1ec8d2123d
The Ryujinx macro interpreter and envydis were used as reference. Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
606 lines
20 KiB
C++
606 lines
20 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <unordered_map>
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#include <vector>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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#include "video_core/textures/texture.h"
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namespace Tegra {
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namespace Engines {
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class Maxwell3D final {
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public:
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explicit Maxwell3D(MemoryManager& memory_manager);
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~Maxwell3D() = default;
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/// Register structure of the Maxwell3D engine.
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/// TODO(Subv): This structure will need to be made bigger as more registers are discovered.
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struct Regs {
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static constexpr size_t NUM_REGS = 0xE36;
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static constexpr size_t NumRenderTargets = 8;
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static constexpr size_t NumViewports = 16;
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static constexpr size_t NumCBData = 16;
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static constexpr size_t NumVertexArrays = 32;
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static constexpr size_t NumVertexAttributes = 32;
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static constexpr size_t MaxShaderProgram = 6;
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static constexpr size_t MaxShaderStage = 5;
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// Maximum number of const buffers per shader stage.
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static constexpr size_t MaxConstBuffers = 16;
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enum class QueryMode : u32 {
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Write = 0,
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Sync = 1,
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};
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enum class ShaderProgram : u32 {
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VertexA = 0,
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VertexB = 1,
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TesselationControl = 2,
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TesselationEval = 3,
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Geometry = 4,
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Fragment = 5,
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};
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enum class ShaderStage : u32 {
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Vertex = 0,
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TesselationControl = 1,
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TesselationEval = 2,
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Geometry = 3,
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Fragment = 4,
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};
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struct VertexAttribute {
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enum class Size : u32 {
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Size_32_32_32_32 = 0x01,
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Size_32_32_32 = 0x02,
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Size_16_16_16_16 = 0x03,
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Size_32_32 = 0x04,
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Size_16_16_16 = 0x05,
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Size_8_8_8_8 = 0x0a,
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Size_16_16 = 0x0f,
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Size_32 = 0x12,
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Size_8_8_8 = 0x13,
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Size_8_8 = 0x18,
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Size_16 = 0x1b,
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Size_8 = 0x1d,
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Size_10_10_10_2 = 0x30,
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Size_11_11_10 = 0x31,
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};
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enum class Type : u32 {
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SignedNorm = 1,
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UnsignedNorm = 2,
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SignedInt = 3,
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UnsignedInt = 4,
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UnsignedScaled = 5,
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SignedScaled = 6,
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Float = 7,
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};
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union {
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BitField<0, 5, u32> buffer;
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BitField<6, 1, u32> constant;
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BitField<7, 14, u32> offset;
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BitField<21, 6, Size> size;
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BitField<27, 3, Type> type;
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BitField<31, 1, u32> bgra;
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};
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u32 ComponentCount() const {
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switch (size) {
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case Size::Size_32_32_32_32:
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return 4;
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case Size::Size_32_32_32:
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return 3;
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case Size::Size_16_16_16_16:
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return 4;
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case Size::Size_32_32:
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return 2;
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case Size::Size_16_16_16:
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return 3;
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case Size::Size_8_8_8_8:
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return 4;
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case Size::Size_16_16:
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return 2;
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case Size::Size_32:
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return 1;
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case Size::Size_8_8_8:
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return 3;
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case Size::Size_8_8:
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return 2;
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case Size::Size_16:
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return 1;
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case Size::Size_8:
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return 1;
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case Size::Size_10_10_10_2:
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return 4;
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case Size::Size_11_11_10:
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return 3;
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default:
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UNREACHABLE();
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}
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}
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u32 SizeInBytes() const {
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switch (size) {
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case Size::Size_32_32_32_32:
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return 16;
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case Size::Size_32_32_32:
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return 12;
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case Size::Size_16_16_16_16:
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return 8;
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case Size::Size_32_32:
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return 8;
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case Size::Size_16_16_16:
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return 6;
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case Size::Size_8_8_8_8:
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return 4;
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case Size::Size_16_16:
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return 4;
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case Size::Size_32:
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return 4;
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case Size::Size_8_8_8:
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return 3;
