065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
135 lines
3.8 KiB
C++
135 lines
3.8 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <utility>
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/romfs_factory.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/deconstructed_rom_directory.h"
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#include "core/loader/nca.h"
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namespace Loader {
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AppLoader_NCA::AppLoader_NCA(FileSys::VirtualFile file_)
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: AppLoader(std::move(file_)), nca(std::make_unique<FileSys::NCA>(file)) {}
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AppLoader_NCA::~AppLoader_NCA() = default;
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FileType AppLoader_NCA::IdentifyType(const FileSys::VirtualFile& nca_file) {
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const FileSys::NCA nca(nca_file);
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if (nca.GetStatus() == ResultStatus::Success &&
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nca.GetType() == FileSys::NCAContentType::Program) {
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return FileType::NCA;
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}
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return FileType::Error;
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}
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AppLoader_NCA::LoadResult AppLoader_NCA::Load(Kernel::KProcess& process, Core::System& system) {
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if (is_loaded) {
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return {ResultStatus::ErrorAlreadyLoaded, {}};
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}
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const auto result = nca->GetStatus();
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if (result != ResultStatus::Success) {
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return {result, {}};
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}
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if (nca->GetType() != FileSys::NCAContentType::Program) {
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return {ResultStatus::ErrorNCANotProgram, {}};
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}
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const auto exefs = nca->GetExeFS();
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if (exefs == nullptr) {
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return {ResultStatus::ErrorNoExeFS, {}};
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}
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directory_loader = std::make_unique<AppLoader_DeconstructedRomDirectory>(exefs, true);
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const auto load_result = directory_loader->Load(process, system);
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if (load_result.first != ResultStatus::Success) {
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return load_result;
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}
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if (nca->GetRomFS() != nullptr && nca->GetRomFS()->GetSize() > 0) {
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system.GetFileSystemController().RegisterRomFS(std::make_unique<FileSys::RomFSFactory>(
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*this, system.GetContentProvider(), system.GetFileSystemController()));
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}
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is_loaded = true;
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return load_result;
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}
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ResultStatus AppLoader_NCA::ReadRomFS(FileSys::VirtualFile& dir) {
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if (nca == nullptr) {
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return ResultStatus::ErrorNotInitialized;
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}
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if (nca->GetRomFS() == nullptr || nca->GetRomFS()->GetSize() == 0) {
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return ResultStatus::ErrorNoRomFS;
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}
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dir = nca->GetRomFS();
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return ResultStatus::Success;
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}
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u64 AppLoader_NCA::ReadRomFSIVFCOffset() const {
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if (nca == nullptr) {
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return 0;
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}
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return nca->GetBaseIVFCOffset();
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}
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ResultStatus AppLoader_NCA::ReadProgramId(u64& out_program_id) {
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if (nca == nullptr || nca->GetStatus() != ResultStatus::Success) {
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return ResultStatus::ErrorNotInitialized;
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}
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out_program_id = nca->GetTitleId();
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCA::ReadBanner(std::vector<u8>& buffer) {
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if (nca == nullptr || nca->GetStatus() != ResultStatus::Success) {
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return ResultStatus::ErrorNotInitialized;
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}
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const auto logo = nca->GetLogoPartition();
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if (logo == nullptr) {
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return ResultStatus::ErrorNoIcon;
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}
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buffer = logo->GetFile("StartupMovie.gif")->ReadAllBytes();
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCA::ReadLogo(std::vector<u8>& buffer) {
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if (nca == nullptr || nca->GetStatus() != ResultStatus::Success) {
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return ResultStatus::ErrorNotInitialized;
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}
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const auto logo = nca->GetLogoPartition();
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if (logo == nullptr) {
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return ResultStatus::ErrorNoIcon;
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}
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buffer = logo->GetFile("NintendoLogo.png")->ReadAllBytes();
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCA::ReadNSOModules(Modules& modules) {
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if (directory_loader == nullptr) {
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return ResultStatus::ErrorNotInitialized;
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}
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return directory_loader->ReadNSOModules(modules);
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}
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} // namespace Loader
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