ebdae19fd2
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
62 lines
2 KiB
C++
62 lines
2 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/hw/gpu.h"
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struct ScreenInfo;
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namespace Pica {
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namespace Shader {
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struct OutputVertex;
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}
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}
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namespace VideoCore {
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class RasterizerInterface {
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public:
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virtual ~RasterizerInterface() {}
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/// Queues the primitive formed by the given vertices for rendering
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virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
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const Pica::Shader::OutputVertex& v1,
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const Pica::Shader::OutputVertex& v2) = 0;
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/// Draw the current batch of triangles
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virtual void DrawTriangles() = 0;
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/// Notify rasterizer that the specified PICA register has been changed
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virtual void NotifyPicaRegisterChanged(u32 id) = 0;
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/// Notify rasterizer that all caches should be flushed to 3DS memory
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virtual void FlushAll() = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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virtual void FlushRegion(PAddr addr, u32 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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/// and invalidated
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virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
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/// Attempt to use a faster method to perform a display transfer
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virtual bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) {
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return false;
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}
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/// Attempt to use a faster method to fill a region
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virtual bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) {
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return false;
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}
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/// Attempt to use a faster method to display the framebuffer to screen
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virtual bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config,
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PAddr framebuffer_addr, u32 pixel_stride,
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ScreenInfo& screen_info) {
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return false;
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}
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};
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}
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