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Author SHA1 Message Date
Zach Hilman
adab188c2b system_archive: Add open-source reimplementation of MiiModel data 2019-07-10 07:21:36 -04:00
Zach Hilman
37a352e9d3 mii: Handle logging of unknown database source 2019-07-10 07:07:24 -04:00
Fernando Sahmkow
f2549739d1 shader_ir: Add comments on missing instruction.
Also shows Nvidia's address space on comments.
2019-07-09 17:15:45 -04:00
Michael Scire
a1845d1dd3 prefer system reference over global accessor 2019-07-09 08:11:35 -07:00
Fernando Sahmkow
2de7649311 shader_ir: limit explorastion to best known program size. 2019-07-09 08:14:43 -04:00
Fernando Sahmkow
e7c6045a03 control_flow: Correct block breaking algorithm. 2019-07-09 08:14:43 -04:00
Fernando Sahmkow
dc4a93594c control_flow: Assert shaders bigger than limit. 2019-07-09 08:14:42 -04:00
Fernando Sahmkow
e7a88f0ab3 control_flow: Address feedback. 2019-07-09 08:14:42 -04:00
Fernando Sahmkow
34357b110c shader_ir: Correct parsing of scheduling instructions and correct sizing 2019-07-09 08:14:41 -04:00
Fernando Sahmkow
cfb3db1a32 shader_ir: Correct max sizing 2019-07-09 08:14:40 -04:00
Fernando Sahmkow
d45fed3030 shader_ir: Remove unnecessary constructors and use optional for ScanFlow result 2019-07-09 08:14:40 -04:00
Fernando Sahmkow
01b21ee1e8 shader_ir: Corrections, documenting and asserting control_flow 2019-07-09 08:14:39 -04:00
Fernando Sahmkow
d5533b440c shader_ir: Unify blocks in decompiled shaders. 2019-07-09 08:14:39 -04:00
Fernando Sahmkow
926b80102f shader_ir: Decompile Flow Stack 2019-07-09 08:14:38 -04:00
Fernando Sahmkow
459fce3a8f shader_ir: propagate shader size to the IR 2019-07-09 08:14:37 -04:00
Fernando Sahmkow
8a6fc529a9 shader_ir: Implement BRX & BRA.CC 2019-07-09 08:14:37 -04:00
Fernando Sahmkow
c218ae4b02 shader_ir: Remove the old scanner. 2019-07-09 08:14:36 -04:00
Fernando Sahmkow
8af6e6a052 shader_ir: Implement a new shader scanner 2019-07-09 08:14:36 -04:00
David Marcec
0330f5d6f8 IFriendService::GetFriendList
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-09 18:20:58 +10:00
Lioncash
c04785c928 gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.

