bunnei
98671b4cfe
Merge pull request #4013 from ReinUsesLisp/skip-no-xfb
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vk_rasterizer: Skip transform feedbacks when extension is unavailable
2020-06-05 11:14:36 -04:00
bunnei
22369df357
Merge pull request #4031 from Morph1984/fix-gs-outputs
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gl_shader_decompiler: Fix geometry shader outputs on Intel drivers
2020-06-04 15:18:51 -04:00
bunnei
34d4abc4f9
Merge pull request #4009 from ogniK5377/macro-jit-prod
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video_core: Implement Macro JIT
2020-06-04 11:40:52 -04:00
David Marcec
eca3d16e54
Default init labels and use initializer list for macro engine
2020-06-04 22:23:07 +10:00
bunnei
c647999c61
Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps
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texture_cache: Handle overlaps with multiple subresources
2020-06-03 12:17:25 -04:00
David Marcec
411f5527d4
Mark parameters as const
2020-06-03 16:33:38 +10:00
bunnei
623b93a2b3
Merge pull request #4014 from ReinUsesLisp/astc-nvidia
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gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
2020-06-02 17:43:33 -04:00
bunnei
597d8b4bd4
Merge pull request #4006 from ReinUsesLisp/squash-ubos
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glsl: Squash constant buffers into a single SSBO when we hit the limit
2020-06-02 14:58:50 -04:00
LC
9a0c1456e3
Merge pull request #4016 from ReinUsesLisp/invocation-info
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shader/other: Fix hardcoded value in S2R INVOCATION_INFO
2020-06-02 09:47:53 -04:00
LC
c5de3c1059
Merge pull request #4033 from ReinUsesLisp/vk-r16ui
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maxwell_to_vk: Add R16UI image format
2020-06-02 09:42:49 -04:00
David Marcec
3a20e74f40
Pass by reference instead of copying parameters
2020-06-02 16:37:06 +10:00
ReinUsesLisp
3a59e724c9
maxwell_to_vk: Add R16UI image format
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- Used by Octopath Traveler
2020-06-02 02:15:20 -03:00
bunnei
4511502ca6
Merge pull request #4001 from ReinUsesLisp/avoid-copies
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buffer_cache: Avoid copying twice on certain cases
2020-06-01 16:59:17 -04:00
bunnei
bb6d93630f
Merge pull request #3998 from ReinUsesLisp/init-3d
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maxwell_3d: Initialize more registers to their expected value
2020-06-01 16:11:56 -04:00
Morph
74f2e5f1a4
gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shaders
2020-06-01 15:35:44 -04:00
Morph
70188d69b0
gl_shader_decompiler: Fix geometry shader outputs for Intel drivers
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On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex.
2020-06-01 15:34:05 -04:00
Rodrigo Locatti
3a6714ab7f
Merge pull request #4005 from ReinUsesLisp/g24r8
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format_lookup_table: Implement G24S8 format as S8Z24
2020-06-01 16:07:58 -03:00
bunnei
6c0b1a9ee2
Merge pull request #3996 from ReinUsesLisp/front-faces
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fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces
2020-06-01 14:04:35 -04:00
ReinUsesLisp
0ee310ebdc
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
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This avoids using Nvidia's ASTC decoder on OpenGL.
The last time it was profiled, it was slower than yuzu's decoder.
While we are at it, fix a bug in the texture cache when native ASTC is
not supported.
2020-05-31 21:34:34 -03:00
ReinUsesLisp
ee21e4ecd3
glsl: Squash constant buffers into a single SSBO when we hit the limit
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Avoids compilation errors at the cost of shader build times and runtime
performance when a game hits the limit of uniform buffers we can use.
2020-05-31 21:33:49 -03:00
bunnei
e68ee43a1a
Merge pull request #3930 from ReinUsesLisp/animal-borders
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vk_rasterizer: Implement constant attributes
2020-05-31 18:40:17 -04:00
bunnei
edbf3144d2
Merge pull request #3958 from FernandoS27/gl-debug
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OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
2020-05-31 17:04:27 -04:00
bunnei
f7debcaa04
Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
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texture_cache: Optimize GetSurfacesInRegion
2020-05-31 17:02:29 -04:00
Morph
bb8ef38152
gl_device: Enable compute shaders for Intel proprietary drivers
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Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute.
2020-05-31 03:21:07 -04:00
bunnei
058ec22787
Merge pull request #3982 from ReinUsesLisp/membar-cts
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shader/other: Implement MEMBAR.CTS
2020-05-30 11:51:42 -04:00
ReinUsesLisp
f2d1aa97ad
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
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Geometry shaders built from Nvidia's compiler check for bits[16:23] to
be less than or equal to 0 with VSETP to default to a "safe" value of
0x8000'0000 (safe from hardware's perspective). To avoid hitting this
path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO.
This seems to be the maximum number of vertices a geometry shader can
emit in a primitive.
2020-05-30 01:49:14 -03:00
ReinUsesLisp
1ee1a5d3d6
texture_cache: More relaxed reconstruction
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Only reupload textures when they've not been modified from the GPU.
