Mai
103997ee56
Merge pull request #8383 from Morph1984/shadow-of-the-past
...
yuzu: Make variable shadowing a compile-time error
2022-06-14 21:08:58 -04:00
Liam
a7358ff1d4
kernel: notify debugger on break SVC
2022-06-14 21:06:23 -04:00
Liam
20eab9fed9
core: centralize profile scope for Dynarmic
2022-06-14 18:19:04 -04:00
Morph
0eeee431dc
main: Eliminate variable shadowing
2022-06-14 14:09:51 -04:00
Liam
888f499188
kernel: implement KProcess suspension
2022-06-14 10:04:11 -04:00
Morph
c6e7ca562a
Merge pull request #8461 from Morph1984/msvc-narrow-conv
...
vk_compute_pass: Use VK_ACCESS_NONE
2022-06-14 09:28:45 -04:00
Morph
a9b4dd022c
Merge pull request #8434 from german77/uuid
...
input_common: Replace usage of string guid to common uuid
2022-06-14 09:28:32 -04:00
Morph
5568763a57
vk_compute_pass: Use VK_ACCESS_NONE
...
This enumeration was introduced in Vulkan 1.3, prefer using this instead of defaulting the enum.
Also resolves a narrowing conversion warning on MSVC.
2022-06-14 09:14:13 -04:00
Mai
a3b12e3809
Merge pull request #8439 from liamwhite/monkey-compiler
...
general: fix compilation on GCC 12
2022-06-14 08:34:16 -04:00
Morph
742f021fdf
wait_tree: Eliminate variable shadowing
2022-06-14 08:30:09 -04:00
Morph
95bcf6ac38
configure_ringcon: Eliminate variable shadowing
2022-06-14 08:30:09 -04:00
Morph
e371961219
configure_touch_from_button: Eliminate variable shadowing
2022-06-14 08:30:09 -04:00
Morph
5503338f21
configure_per_game: Eliminate variable shadowing
2022-06-14 08:30:08 -04:00
Morph
fe7184c2a8
configure_input_player: Eliminate variable shadowing
2022-06-14 08:30:08 -04:00
Morph
1c83014526
configure_dialog: Eliminate variable shadowing
2022-06-14 08:30:08 -04:00
Morph
2d903e3ce6
bootmanager: Eliminate variable shadowing
2022-06-14 08:30:08 -04:00
Morph
e29e8eec2f
game_list: Eliminate variable shadowing
2022-06-14 08:30:07 -04:00
Morph
fcfe192e83
vk_compute_pass: Silence Wextra warning
...
Silences a warning about using enumerated and non-enumerated types in a conditional expression.
2022-06-14 05:29:57 -04:00
Liam
bd38aefc57
kernel: fix passthrough of local captures in lambda
2022-06-13 20:09:32 -04:00
Liam
feaf010fa2
common/assert: rework ASSERT handling to avoid std::function usage
2022-06-13 20:09:32 -04:00
Liam
ebecdd3a74
general: fix compilation on MinGW GCC 12
2022-06-13 20:09:32 -04:00
Liam
a29ddcee40
common/assert: add unlikely
2022-06-13 20:09:32 -04:00
Liam
d11547024c
general: fix compilation on GCC 12
2022-06-13 20:09:30 -04:00
Liam
6f59e2676b
kernel: ensure class token lambda exit is unreachable
2022-06-13 20:09:00 -04:00
Liam
8fea7e56e5
kernel: fix inconsistency in AutoObjectTraits macro definitions
2022-06-13 20:09:00 -04:00
Liam
58fea44eb5
common: Don't test ASSERT conditions inline
2022-06-13 20:09:00 -04:00
Liam
084d7d6b01
common: Change semantics of UNREACHABLE to unconditionally crash
2022-06-13 20:09:00 -04:00
liamwhite
bd3bfe411d
Merge pull request #8458 from lat9nq/no-constexpr-flow-block
...
structured_control_flow: Remove constexpr Flow::Block
2022-06-13 20:06:38 -04:00
lat9nq
963ed37fd6
structured_control_flow: Remove constexpr Flow::Block
...
This seems to be unsupported in newer libstdc++ versions due to
Flow::Block's base class being a non-literal type. It's not clear to me
why this was permitted in earlier versions.
2022-06-13 19:18:20 -04:00
bunnei
741da9c8bf
Merge pull request #8388 from liamwhite/simpler-pause
...
CpuManager: simplify pausing
2022-06-13 15:48:03 -07:00
Morph
69d92a19a5
yuzu_cmd: Eliminate variable shadowing
2022-06-13 18:19:23 -04:00
Morph
8671aa8dd0
audio_core: Remove -Werror=unused-parameter
...
Removing this as we don't enforce unused parameter warnings elsewhere in the project, and explicitly specify -Wno-unused-parameter in the main CMakeLists.