While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
2019-07-09 02:08:15 -04:00
Michael Scire
697206092e Prevent merging of device mapped memory blocks.
This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
2019-07-08 22:52:05 -07:00
Zach Hilman
618d8446ab
Merge pull request #2661 from ogniK5377/audren-loop
audren: Only manage wave buffers with a size
2019-07-08 09:35:42 -04:00
Zach Hilman
6c3cceafdc
Merge pull request #2657 from ogniK5377/npad-assignments
hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
2019-07-08 09:35:19 -04:00
David Marcec
5234e08a0d addressed issues 2019-07-08 14:51:40 +10:00
David Marcec
e3d000a7e6 addressed issue 2019-07-08 14:49:16 +10:00
bunnei
7b28f954c9
Merge pull request #2651 from DarkLordZach/apm-boost-mode-1
apm: Initial implementation of performance config and boost mode
2019-07-07 21:40:30 -04:00
bunnei
8f5aae3074
Merge pull request #2642 from DarkLordZach/fsp-log-2
fsp-srv: Implement Access Logging Functionality
2019-07-07 21:39:40 -04:00
Zach Hilman
50d5414075 key_manager: Convert Ticket union to std::variant 2019-07-07 21:38:33 -04:00
Zach Hilman
d9ef20e5a5 es: Populate/synthesize tickets on construction 2019-07-07 21:38:33 -04:00
Zach Hilman
f8718ae779 key_manager: Add structure for Ticket parsing 2019-07-07 21:38:33 -04:00
Zach Hilman
b294b13584 es: Implement ETicket GetPersonalizedTicketData (17)
Copies the raw personal ticket data into the buffer provided.
2019-07-07 21:38:33 -04:00
Zach Hilman
c6a32dc077 es: Implement ETicket GetCommonTicketData (16)
Copies the raw common ticket data for the specified rights ID into the buffer provided.
2019-07-07 21:38:33 -04:00
Zach Hilman
44b0c19f6a es: Implement ETicket GetPersonalizedTicketSize (15)
Returns the size of the buffer needed to hold the personal ticket associated with the rights ID.
2019-07-07 21:38:33 -04:00
Zach Hilman
35b617b57f es: Implement ETicket GetCommonTicketSize (14)
Returns the size of the buffer needed to hold the common ticket associated with the rights ID.
2019-07-07 21:38:33 -04:00
Zach Hilman
669a21babb es: Implement ETicket ListPersonalizedTicket (12)
Returns an application-specific number of entries of personal tickets, starting at offset 0.
2019-07-07 21:38:33 -04:00
Zach Hilman
5d6bf75296 es: Implement ETicket ListCommonTicket (11)
Returns an application specified count of entries of common tickets, starting at offset 0.
2019-07-07 21:38:33 -04:00
Zach Hilman
11f45e6015 es: Implement ETicket CountPersonalizedTicket (10)
Returns the number of personalized (console/user-unique) tickets in the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman
71bc2182c2 es: Implement ETicket CountCommonTicket (9)
Returns the number of common (non-console-unique) tickets in the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman
475a7a4446 es: Implement ETicket GetTitleKey (8)
Takes a rights ID as input and returns the associated title key, if it exists.
2019-07-07 21:38:33 -04:00
Zach Hilman
f15f73a555 es: Implement ETicket ImportTicket (1)
Takes a ticket and certificate and installs it to the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman
e35fac2054 key_manager: Add accessors/helpers for ticket management 2019-07-07 21:38:33 -04:00
Zach Hilman
5275fd2789 key_manager: Add equality operator for RSAKeyPair 2019-07-07 21:38:33 -04:00
ReinUsesLisp
c9d886c84e gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.

In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
Michael Scire
ca6f08e3b1 Remove unused member function declaration 2019-07-07 13:02:41 -07:00
Michael Scire
ce64a9fab9 physmem: add helpers, cleanup logic. 2019-07-07 12:55:30 -07:00
Tobias
be020f7621
Delete decode_integer_set.cpp 2019-07-07 21:40:33 +02:00
Michael Scire
b901cd584e clang-format fixes 2019-07-07 12:08:29 -07:00
ReinUsesLisp
d0966b9f7c shader/texture: Add F16 support for TLDS 2019-07-07 16:05:56 -03:00
Michael Scire
1689784c19 address review commentary 2019-07-07 11:48:11 -07:00
Michael Scire
13a8fde3ad Implement MapPhysicalMemory/UnmapPhysicalMemory
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu,
which can be used to map memory at a desired address by games since
3.0.0.

It also properly parses SystemResourceSize from NPDM, and makes
information available via svcGetInfo.

This is needed for games like Super Smash Bros. and Diablo 3 -- this
PR's implementation does not run into the "ASCII reads" issue mentioned
in the comments of #2626, which was caused by the following bugs in
Yuzu's memory management that this PR also addresses:
* Yuzu's memory coalescing does not properly merge blocks. This results
  in a polluted address space/svcQueryMemory results that would be
  impossible to replicate on hardware, which can lead to game code making
  the wrong assumptions about memory layout.
  * This implements better merging for AllocatedMemoryBlocks.
* Yuzu's implementation of svcMirrorMemory unprotected the entire
  virtual memory range containing the range being mirrored. This could
  lead to games attempting to map data at that unprotected
  range/attempting to access that range after yuzu improperly unmapped
  it.
  * This PR fixes it by simply calling ReprotectRange instead of
    Reprotect.
2019-07-07 11:45:53 -07:00
Lioncash
56c7912159 kernel/process: Allocate the process' TLS region during initialization
Prior to execution within a process beginning, the process establishes
its own TLS region for uses (as far as I can tell) related to exception
handling.

