FernandoS27
ddfbe0b58d
Implemented Tile Width Spacing
2018-11-26 09:05:12 -04:00
bunnei
f9a211220c
Merge pull request #1763 from ReinUsesLisp/bfi
...
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-25 23:04:57 -05:00
bunnei
d7d1ab15b6
Merge pull request #1760 from ReinUsesLisp/r2p
...
gl_shader_decompiler: Implement R2P_IMM
2018-11-25 22:38:42 -05:00
bunnei
8ce90a4f0b
Merge pull request #1783 from ReinUsesLisp/clip-distances
...
gl_shader_decompiler: Implement clip distances
2018-11-25 22:35:30 -05:00
bunnei
e23543918b
Merge pull request #1785 from Tinob/master
...
Add support for clear_flags register
2018-11-23 23:55:56 -05:00
bunnei
b6b78203cc
Merge pull request #1769 from ReinUsesLisp/cc
...
gl_shader_decompiler: Rename cc to condition code and name internal flags
2018-11-23 23:31:04 -05:00
Rodolfo Bogado
54c2a4cafc
Add support for clear_flags register
2018-11-24 00:16:33 -03:00
Hexagon12
3135dbc29c
Added predicate comparison LessEqualWithNan ( #1736 )
...
* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
2018-11-23 08:51:32 -08:00
ReinUsesLisp
b3853403b7
gl_shader_decompiler: Implement clip distances
2018-11-23 02:14:43 -03:00
bunnei
0e6a608245
maxwell_3d: Implement alternate blend equations.
...
- Used by Undertale.
2018-11-22 00:51:01 -05:00
ReinUsesLisp
8a5e6fce07
gl_shader_decompiler: Rename control codes to condition codes
2018-11-21 22:31:16 -03:00
ReinUsesLisp
642dfeda2a
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-21 16:12:30 -03:00
ReinUsesLisp
d92afc7493
gl_shader_decompiler: Implement R2P_IMM
2018-11-21 04:56:00 -03:00
bunnei
1a543723ab
maxwell_3d: Initialize rasterizer color mask registers as enabled.
...
- Fixes rendering regression with Sonic Mania.
2018-11-20 19:58:06 -05:00
Rodolfo Bogado
5297495c87
small fix for alphaToOne bit location
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
e69eb3c760
fix for gcc compilation
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
53b4a1af0f
add AlphaToCoverage and AlphaToOne
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
8ed7e1af2c
add support for fragment_color_clamp
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
6a2aa6dbdb
set default value for point size register
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
1881e86c43
fix viewport and scissor behavior
2018-11-17 19:59:32 -03:00
Frederic L
ab362aa7e5
gl_rasterizer: Minor cleanup
...
Minor code cleanup from unaddressed feedback in #1654
2018-11-13 14:07:23 +01:00
Rodolfo Bogado
4a6eff3b7b
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
bunnei
8ea6261547
Merge pull request #1654 from degasus/dirty_flags
...
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
Markus Wick
359db6a673
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-06 22:31:33 +01:00
Rodolfo Bogado
19038db489
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
Rodolfo Bogado
145ae36963
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
bunnei
9afcbba8e4
Merge pull request #1527 from FernandoS27/assert-flow
...
Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei
de0ab806df
maxwell_3d: Restructure macro upload to use a single macro code memory.
...
- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31 23:29:21 -04:00
bunnei
86e70cf302
Merge pull request #1528 from FernandoS27/assert-control-codes
...
Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
FernandoS27
5bb80ab009
Assert Control Codes Generation
2018-10-30 13:37:55 -04:00
Frederic L
7a5eda5914
global: Use std::optional instead of boost::optional ( #1578 )
...
* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
FernandoS27
3aa8b644a9
Assert Control Flow Instructions using Control Codes
2018-10-28 19:16:41 -04:00
Rodolfo Bogado
0287b2be6d
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
2018-10-28 01:13:55 -03:00
bunnei
58444a0376
gl_rasterizer: Implement primitive restart.
2018-10-26 00:42:57 -04:00
bunnei
d278f25bda
Merge pull request #1533 from FernandoS27/lmem
...
Implemented Shader Local Memory
2018-10-26 00:16:25 -04:00
bunnei
949d9a7136
maxwell_3d: Add code for initializing register defaults.
2018-10-25 23:42:39 -04:00
FernandoS27
ca142f35c0
Implemented LD_L and ST_L
2018-10-24 17:51:53 -04:00
bunnei
69b35d7615
Merge pull request #1554 from FernandoS27/pointsize
...
Implement PointSize Output Attribute.
2018-10-24 17:38:38 -04:00
Lioncash
a97cdb5eb4
maxwell_3d: Remove unused variable within ProcessQueryGet()
2018-10-23 23:50:16 -04:00
FernandoS27
ed8ca608a0
Implement PointSize
2018-10-23 15:08:00 -04:00
bunnei
5716496239
Merge pull request #1519 from ReinUsesLisp/vsetp
...
gl_shader_decompiler: Implement VSETP
2018-10-23 10:22:37 -04:00
bunnei
0f3d8c2574
Merge pull request #1539 from lioncash/dma
...
maxwell_dma: Silence compilation warnings
2018-10-23 10:22:12 -04:00
bunnei
75d807788c
Merge pull request #1470 from FernandoS27/alpha_testing
...
Implemented Alpha Test using Shader Emulation
2018-10-23 10:21:30 -04:00
ReinUsesLisp
7d6dca0d0a
gl_shader_decompiler: Implement VSETP
2018-10-23 01:07:20 -03:00
ReinUsesLisp
5dfb43531c
gl_shader_decompiler: Abstract VMAD into a video subset
2018-10-23 01:07:20 -03:00
bunnei
848a49112a
Merge pull request #1512 from ReinUsesLisp/brk
...
gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
FernandoS27
259da93567
Added Saturation to FMUL32I
2018-10-22 20:22:15 -04:00
FernandoS27
aa620c14af
Implemented Alpha Testing
2018-10-22 15:07:30 -04:00
FernandoS27
5c5b4e8e7d
Fixed FSETP and FSET
2018-10-22 11:31:17 -04:00
Lioncash
c1e5525fc6
engines/maxwell_*: Use nested namespace specifiers where applicable
...
These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
2018-10-20 15:58:09 -04:00