Zach Hilman
c417b4fe28
game_list: Accept *.kip as a file extension of executables
2019-06-05 00:33:05 -04:00
bunnei
ed74a3cb8b
Merge pull request #1931 from DarkLordZach/mii-database-1
...
mii: Implement MiiManager backend and several mii service commands
2019-05-30 13:26:40 -04:00
bunnei
75561d190a
Merge pull request #2431 from DarkLordZach/game-list-cache
...
yuzu: Implement a caching mechanism for the game list
2019-05-30 13:04:40 -04:00
Zach Hilman
9b2d38582f
main: Remove extraneous comment
2019-05-30 10:47:56 -04:00
bunnei
665b7e8e18
Merge pull request #2518 from ReinUsesLisp/sdl2-window
...
yuzu_cmd: Split emu_window OpenGL implementation into its own file
2019-05-29 11:01:12 -04:00
Zach Hilman
46e2ca5475
game_list_worker: Add better error handling to caching
2019-05-26 17:14:09 -04:00
Zach Hilman
944c07ac7d
yuzu: Clear partial/full game list cache when data is updated
2019-05-26 15:12:12 -04:00
Zach Hilman
f95bdb5088
game_list: Implement caching for game list
...
Preserves list of add ons and the icon, which are the two costliest parts of game list population.
2019-05-26 15:12:12 -04:00
Zach Hilman
180f22f17e
ui_settings: Add option to cache game list
2019-05-26 15:12:12 -04:00
ReinUsesLisp
37eaf39b44
emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy
...
There's no performance improvement in passing an unsigned pair by
reference.
2019-05-26 00:54:13 -03:00
Lioncash
88cd5e888e
configure_hotkeys: Remove unnecessary Settings::Apply() call
...
Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
2019-05-25 04:34:54 -04:00
Lioncash
6640f631e2
configure_hotkeys: Tidy up key sequence conflict error string
...
Avoids mentioning the user and formalizes the error itself.
2019-05-25 04:25:11 -04:00
Lioncash
d61199721d
configure_hotkeys: Change critical error dialog into a warning dialog
...
critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
2019-05-25 04:08:18 -04:00
Lioncash
ef3c0f54d0
configure_hotkeys: Move conflict detection logic to IsUsedKey()
...
We don't need to extract the entire set of hotkeys into a list and then
iterate through it. We can traverse the list and early-exit if we're
able to.
2019-05-25 04:08:13 -04:00
Lioncash
c03fb00ac1
configure_hotkeys: Remove unused EmitHotkeysChanged()
...
1. This is something that should be solely emitted by the hotkey dialog
itself
2. This is functionally unused, given there's nothing listening for the
signal.
2019-05-25 04:08:07 -04:00
Lioncash
5d645c6dd9
sequence_dialog: Reorganize the constructor
...
The previous code was all "smushed" together wasn't really grouped
together that well.
This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
2019-05-25 04:08:02 -04:00
Lioncash
9218e347cd
sequence_dialog: Remove unnecessary horizontal specifier
...
QDialogButtonBoxes are horizontal by default.
2019-05-25 04:07:56 -04:00
bunnei
e86d2e2e5b
Merge pull request #2513 from lioncash/string
...
yuzu/main: Specify string conversions explicitly
2019-05-24 22:46:10 -04:00
bunnei
68c9c9222d
Merge pull request #2358 from ReinUsesLisp/parallel-shader
...
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
2019-05-24 22:42:08 -04:00
Lioncash
3c0280cf66
yuzu/CMakeLists: Disable implicit QString conversions
...
Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
2019-05-24 21:31:01 -04:00
Lioncash
bb06b98d81
yuzu/applets/software_keyboard: Remove unused assert header
...
This isn't actually used anywhere, so it can be removed.
2019-05-24 21:27:13 -04:00
Lioncash
16bf791939
yuzu/applets/software_keyboard: std::move argument in MainWindowFinishedText()
...
Given the std::optional can contain an object type that heap allocates,
we can use std::move to avoid an unnecessary copy/allocation from
occurring.
2019-05-24 21:27:12 -04:00
Lioncash
b3d7180164
yuzu/applets/software_keyboard: Resolve sign mismatch comparison
...
Qt uses a signed value to represent container sizes, so this was causing
a sign mismatch warning.
2019-05-24 21:27:12 -04:00
Lioncash
cf9cc41478
yuzu/applets/software_keyboard: Specify string conversions explicitly
...
Allows the software keyboard applet code to compile with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash
f5d416e071
yuzu/applets/error: Specify string conversions explicitly
...
Allows the error applet to build successfully with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash
6f2a8fbb13
yuzu/main: Specify string conversions where applicable
2019-05-24 21:27:09 -04:00
ReinUsesLisp
c03b8c4c19
gl_shader_cache: Use shared contexts to build shaders in parallel
2019-05-20 22:45:55 -03:00
Lioncash
f49a04ba39
yuzu/configuration/config: Make default hotkeys an internally-linked array in the cpp file
...
