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9 commits

Author SHA1 Message Date
MerryMage
4e971f44a2 Audio: Add sink selection to configuration files 2016-04-30 07:41:02 +01:00
bunnei
73624b4721 Merge pull request #1726 from MerryMage/read-write-region
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 12:18:26 -04:00
MerryMage
22995bd9bf AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() 2016-04-29 16:32:29 +01:00
MerryMage
dda9ffe790 AudioCore: Move samples_per_frame and num_sources into hle/common.h 2016-04-28 11:22:40 +01:00
MerryMage
ff6db69c60 DSP_DSP: Updated interrupt implementation 2016-04-27 06:35:06 +01:00
MerryMage
555907ce8d DSP/Pipe: There are 8 pipes 2016-04-25 07:50:53 +01:00
MerryMage
2a99464ef1 DSP: Implement audio filters (simple, biquad) 2016-03-28 15:51:00 +01:00
MerryMage
004991d79e DSP: Implement Pipe 2
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
2016-03-06 21:25:44 +00:00
MerryMage
8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00