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suyu/src/core/hle/service/nvdrv
Billy Laws 2dbef58eeb Fixup channel submit IOCTL syncpoint parameters
The current arguments worked by happenstance as games only ever submit
one syncpoint and request one fence back, if a game were to do something
other than this then the arguments would've been parsed entirely wrong.
2021-10-24 00:01:35 +01:00
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devices Fixup channel submit IOCTL syncpoint parameters 2021-10-24 00:01:35 +01:00
nvdata.h hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread. 2020-12-28 16:33:48 -08:00
nvdrv.cpp hle: service: nvdrv: Remove unused kernel reference. 2021-07-20 18:54:56 -07:00
nvdrv.h NVHost_Ctrl: Force wait if the gpu falls behind too long. 2021-10-16 00:22:01 +02:00
nvdrv_interface.cpp service: Append service name prefix to common filenames 2021-07-14 02:09:14 -04:00
nvdrv_interface.h service: Append service name prefix to common filenames 2021-07-14 02:09:14 -04:00
nvmemp.cpp service: Eliminate usages of the global system instance 2020-11-26 20:03:11 -05:00
nvmemp.h service: Eliminate usages of the global system instance 2020-11-26 20:03:11 -05:00
syncpoint_manager.cpp core: Make variable shadowing a compile-time error 2021-05-16 03:43:16 -04:00
syncpoint_manager.h core: Make variable shadowing a compile-time error 2021-05-16 03:43:16 -04:00