bunnei
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bcde71d4d9
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decoders: Introduce functions for un/swizzling subrects.
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2018-10-18 22:41:43 -04:00 |
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FernandoS27
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e0ca938b22
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Propagate depth and depth_block on modules using decoders
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2018-10-13 15:25:18 -04:00 |
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FernandoS27
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97b6405a17
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Implemented helper function to correctly calculate a texture's size
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2018-10-12 14:21:53 -04:00 |
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bunnei
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3a67876252
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textures: Refactor out for Texture/Depth FormatFromPixelFormat.
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2018-08-09 20:36:03 -04:00 |
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Lioncash
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bb960c8cb4
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video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
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2018-07-20 18:23:54 -04:00 |
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Subv
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0f929762b3
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GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
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2018-07-02 12:42:04 -05:00 |
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Subv
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1dd4861d38
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GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
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2018-04-25 11:55:30 -05:00 |
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Subv
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6b63aaa5b4
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GPU: Allow using a configurable block height when unswizzling textures.
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2018-04-18 12:52:51 -05:00 |
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Subv
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1b8d798835
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GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
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2018-03-24 11:30:56 -05:00 |
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Subv
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71ebc3e90d
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GPU: Preliminary work for texture decoding.
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2018-03-24 11:30:56 -05:00 |
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