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10 commits

Author SHA1 Message Date
ameerj
936829e873 yuzu: Reduce unused includes 2022-03-20 02:25:09 -04:00
german77
b998aa5504 yuzu: Add setting to disable controller navigation 2022-01-23 21:08:49 -06:00
german77
72c8a94a6c yuzu: Add controller hotkeys 2022-01-06 21:26:05 -06:00
german77
311324e231 hotkeys: Don't allow hotkeys to spam 2021-11-17 10:42:20 -06:00
Lioncash
5980aa1e51 yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.

As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00
Adityarup Laha
57a4a2ae0f yuzu: Make hotkeys configurable via the GUI
* Adds a new Hotkeys tab in the Controls group.
* Double-click a Hotkey to rebind it.
2019-03-16 03:55:57 +01:00
Lioncash
c8f6754417 qt/hotkey: Get rid of global hotkey map instance
Instead, we make a proper registry class and house it within the main
window, then pass it to whatever needs access to the loaded hotkeys.

This way, we avoid a global variable, and don't need to initialize a
std::map instance before the program can do anything.
2018-08-07 02:28:17 -04:00
Lioncash
501d1cc33d hotkeys: Add missing <QTreeWidgetItem> include 2018-01-17 20:00:25 -05:00
James Rowe
389979018c Remove gpu debugger and get yuzu qt to compile 2018-01-12 19:11:04 -07:00
James Rowe
ebf9a784a9 Massive removal of unused modules 2018-01-12 19:11:03 -07:00
Renamed from src/citra_qt/hotkeys.cpp (Browse further)