2020-05-29 23:56:52 -03:00
David Marcec
8118ea160b
Favor switch case over jump table
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Easier to read and will emit a jump table automatically.
2020-05-30 12:23:58 +10:00
David Marcec
b032ebdfee
Implement macro JIT
2020-05-30 11:40:04 +10:00
David Marcec
d0bdd26c26
Add xbyak external
2020-05-30 10:55:27 +10:00
ReinUsesLisp
e454f7e7a7
texture_cache: Only copy textures that were modified from host
2020-05-29 20:12:46 -03:00
ReinUsesLisp
dd70e097cc
texture_cache: Reload textures when number of resources mismatch
2020-05-29 20:10:58 -03:00
bunnei
87b272699f
Merge pull request #4007 from ReinUsesLisp/reduce-logs
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maxwell_3d: Reduce severity of logs that can be spammed
2020-05-29 17:29:17 -04:00
ReinUsesLisp
5616be12be
vk_rasterizer: Skip transform feedbacks when extension is unavailable
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Avoids calling transform feedback procedures when
VK_EXT_transform_feedback is not available.
2020-05-29 03:05:29 -03:00
ReinUsesLisp
5b37cecd76
texture_cache: Handle overlaps with multiple subresources
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Implement more surface reconstruct cases. Allow overlaps with more than
one layer and mipmap and copies all of them to the new texture.
- Fixes textures moving around objects on Xenoblade games
2020-05-29 02:57:30 -03:00
bunnei
1bb3122c1f
Merge pull request #3991 from ReinUsesLisp/depth-sampling
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texture_cache: Implement depth stencil texture swizzles
2020-05-28 23:33:38 -04:00
ReinUsesLisp
9b06e823ee
maxwell_3d: Reduce severity of logs that can be spammed
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These logs were killing performance on some games when they were
spammed. Reduce them to Debug severity.
2020-05-28 18:23:25 -03:00
ReinUsesLisp
fc153f6bcd
format_lookup_table: Implement G24S8 format as S8Z24
2020-05-28 17:16:07 -03:00
bunnei
099ac9c2a8
Merge pull request #3993 from ReinUsesLisp/fix-zla
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gl_shader_manager: Unbind GLSL program when binding a host pipeline
2020-05-28 12:15:22 -04:00
ReinUsesLisp
3b2dee88e6
buffer_cache: Avoid copying twice on certain cases
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Avoid copying to a staging buffer on non-granular memory addresses.
Add a callable argument to StreamBufferUpload to be able to copy to the
staging buffer directly from ReadBlockUnsafe.
2020-05-27 23:05:50 -03:00
ReinUsesLisp
b8b6f94ba9
texture_cache: Use unordered_map::find instead of operator[] on hot code
2020-05-27 17:59:04 -03:00
bunnei
630fc12d4e
Merge pull request #3961 from Morph1984/bgra8_srgb
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maxwell_to_vk: Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM
2020-05-27 16:44:22 -04:00
ReinUsesLisp
d2b2557542
texture_cache: Use small vector for surface vectors
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This avoids most heap allocations when collecting surfaces into a
vector.
2020-05-27 17:31:14 -03:00
ReinUsesLisp
f3f056c3b6
maxwell_3d: Initialize line widths
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Initialize line widths to avoid setting a line width of zero.
2020-05-27 16:53:43 -03:00
ReinUsesLisp
31eb658fea
maxwell_3d: Initialize polygon modes
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NVN expects this to be initialized as Fill, otherwise games that never
bind a rasterizer state will log an invalid polygon mode.
2020-05-27 16:52:52 -03:00
ReinUsesLisp
32e6727dae
shader/other: Implement MEMBAR.CTS
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This silences an assertion we were hitting and uses workgroup memory
barriers when the game requests it.
2020-05-27 00:19:45 -03:00
ReinUsesLisp
b2c4521a91
texture_cache: Fix layered null surfaces
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Null texture cubes were not considered arrays, causing issues on Vulkan
and OpenGL when creating views.
2020-05-26 17:50:08 -03:00
ReinUsesLisp
b17fe82973
gl_texture_cache: Implement small texture view cache for swizzles
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This fixes cases where the texture swizzle was applied twice on the same
draw to a texture bound to two different slots.
2020-05-26 17:50:08 -03:00
ReinUsesLisp
8bba84a401
texture_cache: Implement depth stencil texture swizzles
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Stop ignoring image swizzles on depth and stencil images.
This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL
texture changes swizzles twice before being used. A proper fix would be
having a small texture view cache for this like we do on Vulkan.
2020-05-26 17:44:50 -03:00
ReinUsesLisp
606a62d4c7
gl_rasterizer: Port front face flip check from Vulkan
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While Vulkan was assuming we had no negative viewports, OpenGL code
was assuming we had them. Port the old code from Vulkan to OpenGL,
checking if the first viewport is negative before flipping faces.
This is not a complete implementation since we only check for the first
viewport to be negative. That said, unless a game is using Vulkan,
OpenGL and NVN games should be fine here, and we can always compare with
our Vulkan backend to see if there's a difference.
2020-05-26 16:33:50 -03:00