2022-06-13 18:19:23 -04:00
Morph
efc89c032b
CMakeLists: Make variable shadowing a compile-time error
...
Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug.
2022-06-13 18:19:23 -04:00
Morph
c1bd602e4c
common: Eliminate variable shadowing
...
GCC/Clang treats variables within lambdas as potentially shadowing those outside the lambda, despite them not being captured inside the lambda's capture list.
2022-06-13 18:19:22 -04:00
Morph
b3d6f7bdd8
yuzu: Eliminate variable shadowing
2022-06-13 18:19:22 -04:00
Morph
12156b199a
web_service: Eliminate variable shadowing
2022-06-13 18:19:22 -04:00
Morph
a0407a8e64
Merge pull request #8446 from liamwhite/cmd-gdb
...
core/debugger: support operation in yuzu-cmd
2022-06-13 14:38:37 -04:00
Morph
7582717c9d
Merge pull request #8454 from liamwhite/inaddr-any
...
core/debugger: allow remote connections
2022-06-13 14:38:20 -04:00
bunnei
ec85eac3c9
Merge pull request #8443 from liamwhite/code-mem
...
kernel: fix KCodeMemory initialization
2022-06-13 11:32:27 -07:00
Liam
fb4b507ba4
core/debugger: allow remote connections
2022-06-12 11:50:50 -04:00
Lioncash
80ad90651e
gdbstub_arch: Add missing virtual destructor
...
The class is used polymorphically, so it's undefined behavior to delete
instances of GDBStubA64 and GDBStubA32 from the base class pointer.
2022-06-11 18:23:22 -04:00
Mai M
b94739cfa7
Merge pull request #8353 from Docteh/msvc_report_runtime
...
log the MSVC runtime version when running on MSVC build
2022-06-11 13:21:23 -04:00
Mai M
89e00c442d
Merge pull request #8427 from Docteh/deprecate_qdesktop
...
deprecate usage of QDesktopWidget for going fullscreen
2022-06-11 13:20:36 -04:00
Mai M
d796341d33
Merge pull request #8449 from Docteh/translate_placeholder
...
retranslate the game list placeholder
2022-06-11 13:19:18 -04:00
bunnei
5282efac1b
Merge pull request #8413 from behunin/bounded-queue
...
gpu_thread: Move to bounded queue
2022-06-11 00:07:18 -07:00
bunnei
ae83d5c6d3
Merge pull request #8393 from lat9nq/default-vulkan
...
general: Set renderer_backend's default to Vulkan
2022-06-11 00:06:59 -07:00
Kyle Kienapfel
3370546a7a
log the MSVC runtime version when running on MSVC build
...
This might be useful information, not 100% sure.
[ 0.958068] Frontend <Info> yuzu\main.cpp:GMainWindow:275: yuzu Version: yuzu Development Build | master-0b9ef3c0b-dirty
[ 0.958095] Frontend <Info> yuzu\main.cpp:LogRuntimes:220: MSVC Compiler: 1931 Runtime: 14.32.31326.0
2022-06-10 20:37:47 -07:00
Kyle Kienapfel
2ff606628c
UI: retranslate the game list placeholder
...
This is the "Double-click to add a new folder to the game list" message
that shows up when users first launch yuzu and is most likely never seen
again. Previously this message was not re-translated.
2022-06-10 20:15:52 -07:00
Mai M
20576ebb43
Merge pull request #8405 from Docteh/dock_undock
...
ui: Status bars dock button becomes DOCKED/HANDHELD button
2022-06-10 23:11:29 -04:00
Mai M
6f81160160
Merge pull request #8333 from Docteh/translate_hotkeys
...
UI: Translate hotkey labels in configuration
2022-06-10 23:10:28 -04:00
Mai M
266e086706
Merge pull request #8318 from Docteh/cmake-qt56-entry
...
Update some files with Qt 5.15.2 best practices in mind
2022-06-10 23:09:49 -04:00
Narr the Reg
bc8699a9fa
service: hid: Fix gesture regression
2022-06-10 13:14:31 -05:00
Liam
c3cc65a11e
yuzu-cmd: ignore bogus timeous from SDL
2022-06-10 12:49:18 -04:00
Liam
1f0fee33ed
core/debugger: fix a number of shutdown deadlocks
2022-06-10 09:17:12 -04:00
Liam
de6c0defb3
core/debugger: support operation in yuzu-cmd
2022-06-10 09:11:02 -04:00
Liam
6c659c3a16
kernel: fix KCodeMemory initialization
2022-06-09 12:33:28 -04:00
Liam
af022294dd
CpuManager: simplify pausing
2022-06-08 21:47:29 -04:00
bunnei
073714a762
Merge pull request #8428 from bunnei/nvflinger-fix-timing
...
