Liam
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d400b618a7
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shader_recompiler/EXIT: skip render targets with no outputs
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2022-03-18 09:26:25 -04:00 |
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ReinUsesLisp
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7dafa96ab5
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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15bdd27cac
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shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
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2021-07-22 21:51:35 -04:00 |
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FernandoS27
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73cb17f41b
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shader: Implement indexed Position and ClipDistances
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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1d51803169
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shader: Implement indexed attributes
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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260743f371
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
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