Now that TLS creation was decoupled from threads themselves, we can add
this behavior to our Process class. This is also good, as it allows us
to remove a stub within svcGetInfo, namely querying the address of that
region.
2019-07-07 14:08:28 -04:00
Lioncash
eb6f55d880 kernel/process: Move main thread stack allocation to its own function
Keeps this particular set of behavior isolated to its own function.
2019-07-07 14:08:25 -04:00
Lioncash
cbdd6cd1c0 vk_sampler_cache: Remove unused includes
These are no longer used within this header, so they can be removed.
2019-07-07 13:40:36 -04:00
Lioncash
4b27680639 video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
Lioncash
5085a16d78 yuzu/main: Make error messages within OnCoreError more localization-friendly
Previously, a translated string was being appended onto another string
in a manner that doesn't allow the translator to control where the
appended text is placed. This can be a nuisance for languages where
grammar and text ordering differs from English.

We now append the strings via the format strings themselves, which
allows translators to reorder where the text will be placed.
2019-07-07 11:02:05 -04:00
ReinUsesLisp
86a874a2fc vk_scheduler: Drop execution context in favor of views
Instead of passing by copy an execution context through out the whole
Vulkan call hierarchy, use a command buffer view and fence view
approach.

This internally dereferences the command buffer or fence forcing the
user to be unable to use an outdated version of it on normal usage.
It is still possible to keep store an outdated if it is casted to
VKFence& or vk::CommandBuffer.

While changing this file, add an extra parameter for Flush and Finish to
allow releasing the fence from this calls.
2019-07-07 03:30:22 -03:00
Zach Hilman
a4ef86a021 mii: Implement IDatabaseService SetInterfaceVersion
Appears to set a member variable used to affect the API that games access, and the method used to store data.
2019-07-06 21:39:12 -04:00
Zach Hilman
9e689a81f8
Merge pull request #2674 from lioncash/reporter
core/reporter: Minor changes
2019-07-06 21:26:40 -04:00
Zach Hilman
fb9124b6cd
Merge pull request #2677 from lioncash/assert
kernel/vm_manager: Handle stack/TLS IO region placement a little better
2019-07-06 21:25:27 -04:00
Michael Scire
36259c01c2 clang-format fixes 2019-07-06 13:52:05 -07:00
Michael Scire
7fb7d3c218 am: Implement GetAccumulatedSuspendedTickValue 2019-07-06 12:13:34 -07:00
Lioncash
65c748fbd3 memory: Remove unused includes
These aren't used within the central memory management code, so they can
be removed.
2019-07-06 02:24:34 -04:00
Lioncash
63a5f48e7e memory: Remove unused PageTable forward declaration
This isn't used by anything in the header file, so it can be removed.
2019-07-06 02:24:34 -04:00
Lioncash
2a9e388290 kernel/vm_manager: Rename 'new map' to 'stack'
Provides a more accurate name for the memory region and also
disambiguates between the map and new map regions of memory, making it
easier to understand.
2019-07-06 02:24:30 -04:00
ReinUsesLisp
79a23ca5f0 buffer_cache: Avoid [[nodiscard]] to make clang-format happy 2019-07-06 01:17:05 -03:00
ReinUsesLisp
83050c9495 buffer_cache: Try to fix MinGW build 2019-07-06 01:14:05 -03:00
ReinUsesLisp
f7691ebe57 gl_rasterizer: Fix nullptr dereference on disabled buffers 2019-07-06 00:37:56 -03:00
ReinUsesLisp
7ecf64257a gl_rasterizer: Minor style changes 2019-07-06 00:37:55 -03:00
ReinUsesLisp
9cdc576f60 gl_rasterizer: Fix vertex and index data invalidations 2019-07-06 00:37:55 -03:00
ReinUsesLisp
1fa21fa192 gl_buffer_cache: Implement with generic buffer cache 2019-07-06 00:37:55 -03:00
ReinUsesLisp
32c0212b24 buffer_cache: Implement a generic buffer cache
Implements a templated class with a similar approach to our current
generic texture cache. It is designed to be compatible with Vulkan and
OpenGL,
2019-07-06 00:37:55 -03:00
ReinUsesLisp
2bcae41a73 gl_buffer_cache: Remove global system getters 2019-07-06 00:37:55 -03:00
ReinUsesLisp
02ab844934 gl_device: Query SSBO alignment 2019-07-06 00:37:55 -03:00
ReinUsesLisp
d14fbfb9b5 gl_buffer_cache: Implement flushing 2019-07-06 00:37:55 -03:00
ReinUsesLisp
345f852bdb gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache 2019-07-06 00:37:55 -03:00
ReinUsesLisp
8155b12d3d gl_buffer_cache: Rework to support internalized buffers 2019-07-06 00:37:55 -03:00
ReinUsesLisp
f8ba72d491 gl_buffer_cache: Store in CachedBufferEntry the used buffer handle 2019-07-06 00:37:55 -03:00
ReinUsesLisp
b54fb8fc4c gl_buffer_cache: Return used buffer from Upload function 2019-07-06 00:37:55 -03:00
ReinUsesLisp
a6d2f52fc3 gl_rasterizer: Add some commentaries 2019-07-06 00:37:55 -03:00
ReinUsesLisp
2b9d4088ec gl_rasterizer: Make DrawParameters rasterizer instance const 2019-07-06 00:37:55 -03:00
ReinUsesLisp
2e39c20da5 gl_rasterizer: Move index buffer uploading to its own method 2019-07-06 00:37:55 -03:00
Lioncash
313cc36fec kernel/vm_manager: Handle stack/TLS IO region placement better
Handles the placement of the stack a little nicer compared to the
previous code, which was off in a few ways. e.g.