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case Size::Size_8_8:
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return 2;
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case Size::Size_16:
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return 2;
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case Size::Size_8:
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return 1;
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case Size::Size_10_10_10_2:
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return 4;
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case Size::Size_11_11_10:
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return 4;
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default:
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UNREACHABLE();
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}
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}
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std::string SizeString() const {
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switch (size) {
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case Size::Size_32_32_32_32:
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return "32_32_32_32";
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case Size::Size_32_32_32:
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return "32_32_32";
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case Size::Size_16_16_16_16:
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return "16_16_16_16";
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case Size::Size_32_32:
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return "32_32";
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case Size::Size_16_16_16:
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return "16_16_16";
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case Size::Size_8_8_8_8:
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return "8_8_8_8";
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case Size::Size_16_16:
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return "16_16";
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case Size::Size_32:
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return "32";
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case Size::Size_8_8_8:
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return "8_8_8";
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case Size::Size_8_8:
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return "8_8";
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case Size::Size_16:
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return "16";
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case Size::Size_8:
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return "8";
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case Size::Size_10_10_10_2:
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return "10_10_10_2";
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case Size::Size_11_11_10:
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return "11_11_10";
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}
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UNREACHABLE();
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return {};
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}
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std::string TypeString() const {
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switch (type) {
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case Type::SignedNorm:
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return "SNORM";
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case Type::UnsignedNorm:
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return "UNORM";
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case Type::SignedInt:
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return "SINT";
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case Type::UnsignedInt:
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return "UINT";
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case Type::UnsignedScaled:
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return "USCALED";
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case Type::SignedScaled:
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return "SSCALED";
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case Type::Float:
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return "FLOAT";
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}
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UNREACHABLE();
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return {};
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}
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bool IsNormalized() const {
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return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
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}
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};
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enum class PrimitiveTopology : u32 {
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Points = 0x0,
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Lines = 0x1,
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LineLoop = 0x2,
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LineStrip = 0x3,
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Triangles = 0x4,
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TriangleStrip = 0x5,
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TriangleFan = 0x6,
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Quads = 0x7,
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QuadStrip = 0x8,
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Polygon = 0x9,
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LinesAdjacency = 0xa,
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LineStripAdjacency = 0xb,
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TrianglesAdjacency = 0xc,
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TriangleStripAdjacency = 0xd,
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Patches = 0xe,
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};
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union {
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struct {
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INSERT_PADDING_WORDS(0x200);
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struct {
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u32 address_high;
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u32 address_low;
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u32 width;
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u32 height;
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Tegra::RenderTargetFormat format;
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u32 block_dimensions;
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u32 array_mode;
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u32 layer_stride;
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u32 base_layer;
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INSERT_PADDING_WORDS(7);
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GPUVAddr Address() const {
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
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address_low);
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}
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} rt[NumRenderTargets];
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INSERT_PADDING_WORDS(0x80);
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struct {
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union {
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BitField<0, 16, u32> x;
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BitField<16, 16, u32> width;
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};
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union {
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BitField<0, 16, u32> y;
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BitField<16, 16, u32> height;
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};
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float depth_range_near;
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float depth_range_far;
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MathUtil::Rectangle<s32> GetRect() const {
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return {
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static_cast<s32>(x), // left
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static_cast<s32>(y + height), // top
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static_cast<s32>(x + width), // right
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static_cast<s32>(y) // bottom
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};
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};
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} viewport[NumViewports];
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INSERT_PADDING_WORDS(0x1D);
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struct {
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u32 first;
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u32 count;
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} vertex_buffer;
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INSERT_PADDING_WORDS(0x99);
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struct {
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u32 address_high;