Given the array is a private static array, we can just make it
internally linked to hide it from external code. This also allows us to
remove an inclusion within the header.
2019-05-20 21:09:35 -04:00
Lioncash
938d6dca30
yuzu/configuration/config: Specify string conversions explicitly
...
Allows the configuration code to build successfully with implicit string
conversions disabled.
2019-05-20 21:08:32 -04:00
bunnei
9ffc60b5b3
Merge pull request #2455 from lioncash/config
...
configuration/config: Move config loading and saving to functions based off groups
2019-05-20 20:46:05 -04:00
Lioncash
bc32474901
yuzu/game_list: Specify string conversions explicitly
...
Allows the game list code to compile successfully with implicit string
conversions disabled.
2019-05-20 15:30:50 -04:00
Lioncash
ed2fedac13
yuzu/game_list_worker: Specify string conversions explicitly
...
Allows the game list worker code to compile successfully with implicit
string conversions disabled.
2019-05-20 15:07:59 -04:00
Lioncash
7a82d6f394
yuzu/game_list_p: Amend mentions of SMDH in comments
...
SMDH is a metadata format used in some executable formats for the
Nintendo 3DS. Switch executables don't utilize this metadata format, so
this just a holdover from Citra and can be corrected.
2019-05-20 15:04:35 -04:00
Lioncash
486c3e6085
yuzu/game_list_p: Specify string conversions explicitly
...
Allows the game list item code to build with implicit string conversions
disabled.
2019-05-20 15:02:37 -04:00
Lioncash
922d8c6cb4
yuzu/loading_screen: Specify string conversions explicitly
...
Allows the loading screen code to compile with implicit string
conversions disabled.
While we're at it remove unnecessary const usages, and add it to nearby
variables where appropriate.
2019-05-20 14:53:44 -04:00
Lioncash
fd34732e26
yuzu/bootmanager: Specify string conversions explicitly
...
Allows the bootmanager code to compile with implicit string conversions
disabled.
2019-05-20 14:50:53 -04:00
Lioncash
317f1263fb
yuzu/util: Specify string conversions explicitly
...
Allows the util code to build with implicit string conversions disabled.
2019-05-20 14:44:42 -04:00
Lioncash
2318c394a8
yuzu/configuration/configure_web: Specify string conversions explicitly
...
Allows the web config code to compile with implicit string conversions
disabled. We can also deduplicate the calls to create the pixmap.
2019-05-19 13:05:09 -04:00
Lioncash
d9c4d64ed5
yuzu/configuration/configure_system: Specify string conversions explicitly
...
Allows the system config code to build successfully with implicit string
conversions disabled.
2019-05-19 12:56:43 -04:00
Lioncash
428d8098a7
yuzu/configuration/configure_profile_manager: Mark UI string as translatable
...
This is a user-facing string, so it should be marked as translatable.
2019-05-19 12:54:04 -04:00
Lioncash
17255cd835
yuzu/configuration/configure_per_general: Specify string conversions explicitly
...
Allows the per-game configuration to be successfully built with implicit
string conversions disabled.
2019-05-19 12:47:33 -04:00
Lioncash
3039211c20
yuzu/configuration/configure_mouse_advanced: Clean up array accesses
...
Deduplicates array accesses and uses a named variable where appropriate.
2019-05-19 12:34:18 -04:00
Lioncash
c9c4208c4a
yuzu/configuration/configure_mouse_advanced: Specify string conversions explicitly
...
Allows the advanced mouse configuration code to build with implicit
string conversions disabled.
2019-05-19 12:34:18 -04:00
Lioncash
aa83639b78
yuzu/configuration/configure_input_player: Clean up array accesses
...
Rather than repeatedly index arrays that have quite a large array index,
we can just use a named variable instead.
2019-05-19 12:34:15 -04:00
Lioncash
4d2da5a40a
yuzu/configuration/configure_input_player: Specify string conversions explicitly
...
Allows the player input configuration code to compile with implicit
string conversions disabled.
2019-05-19 11:38:31 -04:00
Lioncash
d81d4a0f68
yuzu/configuration/configure_input: Mark controller type names as translateable
...
These are user-facing strings, so they should be localizable.
2019-05-19 11:23:25 -04:00
Lioncash
7e650088dd
yuzu/configuration/configure_general: Specify string conversions explicitly
...
Allows the general configuration code to successfully compile with
implicit string conversions disabled.
2019-05-19 11:18:16 -04:00
Lioncash
05235ccaa9
yuzu/configuration/configure_gamelist: Specify string conversions explicitly
...
Allows the gamelist configuration code to compile with implicit string
conversions disabled.
2019-05-19 11:16:23 -04:00
Lioncash
5f01ec338e
yuzu/configuration/configure_audio: Store power on query into a variable
...
Avoids using the system accessor more than necessary, and ensures that
both dialog boxes see the same power on state.
2019-05-19 11:12:31 -04:00
Lioncash
d00ca5c6c8
yuzu/configuration/configure_audio: Tidy up function cast
...
We can just use qOverload here to tidy up the function cast.
2019-05-19 11:10:58 -04:00