// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include "common/thread.h" #include "core/core.h" #include "core/frontend/emu_window.h" class QKeyEvent; class QScreen; class QTouchEvent; class GGLWidgetInternal; class GMainWindow; class GRenderWindow; namespace VideoCore { enum class LoadCallbackStage; } class EmuThread : public QThread { Q_OBJECT public: explicit EmuThread(GRenderWindow* render_window); /** * Start emulation (on new thread) * @warning Only call when not running! */ void run() override; /** * Steps the emulation thread by a single CPU instruction (if the CPU is not already running) * @note This function is thread-safe */ void ExecStep() { exec_step = true; running_cv.notify_all(); } /** * Sets whether the emulation thread is running or not * @param running Boolean value, set the emulation thread to running if true * @note This function is thread-safe */ void SetRunning(bool running) { std::unique_lock lock{running_mutex}; this->running = running; lock.unlock(); running_cv.notify_all(); } /** * Check if the emulation thread is running or not * @return True if the emulation thread is running, otherwise false * @note This function is thread-safe */ bool IsRunning() const { return running; } /** * Requests for the emulation thread to stop running */ void RequestStop() { stop_run = true; SetRunning(false); } private: bool exec_step = false; bool running = false; std::atomic_bool stop_run{false}; std::mutex running_mutex; std::condition_variable running_cv; GRenderWindow* render_window; signals: /** * Emitted when the CPU has halted execution * * @warning When connecting to this signal from other threads, make sure to specify either * Qt::QueuedConnection (invoke slot within the destination object's message thread) or even * Qt::BlockingQueuedConnection (additionally block source thread until slot returns) */ void DebugModeEntered(); /** * Emitted right before the CPU continues execution * * @warning When connecting to this signal from other threads, make sure to specify either * Qt::QueuedConnection (invoke slot within the destination object's message thread) or even * Qt::BlockingQueuedConnection (additionally block source thread until slot returns) */ void DebugModeLeft(); void ErrorThrown(Core::System::ResultStatus, std::string); void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total); }; class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow { Q_OBJECT public: GRenderWindow(QWidget* parent, EmuThread* emu_thread); ~GRenderWindow() override; // EmuWindow implementation void SwapBuffers() override; void MakeCurrent() override; void DoneCurrent() override; void PollEvents() override; void BackupGeometry(); void RestoreGeometry(); void restoreGeometry(const QByteArray& geometry); // overridden QByteArray saveGeometry(); // overridden qreal windowPixelRatio() const; void closeEvent(QCloseEvent* event) override; void keyPressEvent(QKeyEvent* event) override; void keyReleaseEvent(QKeyEvent* event) override; void mousePressEvent(QMouseEvent* event) override; void mouseMoveEvent(QMouseEvent* event) override; void mouseReleaseEvent(QMouseEvent* event) override; bool event(QEvent* event) override; void focusOutEvent(QFocusEvent* event) override; void OnClientAreaResized(unsigned width, unsigned height); void InitRenderTarget(); void CaptureScreenshot(u16 res_scale, const QString& screenshot_path); public slots: void moveContext(); // overridden void OnEmulationStarting(EmuThread* emu_thread); void OnEmulationStopping(); void OnFramebufferSizeChanged(); signals: /// Emitted when the window is closed void Closed(); void FirstFrameDisplayed(); private: std::pair ScaleTouch(const QPointF pos) const; void TouchBeginEvent(const QTouchEvent* event); void TouchUpdateEvent(const QTouchEvent* event); void TouchEndEvent(); void OnMinimalClientAreaChangeRequest( const std::pair& minimal_size) override; GGLWidgetInternal* child; QByteArray geometry; EmuThread* emu_thread; /// Temporary storage of the screenshot taken QImage screenshot_image; bool first_frame = false; protected: void showEvent(QShowEvent* event) override; };