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Author SHA1 Message Date
Subv
c564c21668 GPU: Implemented bits 3 and 1 from the display transfer flags.
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-26 21:17:14 -05:00
Yuri Kunde Schlesner
ea3c99f3a2 Video core: Fix A4 texture decoding
It was trying to take the LSB from `coarse_x`, which would always be 0
and thus would always return the same texel from each byte. To add
insult to the injury, the conditional was actually the wrong way around
too.

Fixes blocky text in OoT.
2015-02-25 23:05:14 -03:00
Yuri Kunde Schlesner
3c50da6fc0 Video core: Fix pixelation/blockiness in textures.
This was caused during morton decoding by me not masking the bits of
each coordinate before merging them, so the bits from x could set bits
in y if it was >255.
2015-02-25 22:16:01 -03:00
bunnei
ed255ebaec Rasterizer: Add support for RGBA4 framebuffer format. 2015-02-24 19:58:33 -05:00
bunnei
733c19ddd3 Rasterize with the correct color component order.
- Fixes a regression with #594.
2015-02-22 13:57:24 -05:00
Tony Wasserka
34f21334ad Merge pull request #593 from Subv/search_problem
Pica/VertexShader: Fixed LOOP with more than one iteration.
2015-02-22 15:51:12 +01:00
Subv
9a03e9c61d Pica/VertexShader: Fixed LOOP with more than one iteration.
Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games.
2015-02-21 12:52:21 -05:00
bunnei
5f9939070e Merge pull request #588 from archshift/somebranch
Sweeping cleanup of Common
2015-02-20 11:41:30 -05:00
archshift
302f0b32f5 Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h 2015-02-19 22:26:25 -08:00
Subv
5410367ebf Rasterizer: Fixed a warning in GetWrappedTexCoord.
Redeclaring the variable inside the switch was causing weird behavior.
2015-02-18 23:52:47 -05:00
bunnei
ec8f2210e3 Merge pull request #580 from lioncash/emplace
core/video_core: Use in-place construction where possible
2015-02-18 17:36:34 -05:00
Tony Wasserka
2eee3a87f9 Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED(). 2015-02-18 14:52:27 +01:00
Tony Wasserka
6e5a903286 Pica/Rasterizer: Make some local lambdas static. 2015-02-18 14:50:28 +01:00
Tony Wasserka
1561204342 Pica/BlendUnit: Implement separate color/alpha blend equations. 2015-02-18 14:50:28 +01:00
Tony Wasserka
81ebb4d682 Pica/TextureEnvironment: Add a note. 2015-02-18 14:50:28 +01:00
Tony Wasserka
e11fb96408 Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.
Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
2015-02-18 14:50:28 +01:00
Tony Wasserka
04cd06d5c2 Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic. 2015-02-18 14:50:28 +01:00
Tony Wasserka
087edcfbec Pica/OutputMerger: Fix flipped framebuffers. 2015-02-18 14:50:28 +01:00
Tony Wasserka
6ca752ccbc Pica/TextureUnit: Implement mirrored repeating texture wrapping. 2015-02-18 14:50:28 +01:00
Tony Wasserka
8bd7a896ea Pica: Fix a bug in the register definitions, relating to texture wrapping. 2015-02-18 14:50:28 +01:00
Tony Wasserka
aaf30ca4ee Pica/OutputMerger: Implement color format checking. 2015-02-18 14:50:28 +01:00
Tony Wasserka
3b5710bae6 Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners. 2015-02-18 14:50:28 +01:00
Tony Wasserka
3cb22d31a7 Pica/Rasterizer: Fix garbage pixels at triangle borders. 2015-02-18 14:50:28 +01:00
Tony Wasserka
638b370fb5 Pica/Rasterizer: Clean up and fix backface culling. 2015-02-18 14:50:28 +01:00
Tony Wasserka
365236fa4c Pica: Cleanup clipping code and change screenspace z to range from -1..0.
The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior).
2015-02-18 14:50:03 +01:00
Tony Wasserka
70a764d992 Pica/VertexShader: Implement the LOOP instruction. 2015-02-18 14:02:59 +01:00
Tony Wasserka
6c26ec72a5 Pica/CommandProcessor: Properly implement shader load destination offset registers. 2015-02-18 14:02:59 +01:00
Tony Wasserka
67120270f2 Pica/CommandProcessor: Work around initialized vertex attributes some more. 2015-02-18 14:02:59 +01:00
Lioncash
5d2366e1e9 core/video_core: Use in-place construction where possible 2015-02-17 17:57:23 -05:00
Emmanuel Gil Peyrot
8a1c08a0af VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument was Vec2<T> instead. 2015-02-16 21:51:37 +00:00
Emmanuel Gil Peyrot
c439b3074d video_core: Implement the remaining framebuffer formats in the OpenGL renderer. 2015-02-15 14:08:12 +00:00
bunnei
12181c8a64 Merge pull request #529 from Subv/master
Build: Fixed some warnings
2015-02-14 15:50:26 -05:00
Subv
8e2b248e05 Build: Fixed some warnings 2015-02-12 09:25:35 -05:00
Darius Goad
5db62cc758 Fix Min and Max blend equations 2015-02-11 15:33:44 -06:00
archshift
ef24e72b26 Asserts: break/crash program, fit to style guide; log.h->assert.h
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)

Also removed some GEKKO cruft.
2015-02-10 18:30:31 -08:00
Darius Goad
536958fb29 Add more blend equations from 3dbrew 2015-02-09 20:41:06 -06:00
bunnei
1eb591d6fd Rasterizer: Implement the other color and alpha modifiers. 2015-02-04 22:15:51 -05:00
bunnei
8c93a28fed VideoCore: Added same-component swizzlers to math utility functions. 2015-02-04 22:15:44 -05:00
bunnei
72cc512b1e Pica: Implement blend factors. 2015-01-31 01:40:05 -05:00
bunnei
b522cf4e6a Pica: Implement color/alpha channel enable. 2015-01-27 22:03:34 -05:00
bunnei
b2c55bf772 Rasterizer: Implemented alpha testing. 2015-01-27 14:39:17 -05:00
bunnei
ff83d23ed5 GPU: Implement the remaining depth testing functions. 2015-01-25 23:34:14 -05:00
Yuri Kunde Schlesner
5961a2852d GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.

This also reverts the hack introduced in #404. It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
bunnei
93f36c49f7 Merge pull request #473 from archshift/pp3ports
Pica/Rasterizer: Add ETC1 texture decompression support.
2015-01-13 18:11:18 -05:00
Tony Wasserka
f2b74b4fb3 Pica/Rasterizer: Add ETC1 texture decompression support. 2015-01-13 14:42:40 -08:00
bunnei
99c0716d4d Merge pull request #478 from archshift/pp3ports4
Pica/VertexShader: Implement the MAD instruction.
2015-01-12 21:55:35 -05:00
Tony Wasserka
2b9a9a45b7 Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU. 2015-01-12 15:47:21 -08:00
Tony Wasserka
e02db3904b Pica/VertexShader: Implement the MAD instruction. 2015-01-12 15:34:36 -08:00
bunnei
f7a3f45f1e GSP: Toggle active framebuffer each frame 2015-01-07 18:06:00 -05:00
Tony Wasserka
bc187be0c1 Pica/Rasterizer: Remove some redundant casts. 2014-12-31 16:32:56 +01:00