The stack (new map) region, shouldn't be the width of the entire address
space if the size of the region calculation ends up being zero. It
should be placed at the same location as the TLS IO region and also have
the same size.

In the event the TLS IO region contains a size of zero, we should also
be doing the same thing. This fixes our memory layout a little bit and
also resolves some cases where assertions can trigger due to the memory
layout being incorrect.
2019-07-05 21:57:31 -04:00
Lioncash
48807e9a24 core/reporter: Allow moves into SaveToFile()
Taking the json instance as a constant reference, makes all moves into
the parameter non-functional, resulting in copies. Taking it by value
allows moves to function.
2019-07-05 17:45:34 -04:00
Lioncash
2321656dbe core/reporter: Add missing includes and forward declarations
Adds missing inclusions to prevent potential compilation issues.
2019-07-05 17:45:24 -04:00
Lioncash
e721c344ae core/reporter: Remove unnecessary namespace qualifiers
The Reporter class is part of the Core namespace, so the System class
doesn't need to be qualified.
2019-07-05 17:09:26 -04:00
Lioncash
6ec48af222 core/reporter: Remove pessimizing move in GetHLERequestContextData()
This can inhibit copy-elision, so we can remove this redundant move.
2019-07-05 17:08:13 -04:00
Lioncash
f12eb40834 core/reporter: Make bracing consistent
Makes all control statements braced, regardless of their size, making
code more uniform.
2019-07-05 17:05:27 -04:00
Lioncash
7ad11e3867 core/reporter: Return in error case in SaveToFile()
If the path couldn't be created, then we shouldn't be attempting to save
the file.
2019-07-05 17:02:32 -04:00
Fernando Sahmkow
0fc98958a3 NVServices: Correct delayed responses. 2019-07-05 15:49:35 -04:00
Fernando Sahmkow
8c91d5c166 Nv_Host_Ctrl: Correct difference calculation 2019-07-05 15:49:34 -04:00
Fernando Sahmkow
f3a39e0c9c NVServices: Address Feedback 2019-07-05 15:49:33 -04:00
Fernando Sahmkow
d20ede40b1 NVServices: Styling, define constructors as explicit and corrections 2019-07-05 15:49:32 -04:00
Fernando Sahmkow
b391e5f638 NVFlinger: Correct GCC compile error 2019-07-05 15:49:31 -04:00
Fernando Sahmkow
0335a25d1f NVServices: Make NVEvents Automatic according to documentation. 2019-07-05 15:49:29 -04:00
Fernando Sahmkow
b6844bec60 NVServices: Correct CtrlEventWaitSync to block the ipc until timeout. 2019-07-05 15:49:28 -04:00
Fernando Sahmkow
7d1b974bca GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware 2019-07-05 15:49:26 -04:00
Fernando Sahmkow
61697864c3 nvflinger: Make the force 30 fps still force 30 fps 2019-07-05 15:49:25 -04:00
Fernando Sahmkow
efdeab3a1d nv_services: Fixes to event liberation. 2019-07-05 15:49:24 -04:00
Fernando Sahmkow
ea97589624 nvflinger: Acquire buffers in the same order as they were queued. 2019-07-05 15:49:23 -04:00
Fernando Sahmkow
24408cce9b nv_services: Deglobalize NvServices 2019-07-05 15:49:22 -04:00
Fernando Sahmkow
f2e026a1d8 gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme. 2019-07-05 15:49:20 -04:00
Fernando Sahmkow
