
info.play_state = PlayState::Paused;
|
|
}
|
|
}
|
|
|
|
return {samples.begin() + dequeue_offset, samples.begin() + dequeue_offset + size};
|
|
}
|
|
|
|
void AudioRenderer::VoiceState::UpdateState() {
|
|
if (is_in_use && !info.is_in_use) {
|
|
// No longer in use, reset state
|
|
is_refresh_pending = true;
|
|
wave_index = 0;
|
|
offset = 0;
|
|
out_status = {};
|
|
}
|
|
is_in_use = info.is_in_use;
|
|
}
|
|
|
|
void AudioRenderer::VoiceState::RefreshBuffer() {
|
|
std::vector<s16> new_samples(info.wave_buffer[wave_index].buffer_sz / sizeof(s16));
|
|
Memory::ReadBlock(info.wave_buffer[wave_index].buffer_addr, new_samples.data(),
|
|
info.wave_buffer[wave_index].buffer_sz);
|
|
|
|
switch (static_cast<Codec::PcmFormat>(info.sample_format)) {
|
|
case Codec::PcmFormat::Int16: {
|
|
// PCM16 is played as-is
|
|
break;
|
|
}
|
|
case Codec::PcmFormat::Adpcm: {
|
|
// Decode ADPCM to PCM16
|
|
Codec::ADPCM_Coeff coeffs;
|
|
Memory::ReadBlock(info.additional_params_addr, coeffs.data(), sizeof(Codec::ADPCM_Coeff));
|
|
new_samples = Codec::DecodeADPCM(reinterpret_cast<u8*>(new_samples.data()),
|
|
new_samples.size() * sizeof(s16), coeffs, adpcm_state);
|
|
break;
|
|
}
|
|
default:
|
|
LOG_CRITICAL(Audio, "Unimplemented sample_format={}", info.sample_format);
|
|
UNREACHABLE();
|
|
break;
|
|
}
|
|
|
|
switch (info.channel_count) {
|
|
case 1:
|
|
// 1 channel is upsampled to 2 channel
|
|
samples.resize(new_samples.size() * 2);
|
|
for (std::size_t index = 0; index < new_samples.size(); ++index) {
|
|
samples[index * 2] = new_samples[index];
|
|
samples[index * 2 + 1] = new_samples[index];
|
|
}
|
|
break;
|
|
case 2: {
|
|
// 2 channel is played as is
|
|
samples = std::move(new_samples);
|
|
break;
|
|
}
|
|
default:
|
|
LOG_CRITICAL(Audio, "Unimplemented channel_count={}", info.channel_count);
|
|
UNREACHABLE();
|
|
break;
|
|
}
|
|
|
|
samples = Interpolate(interp_state, std::move(samples), Info().sample_rate, STREAM_SAMPLE_RATE);
|
|
|
|
is_refresh_pending = false;
|
|
}
|
|
|
|
void AudioRenderer::EffectState::UpdateState() {
|
|
if (info.is_new) {
|
|
out_status.state = EffectStatus::New;
|
|
} else {
|
|
if (info.type == Effect::Aux) {
|
|
ASSERT_MSG(Memory::Read32(info.aux_info.return_buffer_info) == 0,
|
|
"Aux buffers tried to update");
|
|
ASSERT_MSG(Memory::Read32(info.aux_info.send_buffer_info) == 0,
|
|
"Aux buffers tried to update");
|
|
ASSERT_MSG(Memory::Read32(info.aux_info.return_buffer_base) == 0,
|
|
"Aux buffers tried to update");
|
|
ASSERT_MSG(Memory::Read32(info.aux_info.send_buffer_base) == 0,
|
|
"Aux buffers tried to update");
|
|
}
|
|
}
|
|
}
|
|
|
|
static constexpr s16 ClampToS16(s32 value) {
|
|
return static_cast<s16>(std::clamp(value, -32768, 32767));
|
|
}
|
|
|
|
void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
|
|
constexpr std::size_t BUFFER_SIZE{512};
|
|
std::vector<s16> buffer(BUFFER_SIZE * stream->GetNumChannels());
|
|
|
|
for (auto& voice : voices) {
|
|
if (!voice.IsPlaying()) {
|
|
continue;
|
|
}
|
|
|
|
std::size_t offset{};
|
|
s64 samples_remaining{BUFFER_SIZE};
|
|
while (samples_remaining > 0) {
|
|
const std::vector<s16> samples{voice.DequeueSamples(samples_remaining)};
|
|
|
|
if (samples.empty()) {
|
|
break;
|
|
}
|
|
|
|
samples_remaining -= samples.size() / stream->GetNumChannels();
|
|
|
|
for (const auto& sample : samples) {
|
|
const s32 buffer_sample{buffer[offset]};
|
|
buffer[offset++] =
|
|
ClampToS16(buffer_sample + static_cast<s32>(sample * voice.GetInfo().volume));
|
|
}
|
|
}
|
|
}
|
|
audio_out->QueueBuffer(stream, tag, std::move(buffer));
|
|
}
|
|
|
|
void AudioRenderer::ReleaseAndQueueBuffers() {
|
|
const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream, 2)};
|
|
for (const auto& tag : released_buffers) {
|
|
QueueMixedBuffer(tag);
|
|
}
|
|
}
|
|
|
|
} // namespace AudioCore
|