fd1c3aa14e
When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key. This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
/*
|
|
* Copyright (c) 2018 Atmosphère-NX
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms and conditions of the GNU General Public License,
|
|
* version 2, as published by the Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/*
|
|
* Adapted by DarkLordZach for use/interaction with yuzu
|
|
*
|
|
* Modifications Copyright 2018 yuzu emulator team
|
|
* Licensed under GPLv2 or any later version
|
|
* Refer to the license.txt file included.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <map>
|
|
#include <memory>
|
|
#include <string>
|
|
#include "common/common_types.h"
|
|
#include "core/file_sys/vfs.h"
|
|
|
|
namespace FileSys {
|
|
|
|
struct RomFSBuildDirectoryContext;
|
|
struct RomFSBuildFileContext;
|
|
struct RomFSDirectoryEntry;
|
|
struct RomFSFileEntry;
|
|
|
|
class RomFSBuildContext {
|
|
public:
|
|
explicit RomFSBuildContext(VirtualDir base, VirtualDir ext = nullptr);
|
|
~RomFSBuildContext();
|
|
|
|
// This finalizes the context.
|
|
std::multimap<u64, VirtualFile> Build();
|
|
|
|
private:
|
|
VirtualDir base;
|
|
VirtualDir ext;
|
|
std::shared_ptr<RomFSBuildDirectoryContext> root;
|
|
std::map<std::string, std::shared_ptr<RomFSBuildDirectoryContext>, std::less<>> directories;
|
|
std::map<std::string, std::shared_ptr<RomFSBuildFileContext>, std::less<>> files;
|
|
u64 num_dirs = 0;
|
|
u64 num_files = 0;
|
|
u64 dir_table_size = 0;
|
|
u64 file_table_size = 0;
|
|
u64 dir_hash_table_size = 0;
|
|
u64 file_hash_table_size = 0;
|
|
u64 file_partition_size = 0;
|
|
|
|
void VisitDirectory(VirtualDir filesys, VirtualDir ext,
|
|
std::shared_ptr<RomFSBuildDirectoryContext> parent);
|
|
|
|
bool AddDirectory(std::shared_ptr<RomFSBuildDirectoryContext> parent_dir_ctx,
|
|
std::shared_ptr<RomFSBuildDirectoryContext> dir_ctx);
|
|
bool AddFile(std::shared_ptr<RomFSBuildDirectoryContext> parent_dir_ctx,
|
|
std::shared_ptr<RomFSBuildFileContext> file_ctx);
|
|
};
|
|
|
|
} // namespace FileSys
|