0706d633bf nv_host_ctrl: Make Sync GPU variant always return synced result. 2019-07-05 15:49:20 -04:00
Fernando Sahmkow
600dddf88d Async GPU: do invalidate as synced operation
Async GPU: Always invalidate synced.
2019-07-05 15:49:19 -04:00
Fernando Sahmkow
c13433aee4 Gpu: use an std mutex instead of a spin_lock to guard syncpoints 2019-07-05 15:49:18 -04:00
Fernando Sahmkow
78add28aab nvhost_ctrl: Corrections to event handling 2019-07-05 15:49:17 -04:00
Fernando Sahmkow
eef55f493b Gpu: Mark areas as protected. 2019-07-05 15:49:16 -04:00
Fernando Sahmkow
a45643cb3b nv_services: Stub CtrlEventSignal 2019-07-05 15:49:15 -04:00
Fernando Sahmkow
8942047d41 Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts 2019-07-05 15:49:14 -04:00
Fernando Sahmkow
e0027eba85 nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregister 2019-07-05 15:49:13 -04:00
Fernando Sahmkow
7039ece0a0 nv_services: Create GPU channels correctly 2019-07-05 15:49:12 -04:00
Fernando Sahmkow
82b829625b video_core: Implement GPU side Syncpoints 2019-07-05 15:49:11 -04:00
Fernando Sahmkow
737e978f5b nv_services: Correct buffer queue fencing and GPFifo fencing 2019-07-05 15:49:10 -04:00
Fernando Sahmkow
ceb5f5079c nvflinger: Implement swap intervals 2019-07-05 15:49:08 -04:00
Zach Hilman
772c86a260
Merge pull request #2601 from FernandoS27/texture_cache
Implement a new Texture Cache
2019-07-05 13:39:13 -04:00
Fernando Sahmkow
3b9d89839d texture_cache: Address Feedback 2019-07-05 09:46:53 -04:00
Fernando Sahmkow
30b176f92b texture_cache: Correct Texture Buffer Uploading 2019-07-04 19:38:19 -04:00
Zach Hilman
3f3a93f13b
Merge pull request #2669 from FearlessTobi/move-cpujit-setting
yuzu: Move CPU Jit setting to Debug tab
2019-07-04 15:33:59 -04:00
Zach Hilman
54a02d14fd
Merge pull request #2555 from lioncash/tls
kernel/process: Decouple TLS handling from threads
2019-07-04 15:32:32 -04:00
fearlessTobi
447bdac298 yuzu: Remove CPU Jit setting from the UI
A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
2019-07-04 14:48:08 +02:00
bunnei
cca663792f
Merge pull request #2670 from DarkLordZach/fix-merge-discrep-1
gl_shader_cache: Make CachedShader constructor private
2019-07-04 03:03:44 -04:00
bunnei
3c7eed16dc
Merge pull request #2658 from ogniK5377/QueryAudioDeviceOutputEvent
IAudioDevice::QueryAudioDeviceOutputEvent
2019-07-04 01:42:22 -04:00
bunnei
70b595a63b
Merge pull request #2638 from DarkLordZach/quest-flag
set: Implement GetQuestFlag with config option
2019-07-04 01:40:41 -04:00
Zach Hilman
ad50cd7df9 gl_shader_cache: Make CachedShader constructor private
Fixes missing review comments introduced.
2019-07-03 20:39:46 -04:00
Lioncash
e23110bd9f kernel/process: Default initialize all member variables
Ensures a Process instance is always created with a deterministic
initial state.
2019-07-03 20:31:40 -04:00
Lioncash
abdce723eb kernel/process: Decouple TLS handling from threads
Extracts out all of the thread local storage management from thread
instances themselves and makes the owning process handle the management
of the memory. This brings the memory management slightly more in line
with how the kernel handles these allocations.

