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suyu/src/video_core
bunnei 275b96a0e2
Merge pull request #5289 from ReinUsesLisp/vulkan-device
vulkan_common: Move device abstraction to the common directory and allow surfaceless devices
2021-01-05 17:44:56 -08:00
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buffer_cache video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
command_classes general: Fix various spelling errors 2021-01-02 10:23:41 -05:00
engines video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
host_shaders host_shaders: Add Vulkan assembler compute shaders 2020-12-30 02:03:50 -03:00
macro video_core: Remove unnecessary enum class casting in logging messages 2020-12-07 00:41:50 -05:00
renderer_opengl video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
renderer_vulkan Merge pull request #5289 from ReinUsesLisp/vulkan-device 2021-01-05 17:44:56 -08:00
shader renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
texture_cache video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
textures video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
vulkan_common vulkan_device: Allow creating a device without surface 2021-01-04 02:22:22 -03:00
cdma_pusher.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
cdma_pusher.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
CMakeLists.txt renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_common 2021-01-04 02:22:22 -03:00
compatible_formats.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
compatible_formats.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
delayed_destruction_ring.h video_core: Add a delayed destruction ring abstraction 2020-12-30 02:10:19 -03:00
dirty_flags.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
dirty_flags.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
dma_pusher.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
dma_pusher.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
fence_manager.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
framebuffer_config.h video_core: gpu: Refactor out synchronous/asynchronous GPU implementations. 2020-12-28 16:33:48 -08:00
gpu.cpp video_core: gpu: Implement synchronous mode using threaded GPU. 2020-12-28 16:33:48 -08:00
gpu.h video_core: gpu: Implement synchronous mode using threaded GPU. 2020-12-28 16:33:48 -08:00
gpu_thread.cpp gpu: gpu_thread: Ensure MicroProfile is shutdown on exit. 2020-12-28 21:33:34 -08:00
gpu_thread.h video_core: gpu: Implement synchronous mode using threaded GPU. 2020-12-28 16:33:48 -08:00
guest_driver.cpp
guest_driver.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
memory_manager.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
memory_manager.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
morton.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
morton.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_interface.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
renderer_base.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
renderer_base.h render_base: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:12 -05:00
shader_cache.h shader_cache: Make use of std::erase_if 2020-07-14 15:49:15 -04:00
shader_notify.cpp Fix style issues 2020-07-18 14:24:32 +10:00
shader_notify.h async shaders 2020-07-17 14:24:57 +10:00
surface.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
surface.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
video_core.cpp video_core: gpu: Refactor out synchronous/asynchronous GPU implementations. 2020-12-28 16:33:48 -08:00
video_core.h