Follow-up fixes for NVFlinger rewrite (Part 3)
2022-06-08 11:20:05 -07:00
Liam
268878f895
core/debugger: fix asio write usage
2022-06-06 23:50:56 -04:00
Liam
d00b7be2d6
core/debugger: fix crash due to incorrect lambda capture
2022-06-06 23:39:48 -04:00
Narr the Reg
28877cea31
input_common: Replace usage of string guid to common uuid
2022-06-06 19:56:37 -05:00
Kyle Kienapfel
941b663352
deprecate usage of QDesktopWidget for going fullscreen
...
Idea works as follows, while going fullscreen we compare the current window geometry with
available screens and ask for an intersection rectangle, we go fullscreen where most of
the window is located
GuessCurrentScreen could also potentially be used to see which screen
the window is on for dynamic DPI handling
2022-06-05 20:18:27 -07:00
bunnei
708e5b027f
Merge pull request #8367 from Docteh/say_win11
...
Logging: Report Post Windows 10 2004 versions, like Windows 11
2022-06-05 18:44:48 -07:00
bunnei
c33c9c76bf
Merge pull request #8426 from liamwhite/elf
...
common: consolidate ELF structure definitions
2022-06-05 16:52:06 -07:00
bunnei
888e814130
hle: service: nvflinger: buffer_queue_consumer: Always free released buffers.
2022-06-05 16:06:06 -07:00
Mai M
cad53179ed
Merge pull request #8419 from liamwhite/library-list
...
gdbstub: add missing library list query
2022-06-05 18:23:29 -04:00
Liam
3c313a43fd
common: consolidate ELF structure definitions
2022-06-05 09:42:05 -04:00
bunnei
45bdbf538c
Merge pull request #8395 from german77/ir_stub
...
service: hid: Improve stub of IRS
2022-06-04 01:26:08 -07:00
lat9nq
4544407af6
configure_graphics: Remove unused include
2022-06-04 04:18:21 -04:00
Liam
2f2e443858
gdbstub: add missing library list command
2022-06-03 20:42:13 -04:00
Levi Behunin
4dd6bcd206
gpu_thread: Move to bounded queue
2022-06-02 19:37:46 -06:00
Billy Laws
ea89cf8639
Maxwell3D: Fix 3D semaphore counter type 0 handling
...
Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 21:46:38 +01:00
Mai M
5c0a31e29f
Merge pull request #8410 from liamwhite/thread-names
...
gdbstub: Support reading guest thread names
2022-06-02 16:34:41 -04:00
Liam
07922abffc
core/debugger: Support reading guest thread names
2022-06-01 21:25:32 -04:00
Mai M
114a4562ed
Merge pull request #8409 from liamwhite/tdesc-fix
...
gdbstub: fix target descriptions
2022-06-01 21:16:33 -04:00
Morph
858f8ac6d9
Merge pull request #8402 from liamwhite/better-step
...
core/debugger: Improved stepping mechanism and misc fixes
2022-06-01 20:46:10 -04:00
Liam
b71130e6f1
gdbstub: fix target descriptions
2022-06-01 20:31:24 -04:00
Kyle Kienapfel
054732210e
ui: Status bars dock button becomes dock/undock button
...
For people not used to the Yuzu UI it's not always clear if the emulated
console is docked or not. The other items update their text when clicked,
this PR brings the DOCK button in line with this.
DOCK -> DOCKED or HANDHELD
2022-06-01 17:22:53 -07:00
bunnei
af418eb666
Merge pull request #8400 from Docteh/fullscreen_glitch
...
fix UI opening fullscreen after certain crashes
2022-06-01 10:26:24 -07:00
liamwhite
a2f6a2480d
Merge pull request #8404 from Morph1984/virtual
...
core/debugger: Define defaulted virtual destructors
2022-06-01 12:30:47 -04:00
Morph
69511aed3d
core/debugger: Define defaulted virtual destructors
...
Resolves an MSVC warning where a virtual destructor is not defined in the base class with virtual functions.
2022-06-01 02:28:34 -04:00
Liam
989d4a7a41
core/debugger: Improved stepping mechanism and misc fixes
2022-06-01 02:15:15 -04:00
Morph
a32f6e9d8e
gdbstub: Explicitly cast return type to u8
...
Otherwise, the addition promotes the returned value to an int instead of keeping it as a u8.
2022-06-01 01:40:18 -04:00
Kyle Kienapfel
36df3ce97e
fix UI opening fullscreen after certain crashes
...
Sometimes when yuzu crashes, it restarts with the games list in fullscreen,
which would be fine, except there isn't an easy way to exit this.
It also doesn't occur often enough for qt-config.ini files to be in good supply.
UILayout\geometry value in qt-config.ini is the culprit,
at least for the one provided.