Furthermore, this also makes the TLS page management a little more
readable compared to the lingering implementation that was carried over
from Citra.
2019-07-03 20:31:40 -04:00
Lioncash
55481df50f kernel/vm_manager: Add overload of FindFreeRegion() that operates on a boundary
This will be necessary for making our TLS slot management slightly more
straightforward. This can also be utilized for other purposes in the
future.

We can implement the existing simpler overload in terms of this one
anyways, we just pass the beginning and end of the ASLR region as the
boundaries.
2019-07-03 20:29:49 -04:00
Zach Hilman
beb3d77a79
Merge pull request #2613 from ogniK5377/InitalizeApplicationInfo
Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted
2019-07-03 20:23:56 -04:00
Zach Hilman
e86af37ecb
Merge pull request #2608 from ogniK5377/Time_GetSharedMemoryNativeHandle
Implement Time::GetSharedMemoryNativeHandle
2019-07-03 20:22:23 -04:00
Zach Hilman
da5a537029
Merge pull request #2563 from ReinUsesLisp/shader-initializers
gl_shader_cache: Use static constructors for CachedShader initialization
2019-07-03 20:20:05 -04:00
Zach Hilman
471b2a4211 acc_su: Implement GetProfileEditor (205)
Takes a UUID of a user and provides and interface that allows RW access to user data/settings.
2019-07-03 07:57:41 -05:00
Zach Hilman
812fb30821 acc: Implement IProfileEditor-specific commands 'Store' and 'StoreWithImage'
Verified with IDA
2019-07-03 07:57:03 -05:00
Zach Hilman
02560d6482 profile_manager: Add setter for ProfileBase and ProfileData
Needed by IProfileEditor 'Store' and 'StoreWithImage'
2019-07-03 07:56:28 -05:00
Zach Hilman
39f6d57c34 acc: Add IProfileCommon for IProfile and IProfileEditor
Since 2/3 of the commands are shared, this is likely how its done on HW.
2019-07-03 07:55:54 -05:00
bunnei
58032e0085
Merge pull request #2604 from ogniK5377/INotificationService
Implemented INotificationService
2019-07-02 23:32:57 -04:00
bunnei
2521007c09
Merge pull request #2659 from FernandoS27/safe-caches
rasterizer_cache: Protect inherited caches from submission level
2019-07-02 22:27:04 -04:00
Bakugo
b50557d1f0 file_sys: Rename other ContentRecordType members 2019-07-02 00:57:23 +01:00
David Marcec
b82b5e46e7 audren: Only manage wave buffers with a size
We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers.

