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11 commits

Author SHA1 Message Date
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
MerryMage
ff6db69c60 DSP_DSP: Updated interrupt implementation 2016-04-27 06:35:06 +01:00
MerryMage
8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
Yuri Kunde Schlesner
dc39d06950 Ensure all kernel objects are released during shutdown
This commit fixes several kernel object leaks. The most severe of them
was threads not being removed from the private handle table used for
CoreTiming events. This resulted in Threads never being released, which
in turn held references to Process, causing CodeSets to never be freed
when loading other applications.
2015-07-17 02:24:13 -03:00
Emmanuel Gil Peyrot
4964a359e1 Core: Cleanup hw includes. 2015-06-28 00:46:39 +01:00
bunnei
e9650f1c61 DSP: Signal (faked) interrupt on every frame.
- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
2015-01-05 00:25:37 -05:00
purpasmart96
9796bc1fa2 More services & small clean ups 2014-12-25 19:08:33 -08:00
purpasmart96
ebfd831ccb License change 2014-12-20 21:20:24 -08:00
bunnei
45fd3fe5c4 DSP: Fixed typo in port name. 2014-11-30 23:14:48 -05:00
purpasmart96
9821bfcb8e Add more services and some fixes, along with more "override"
in the service's headers
2014-11-20 17:09:57 -08:00
purpasmart96
539b4c883d Added a bunch of services 2014-11-01 15:28:35 -07:00