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u32 address_low;
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u32 format;
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u32 block_dimensions;
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u32 layer_stride;
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GPUVAddr Address() const {
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
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address_low);
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}
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} zeta;
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INSERT_PADDING_WORDS(0x5B);
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VertexAttribute vertex_attrib_format[NumVertexAttributes];
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INSERT_PADDING_WORDS(0xF);
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struct {
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union {
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BitField<0, 4, u32> count;
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};
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} rt_control;
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INSERT_PADDING_WORDS(0xCF);
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struct {
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u32 tsc_address_high;
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u32 tsc_address_low;
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u32 tsc_limit;
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GPUVAddr TSCAddress() const {
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return static_cast<GPUVAddr>(
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(static_cast<GPUVAddr>(tsc_address_high) << 32) | tsc_address_low);
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}
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} tsc;
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INSERT_PADDING_WORDS(0x3);
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struct {
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u32 tic_address_high;
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u32 tic_address_low;
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u32 tic_limit;
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GPUVAddr TICAddress() const {
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return static_cast<GPUVAddr>(
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(static_cast<GPUVAddr>(tic_address_high) << 32) | tic_address_low);
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}
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} tic;
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INSERT_PADDING_WORDS(0x22);
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struct {
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u32 code_address_high;
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u32 code_address_low;
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GPUVAddr CodeAddress() const {
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return static_cast<GPUVAddr>(
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(static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low);
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}
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} code_address;
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INSERT_PADDING_WORDS(1);
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struct {
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u32 vertex_end_gl;
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union {
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u32 vertex_begin_gl;
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BitField<0, 16, PrimitiveTopology> topology;
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};
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} draw;
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INSERT_PADDING_WORDS(0x139);
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struct {
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u32 query_address_high;
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u32 query_address_low;
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u32 query_sequence;
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union {
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u32 raw;
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BitField<0, 2, QueryMode> mode;
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BitField<4, 1, u32> fence;
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BitField<12, 4, u32> unit;
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} query_get;
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GPUVAddr QueryAddress() const {
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return static_cast<GPUVAddr>(
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(static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low);
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}
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} query;
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INSERT_PADDING_WORDS(0x3C);
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struct {
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union {
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BitField<0, 12, u32> stride;
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BitField<12, 1, u32> enable;
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};
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u32 start_high;
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u32 start_low;
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u32 divisor;
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GPUVAddr StartAddress() const {
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(start_high) << 32) |
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start_low);
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}
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} vertex_array[NumVertexArrays];
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INSERT_PADDING_WORDS(0x40);
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struct {
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u32 limit_high;
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u32 limit_low;
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GPUVAddr LimitAddress() const {
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(limit_high) << 32) |
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limit_low);
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}
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} vertex_array_limit[NumVertexArrays];
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struct {
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union {
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BitField<0, 1, u32> enable;
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BitField<4, 4, ShaderProgram> program;
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};
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u32 start_id;
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INSERT_PADDING_WORDS(1);
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u32 gpr_alloc;
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ShaderStage type;
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INSERT_PADDING_WORDS(9);
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} shader_config[MaxShaderProgram];
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INSERT_PADDING_WORDS(0x8C);
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struct {
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u32 cb_size;
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u32 cb_address_high;
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u32 cb_address_low;
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u32 cb_pos;
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u32 cb_data[NumCBData];
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GPUVAddr BufferAddress() const {
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return static_cast<GPUVAddr>(
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(static_cast<GPUVAddr>(cb_address_high) << 32) | cb_address_low);
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}
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} const_buffer;
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INSERT_PADDING_WORDS(0x10);
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struct {
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union {
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u32 raw_config;
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BitField<0, 1, u32> valid;
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BitField<4, 5, u32> index;
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};
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INSERT_PADDING_WORDS(7);
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} cb_bind[MaxShaderStage];
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INSERT_PADDING_WORDS(0x56);
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u32 tex_cb_index;
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INSERT_PADDING_WORDS(0x395);
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struct {
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/// Compressed address of a buffer that holds information about bound SSBOs.
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/// This address is usually bound to c0 in the shaders.
