ReinUsesLisp
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e44752ddc8
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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e2bc05b17d
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shader: Add denorm flush support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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6db69990da
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spirv: Add lower fp16 to fp32 pass
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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58914796c0
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shader: Add XMAD multiplication folding optimization
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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b5d7279d87
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spirv: Initial bindings support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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1c0b8bca5e
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shader: Fix tracking
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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1b0cf2309c
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shader: Add support for forward declarations
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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cbfb7d182a
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shader: Support SSA loops on IR
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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8af9297f09
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shader: Misc fixes
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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9170200a11
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shader: Initial implementation of an AST
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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2930dccecc
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spirv: Initial SPIR-V support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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6dafb08f52
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shader: Better constant folding
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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da8096e6e3
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shader: Properly store phi on Inst
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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16cb00c521
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shader: Add pools and rename files
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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be94ee88d2
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shader: Make typed IR
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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dc04a50ac2
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shader: Remove illegal character in SSA pass
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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e81739493a
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shader: Constant propagation and global memory to storage buffer
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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d24a16045f
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shader: Initial instruction support
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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6c4cc0cd06
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shader: SSA and dominance
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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2d48a7b4d0
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shader: Initial recompiler work
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2021-07-22 21:51:21 -04:00 |
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