.. |
gl_arb_decompiler.cpp
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video_core: Make use of ordered container contains() where applicable
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2020-12-07 16:30:39 -05:00 |
gl_arb_decompiler.h
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gl_arb_decompiler: Implement an assembly shader decompiler
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2020-06-11 22:12:07 -03:00 |
gl_buffer_cache.cpp
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buffer_cache: Heuristically decide to skip cache on uniform buffers
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2021-03-02 02:44:19 -03:00 |
gl_buffer_cache.h
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renderer_opengl: Remove interop
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2021-02-13 02:18:04 -03:00 |
gl_device.cpp
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gl_device: unblock async shaders on other Unix systems
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2021-03-24 19:59:20 +00:00 |
gl_device.h
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Implement glDepthRangeIndexeddNV
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2021-02-24 22:26:53 +00:00 |
gl_fence_manager.cpp
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_fence_manager.h
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_query_cache.cpp
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video_core: Resolve more variable shadowing scenarios pt.3
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2020-12-05 16:02:23 -05:00 |
gl_query_cache.h
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video_core: Resolve more variable shadowing scenarios pt.3
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2020-12-05 16:02:23 -05:00 |
gl_rasterizer.cpp
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Implement glDepthRangeIndexeddNV
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2021-02-24 22:26:53 +00:00 |
gl_rasterizer.h
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renderer_opengl: Remove interop
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2021-02-13 02:18:04 -03:00 |
gl_resource_manager.cpp
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_resource_manager.h
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_shader_cache.cpp
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gl_disk_shader_cache: Log total shader entries count on game load
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2021-02-20 11:08:19 -05:00 |
gl_shader_cache.h
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video_core: Resolve more variable shadowing scenarios pt.3
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2020-12-05 16:02:23 -05:00 |
gl_shader_decompiler.cpp
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_shader_decompiler.h
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_shader_disk_cache.cpp
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video_core: Make use of ordered container contains() where applicable
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2020-12-07 16:30:39 -05:00 |
gl_shader_disk_cache.h
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video_core: Remove all Core::System references in renderer
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2020-09-06 05:28:48 -03:00 |
gl_shader_manager.cpp
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
gl_shader_manager.h
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
gl_shader_util.cpp
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gl_shader_util: Use std::string_view instead of star pointer
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2020-08-23 21:23:54 -03:00 |
gl_shader_util.h
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gl_shader_util: Use std::string_view instead of star pointer
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2020-08-23 21:23:54 -03:00 |
gl_state_tracker.cpp
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_state_tracker.h
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_stream_buffer.cpp
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gl_stream_buffer/vk_staging_buffer_pool: Fix size check
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2021-02-13 05:11:48 -03:00 |
gl_stream_buffer.h
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_texture_cache.cpp
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astc_decoder: Refactor for style and more efficient memory use
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2021-03-25 16:53:51 -04:00 |
gl_texture_cache.h
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renderer_opengl: Accelerate ASTC texture decoding with a compute shader
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2021-03-13 12:16:03 -05:00 |
maxwell_to_gl.h
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maxwell_to_gl: Remove unused code
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2021-02-12 23:01:09 -05:00 |
renderer_opengl.cpp
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renderer_opengl: Remove interop
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2021-02-13 02:18:04 -03:00 |
renderer_opengl.h
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renderer_opengl: Remove interop
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2021-02-13 02:18:04 -03:00 |
util_shaders.cpp
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astc_decoder: Refactor for style and more efficient memory use
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2021-03-25 16:53:51 -04:00 |
util_shaders.h
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astc_decoder: Refactor for style and more efficient memory use
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2021-03-25 16:53:51 -04:00 |