Proposed fix is to simply check isFullScreen when yuzu is starting up,
and take it out of full screen immediately
2022-05-31 21:24:31 -07:00
Liam
fb4b3c127f
core/debugger: Implement new GDB stub debugger
2022-06-01 00:01:25 -04:00
Narr the Reg
e609bc1c6a
service: hid: Improve stub of IRS
2022-05-31 10:26:13 -05:00
bunnei
f6c47df671
Merge pull request #8368 from german77/seventimes
...
Service: hid: Several improvements and implementations
2022-05-30 10:44:36 -07:00
lat9nq
422525e3fb
main: Insert warning text on broken Vulkan
...
Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
2022-05-30 10:58:19 -04:00
lat9nq
2dafb27055
main: Save config on broken Vulkan detect
...
Prevents possible issues if someone were to open yuzu repeatedly over
and over again.
2022-05-30 10:58:19 -04:00
lat9nq
500b01076e
yuzu-qt: Make has_broken_vulkan only for crashes
...
Being able to catch and handle a Vulkan exception is not what this is
for.
2022-05-30 10:58:18 -04:00
lat9nq
b43ae9d5ed
vulkan_library: Add debug logging
2022-05-30 10:57:59 -04:00
lat9nq
f22867efc5
yuzu-qt: Attempt to workaround broken Vulkan installations
...
This does a few things in order to make the default setting Vulkan
workable.
- When yuzu boots, it just opens the Vulkan library.
- If it works, all good and we continue with Vulkan as the default.
- If something breaks, a new file in the config directory will be left
behind (this is deleted normally).
- If Vulkan is not working, has_broken_vulkan is set to true.
- The first time this happens, a warning is displayed to notify the
user.
- This forces use of OpenGL, and Vulkan cannot be selected.
- The Shader Backend selector is made accessible for use in custom
configurations.
- To disable has_broken_vulkan, the user needs to press a button in
Graphics Configuration to manually run the Vulkan device
enumeration.
2022-05-30 10:57:59 -04:00
lat9nq
67fa743414
default_ini: Reflect new renderer backend default setting
2022-05-29 21:38:36 -04:00
lat9nq
5799fa4d7d
settings: Set Vulkan to the default renderer backend
2022-05-29 21:38:36 -04:00
Kyle K
499c89790b
motion touch ui: move remaining connection out of .ui file
...
Two reasons for this:
1. Out of 7 connections, 6 are in ConfigureMotionTouch::ConnectEvents,
this is the outlier.
2. Qt6 doesn't moc the connection properly
2022-05-29 18:37:38 -07:00
Kyle K
75bf2c20eb
Update some files with Qt 5.15.2 best practices in mind
...
There was some discussion about updating to Qt6 and I figured I would
work on some smaller parts. For Windows platform the WinMain function has moved
from the Qt5::WinMain to a new one called Qt6::EntryPointPrivate
Also Qt5 supports versionless CMake targets
https://www.qt.io/blog/versionless-cmake-targets-qt-5.15
These other changes in this commit are to support Qt6, but in ways that don't mess with Qt5.
src/yuzu/bootmanager.cpp: Qt6 complains about not being able to know to use QPoint or QPointF, picking QPoint
src/yuzu/bootmanager.h: Qt6 prefers that QStringList.h be included rather than an empty class definition
src/yuzu/configuration/configure_system.cpp: toULongLong intends to return unsigned 64 bit integer, but
Settings::values.rng_seed is only 32 bits wide
src/yuzu/game_list.cpp: Qt6 returns a different datatype for QStringList.length than Qt5,
it used to be int, but in Qt6 its now qsizetype
src/yuzu/loading_screen.cpp: Qt5's for QStyleOption.init say to switch to initFrom.
The QStyleOption.init doesn't exist in Qt6
src/yuzu/main.cpp: Another QPointer and QStringList.size, lets standardize on size()
2022-05-29 09:21:52 -07:00
bunnei
1c8b509441
Merge pull request #8332 from Morph1984/reduce_exec_size
...
general: Use smaller array types where applicable
2022-05-29 02:33:24 -07:00
bunnei
cc289a8ed0
Merge pull request #8339 from Docteh/about_icon
...
about dialog: Fix yuzu icon
2022-05-29 02:32:40 -07:00
Kyle K
017a18f42e
Logging: Report Post Windows 10 2004 versions, like Windows 11
...
Qt5 and Qt6 don't really do a good job of reporting Windows versions past the 2004 version.
Current: Windows 10 Version 2009
This Patch: Windows 10 Version 21H1 (Build 19043.1706)
Also: Windows 11 Version 21H2 (Build 22000.675)
Fixes : #8362
2022-05-28 20:48:19 -07:00
Mai M
8a858c2623
Merge pull request #8385 from lat9nq/just-subsys-win
...
yuzu-qt: Call -Wl,--subsystem,windows directly
2022-05-28 14:30:15 -04:00