// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/settings.h" #include "core/core.h" #include "core/network/network_interface.h" #include "ui_configure_network.h" #include "yuzu/configuration/configure_network.h" ConfigureNetwork::ConfigureNetwork(const Core::System& system_, QWidget* parent) : QWidget(parent), ui(std::make_unique()), system{system_} { ui->setupUi(this); ui->network_interface->addItem(tr("None")); for (const auto& iface : Network::GetAvailableNetworkInterfaces()) { ui->network_interface->addItem(QString::fromStdString(iface.name)); } this->SetConfiguration(); } ConfigureNetwork::~ConfigureNetwork() = default; void ConfigureNetwork::ApplyConfiguration() { Settings::values.network_interface = ui->network_interface->currentText().toStdString(); } void ConfigureNetwork::RetranslateUi() { ui->retranslateUi(this); } void ConfigureNetwork::SetConfiguration() { const bool runtime_lock = !system.IsPoweredOn(); const std::string& network_interface = Settings::values.network_interface.GetValue(); ui->network_interface->setCurrentText(QString::fromStdString(network_interface)); ui->network_interface->setEnabled(runtime_lock); }