Lioncash
dfdf4a46fe
profile_manager: Remove unnecessary static
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This can just be constexpr like the others
2018-08-20 19:48:57 -04:00
Lioncash
69dd37d874
profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
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We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
2018-08-20 19:48:57 -04:00
Lioncash
f13a66b963
profile_manager: Move UUID generation function to the cpp file
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This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
2018-08-20 19:48:53 -04:00
Lioncash
9e9a4bb3a7
profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()
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Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything).
2018-08-20 17:18:31 -04:00
bunnei
185b35bfcd
Merge pull request #1117 from ogniK5377/CheckFreeCommunicationPermission
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Added CheckFreeCommunicationPermission
2018-08-20 11:00:26 -04:00
bunnei
943771e703
Merge pull request #1017 from ogniK5377/better-account
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New account backend to allow for future extended support
2018-08-20 10:59:15 -04:00
David Marcec
8a88110060
Added CheckFreeCommunicationPermission
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This fixes save files not loading in splatoon 2
2018-08-20 18:14:49 +10:00
greggameplayer
2003771789
Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension ( #1059 )
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* Used by Mario Tennis Aces
2018-08-17 00:23:08 -04:00
greggameplayer
cef35e7c9c
correct coding style
2018-08-16 23:46:06 +02:00
greggameplayer
928e78dced
Implement GetDefaultDisplayResolutionChangeEvent
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Require by Toki Tori and Toki Tori 2+
2018-08-16 23:25:54 +02:00
bunnei
c594ec3417
Merge pull request #1005 from DarkLordZach/registered-fmt
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file_sys: Add support for registration format
2018-08-15 23:11:58 -04:00
bunnei
c00b374e78
Merge pull request #1078 from lioncash/message
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lm: Handle threads and modules within the logger
2018-08-15 18:53:47 -04:00
bunnei
cee6a7ab55
Merge pull request #1080 from lioncash/ret
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sm/controller: Correct return value of QueryPointerBufferSize
2018-08-15 18:25:05 -04:00
Lioncash
aac5792a2b
kernel/server_session: Add IsSession() member function
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Allows querying the inverse of IsDomain() to make things more readable.
This will likely also be usable in the event of implementing
ConvertDomainToSession().
2018-08-15 06:50:50 -04:00
Lioncash
5752454629
sm/controller: Correct return value of QueryPointerBufferSize
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This should be returning a u16 according to Switch Brew.
2018-08-15 06:16:10 -04:00
Lioncash
b74df62959
lm: Use LOG_DEBUG for printing out trace logs
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Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
2018-08-15 01:07:41 -04:00
Lioncash
e0b0f4eece
lm: Handle threads and modules within the logger
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The thread field serves to indicate which thread a log is related to and
provides the length of the thread's name, so we can print that out,
ditto for modules.
Now we can know what threads are potentially spawning off logging
messages (for example Lydie & Suelle bounces between MainThread and
LoadingThread when initializing the game).
2018-08-15 01:05:50 -04:00
bunnei
409d2e07c2
Merge pull request #1056 from lioncash/mm
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mm_u: Move interface class into the cpp file
2018-08-14 21:47:07 -04:00
bunnei
d1520410a3
Merge pull request #1055 from lioncash/init
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audout_u: Correct IAudioOut initializer list order
2018-08-14 08:03:33 -04:00
Lioncash
b6c47b578f
mm_u: Forward all old variants of functions to the new ones
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Ensures both variants go through the same interface, and while we're at
it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-13 18:59:10 -04:00
Lioncash
9d09d92c56
mm_u: Move implementation class into the cpp file
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Now if changes are ever made to the behavior of the class, it doesn't
involve rebuilding everything that includes the mm_u header.
2018-08-13 18:59:07 -04:00
Lioncash
57d007e545
audout_u: Correct IAudioOut initializer list order
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Orders elements in the precise order they'll be initialized.
2018-08-13 18:23:59 -04:00
David Marcec
76fad8410d
Registered missing channel devices
2018-08-13 14:03:50 +10:00
David Marcec
92492ee23b
Added missing channel devices
2018-08-13 14:00:27 +10:00
Lioncash
cf0a7cd1c1
vfs: Make type hierarchy objects classes instead of structs
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struct should be used when the data type is very simple or otherwise has
no invariants associated with it. Given these are used to form a
hierarchy, class should be used instead.
2018-08-12 16:55:40 -04:00
bunnei
4cafc24a4e
Merge pull request #1035 from ogniK5377/audio-dev-revision-info
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GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12 14:56:11 -04:00
bunnei
68c44ca0ee
Merge pull request #1028 from ogniK5377/aoa
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Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
2018-08-12 13:33:08 -04:00
David Marcec
66f4f86a82
GetAudioDeviceServiceWithRevisionInfo
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As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12 22:47:39 +10:00
Lioncash
63a70c253e
hid: disable clang-format around tables
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Prevents clang-format from butchering them.
2018-08-12 05:57:33 -04:00
Lioncash
9e74d6238e
hid: Stub DisconnectNpad()
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This is required by ARMS.
2018-08-12 05:56:28 -04:00
David Marcec
094f6003e0
Pushed the requested sample rate instead of our fixed sample rate
2018-08-12 14:58:36 +10:00
David Marcec
e5ee0afe6f
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
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GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
David Marcec
ecfbe7d9c8
Stub UpdateUserPresence
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Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +10:00
Zach Hilman
c0257cf52f
filesystem: Add Open and Register functions for BISFactory
2018-08-11 22:50:48 -04:00
bunnei
249341d08f
friend: Stub DeclareCloseOnlinePlaySession.
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- Used by Splatoon 2.
2018-08-11 21:34:14 -04:00
bunnei
261a4f0311
friend: Fix CreateFriendService to return an IFriendService interface.
2018-08-11 21:29:58 -04:00
David Marcec
10f494eefe
Better UUID randomness
2018-08-12 02:31:43 +10:00
David Marcec
448290bee4
Removed un-needed count from ListOpenUsers and ListAllUsers
2018-08-12 02:11:04 +10:00
David Marcec
2592e41301
Added better explanations in the profile manager
2018-08-12 01:51:31 +10:00
David Marcec
0b6f8ba51e
Code cleanup for profile manager
2018-08-12 01:34:22 +10:00
David Marcec
d0b2950434
Removed const from ProfileBase Invalidate
2018-08-12 00:41:17 +10:00
David Marcec
42431d2aa6
fixed invalid uuid bool operator
2018-08-11 21:29:10 +10:00
David Marcec
b8e70faa2d
Added GetOpenUserCount
2018-08-11 20:45:06 +10:00
David Marcec
662218e997
Removed all for loops from the profile manager
2018-08-11 20:15:59 +10:00
David Marcec
c3013c7c9c
Added missing ListAllUsers count
2018-08-11 20:06:06 +10:00
David Marcec
acff922762
If statement style change
2018-08-11 18:46:42 +10:00
David Marcec
dfea525cbe
Second round of account changes
2018-08-11 18:26:13 +10:00
David Marcec
82fa0bcea7
First round of account changes
2018-08-11 16:47:33 +10:00
David Marcec
6aa8ee6943
Refactored profile manager sharing
2018-08-11 13:17:06 +10:00
David Marcec
b76ddb7647
Merge remote-tracking branch 'origin/master' into better-account
2018-08-11 10:35:47 +10:00