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u32 buffer_address;
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GPUVAddr BufferAddress() const {
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return static_cast<GPUVAddr>(buffer_address) << 8;
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}
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} ssbo_info;
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INSERT_PADDING_WORDS(0x11);
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struct {
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u32 address[MaxShaderStage];
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u32 size[MaxShaderStage];
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} tex_info_buffers;
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INSERT_PADDING_WORDS(0x102);
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};
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std::array<u32, NUM_REGS> reg_array;
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};
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} regs{};
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static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
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struct State {
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struct ConstBufferInfo {
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GPUVAddr address;
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u32 index;
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u32 size;
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bool enabled;
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};
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struct ShaderProgramInfo {
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Regs::ShaderStage stage;
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Regs::ShaderProgram program;
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GPUVAddr address;
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};
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struct ShaderStageInfo {
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std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
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};
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std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
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std::array<ShaderProgramInfo, Regs::MaxShaderProgram> shader_programs;
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};
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State state{};
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/// Reads a register value located at the input method address
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u32 GetRegisterValue(u32 method) const;
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/// Write the value to the register identified by method.
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void WriteReg(u32 method, u32 value, u32 remaining_params);
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/// Uploads the code for a GPU macro program associated with the specified entry.
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void SubmitMacroCode(u32 entry, std::vector<u32> code);
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/// Returns a list of enabled textures for the specified shader stage.
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std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
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private:
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MemoryManager& memory_manager;
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std::unordered_map<u32, std::vector<u32>> uploaded_macros;
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/// Macro method that is currently being executed / being fed parameters.
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u32 executing_macro = 0;
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/// Parameters that have been submitted to the macro call so far.
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std::vector<u32> macro_params;
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/// Retrieves information about a specific TIC entry from the TIC buffer.
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Texture::TICEntry GetTICEntry(u32 tic_index) const;
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/// Retrieves information about a specific TSC entry from the TSC buffer.
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Texture::TSCEntry GetTSCEntry(u32 tsc_index) const;
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/**
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* Call a macro on this engine.
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* @param method Method to call
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* @param parameters Arguments to the method call
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*/
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void CallMacroMethod(u32 method, const std::vector<u32>& parameters);
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/// Handles a write to the QUERY_GET register.
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void ProcessQueryGet();
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/// Handles a write to the CB_DATA[i] register.
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void ProcessCBData(u32 value);
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/// Handles a write to the CB_BIND register.
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void ProcessCBBind(Regs::ShaderStage stage);
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/// Handles a write to the VERTEX_END_GL register, triggering a draw.
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void DrawArrays();
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/// Method call handlers
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void BindTextureInfoBuffer(const std::vector<u32>& parameters);
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void SetShader(const std::vector<u32>& parameters);
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void BindStorageBuffer(const std::vector<u32>& parameters);
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struct MethodInfo {
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|
const char* name;
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|
u32 arguments;
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void (Maxwell3D::*handler)(const std::vector<u32>& parameters);
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|
};
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|
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static const std::unordered_map<u32, MethodInfo> method_handlers;
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|
};
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#define ASSERT_REG_POSITION(field_name, position) \
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static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
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"Field " #field_name " has invalid position")
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ASSERT_REG_POSITION(rt, 0x200);
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ASSERT_REG_POSITION(viewport, 0x300);
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ASSERT_REG_POSITION(vertex_buffer, 0x35D);
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ASSERT_REG_POSITION(zeta, 0x3F8);
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ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
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ASSERT_REG_POSITION(rt_control, 0x487);
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ASSERT_REG_POSITION(tsc, 0x557);
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ASSERT_REG_POSITION(tic, 0x55D);
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ASSERT_REG_POSITION(code_address, 0x582);
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ASSERT_REG_POSITION(draw, 0x585);
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ASSERT_REG_POSITION(query, 0x6C0);
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ASSERT_REG_POSITION(vertex_array[0], 0x700);
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ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
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ASSERT_REG_POSITION(shader_config[0], 0x800);
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ASSERT_REG_POSITION(const_buffer, 0x8E0);
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ASSERT_REG_POSITION(cb_bind[0], 0x904);
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ASSERT_REG_POSITION(tex_cb_index, 0x982);
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ASSERT_REG_POSITION(ssbo_info, 0xD18);
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|
ASSERT_REG_POSITION(tex_info_buffers.address[0], 0xD2A);
|
|
ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F);
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|
|
|
#undef ASSERT_REG_POSITION
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|
|
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} // namespace Engines
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} // namespace Tegra
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