..
buffer_cache
Merge pull request #7812 from FernandoS27/made-straight-from-the-nut
2022-03-20 15:23:53 -07:00
command_classes
codec: Disable HW_FRAMES method check on Windows
2022-03-21 20:21:09 -04:00
engines
Merge pull request #8023 from ameerj/kirby-pop-in
2022-03-16 12:14:08 +01:00
host_shaders
Address review comments
2022-03-16 18:00:42 -04:00
macro
common/xbyak_api: Make BuildRegSet() constexpr
2022-01-26 16:29:15 -05:00
renderer_opengl
general: Reduce core.h includes
2022-03-18 02:13:02 -04:00
renderer_vulkan
Merge pull request #8036 from ameerj/starbit-nv
2022-03-20 13:35:59 +01:00
texture_cache
texture_cache: Ensure has_blacklisted is always initialized
2022-02-02 14:37:27 -05:00
textures
TextureCache: Fix Automatic Anisotropic.
2021-11-17 03:15:08 +01:00
vulkan_common
vulkan_device: Blacklist RADV on RDNA2 from VK_EXT_vertex_input_dynamic_state
2022-02-25 23:09:03 -05:00
cdma_pusher.cpp
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
cdma_pusher.h
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
CMakeLists.txt
video_core/cmake: link against libva explicitly ...
2021-12-02 22:35:30 -07:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
dirty_flags.h
TextureCache: Modify Viewports/Scissors according to Rescale.
2021-11-16 22:11:27 +01:00
dma_pusher.cpp
dma_pusher.h
fence_manager.h
general: Reduce core.h includes
2022-03-18 02:13:02 -04:00
framebuffer_config.h
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
gpu.cpp
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
gpu.h
gpu: Tidy up forward declarations
2022-01-25 13:05:39 -05:00
gpu_thread.cpp
gpu: Use std::jthread for async gpu thread
2021-09-15 20:49:07 -04:00
gpu_thread.h
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
memory_manager.cpp
video_core/memory_manager: Fixes for sparse memory management
2021-12-31 17:04:02 -05:00
memory_manager.h
Inline2Memory: Flush before writting buffer.
2022-01-29 17:42:28 +01:00
query_cache.h
general: Reduce core.h includes
2022-03-18 02:13:02 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
RasterizerInterface: Correct size of CPU addresses to cache.
2021-10-04 20:47:31 +02:00
rasterizer_interface.h
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
renderer_base.cpp
renderers: Add explicit invert_y bool to screenshot callback
2021-07-28 21:46:08 -04:00
renderer_base.h
general: Replace NonCopyable struct with equivalents
2022-02-02 13:17:12 -05:00
shader_cache.cpp
video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
2022-02-01 01:40:41 -05:00
shader_cache.h
video_core/shader_cache: Remove unused algorithm include
2022-02-01 01:41:05 -05:00
shader_environment.cpp
video_core: Remove unnecesary maybe_unused flag
2022-01-04 21:25:47 -06:00
shader_environment.h
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
shader_notify.cpp
general: Replace high_resolution_clock with steady_clock
2021-12-02 14:20:43 -05:00
shader_notify.h
general: Replace high_resolution_clock with steady_clock
2021-12-02 14:20:43 -05:00
surface.cpp
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
surface.h
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
transform_feedback.cpp
transform_feedback: Read buffer stride from index instead of layout
2021-07-22 21:51:34 -04:00
transform_feedback.h
shader: Split profile and runtime info headers
2021-07-22 21:51:38 -04:00
video_core.cpp
video_core: Cancel Scoped's exit call on GPU failure
2022-03-07 18:21:56 -05:00
video_core.h
Fix screenshot dimensions when at 1x scale
2021-11-20 17:50:24 -05:00