This fixes the issue of certain sounds looping when they shouldn't
2019-07-01 21:20:23 +10:00
Fernando Sahmkow
4705d1b523 rasterizer_cache: Protect inherited caches from submission level 2019-07-01 04:32:01 -04:00
David Marcec
965608e6d1 IAudioDevice::QueryAudioDeviceOutputEvent
The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet.
2019-07-01 18:05:44 +10:00
Bakugo
c72ef5f405 file_sys/registered_cache: Improve missing metadata error
This can happen when installing NSPs too, not just XCIs.
2019-07-01 07:31:32 +01:00
Bakugo
9968c0883a file_sys/submission_package: Don't warn about missing DeltaFragment NCAs
DeltaFragments are not useful to us and are often not included in patch NSPs.
2019-07-01 06:46:05 +01:00
Bakugo
79163fca80 file_sys/registered_cache: Ignore DeltaFragment NCAs during installation
DeltaFragments are only used to download and apply partial patches on a real console, and are not useful to us at all. Most patch NSPs do not include them, and when they do, it's a waste of space to install them.
2019-07-01 06:37:22 +01:00
Bakugo
306a24aad7 file_sys: Rename ContentRecordType::Patch to DeltaFragment
Avoids potential confusion, since patches and DeltaFragments are not the same thing. Actual full patches are listed under the Program type.
2019-07-01 06:32:13 +01:00
David Marcec
472210bf72 hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so.  Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
2019-07-01 15:12:57 +10:00
bunnei
d992909636
Merge pull request #2583 from FernandoS27/core-timing-safe
Core_Timing: Make core_timing threadsafe by default.
2019-06-30 12:54:00 -04:00
ReinUsesLisp
6e1db6b703 texture_cache: Pack sibling queries inside a method 2019-06-29 20:47:46 -03:00
ReinUsesLisp
8eae66907e texture_cache: Use std::vector reservation for sampled_textures 2019-06-29 20:10:31 -03:00
ReinUsesLisp
f6f1a8f26a texture_cache: Style changes 2019-06-29 19:52:37 -03:00
ReinUsesLisp
dd9ace502b texture_cache: Use std::array for siblings_table 2019-06-29 18:54:13 -03:00
ReinUsesLisp
3f3c3ca5f9 texture_cache: Address feedback 2019-06-29 17:29:39 -03:00
Zach Hilman
7e5d7773cc am: Implement SetCpuBoostMode in terms of APM 2019-06-28 22:46:51 -04:00
Zach Hilman
e2ad3e1fb0 core: Keep instance of APM Controller 2019-06-28 22:46:31 -04:00
Zach Hilman
e52306ca60 apm: Implement SetCpuBoostMode 2019-06-28 22:46:00 -04:00
Zach Hilman
1c6e6305ea apm: Add getters for performance config and mode 2019-06-28 22:45:31 -04:00
Zach Hilman
9175b00e7d apm: Add apm:am service
8.0.0+ identical version of apm
2019-06-28 22:44:30 -04:00
Zach Hilman
65eb9cbb28 apm: Add Controller class to manage speed data and application 2019-06-28 22:43:51 -04:00
Zach Hilman
d40f38967e fsp-srv: Implement GetAccessLogVersionInfo
Returns some misc. data about logging to help the game determine if it should log.
2019-06-28 21:05:42 -04:00
Zach Hilman
554e2f2f98 reporter: Add report class for filesystem access logs 2019-06-28 21:02:50 -04:00
Zach Hilman
db2fdd0352 fsp-srv: Implement OutputAccessLogToSdCard
Allows games to log data to the SD.
2019-06-28 21:02:34 -04:00
Zach Hilman
f477c5dfdd set: Implement GetQuestFlag
Simply returns a true/false value indicating if the system is a kiosk system. This has been mapped to a config option for the purposes of yuzu.
2019-06-28 18:38:47 -04:00
Zach Hilman
efa7d8d04b settings: Add config option for kiosk (quest) mode 2019-06-28 18:37:33 -04:00
bunnei
bb4a1e059c
Merge pull request #2533 from DarkLordZach/memory-frozen
memory: Add class to manage and enforce memory freezing
2019-06-28 14:03:38 -04:00
David Marcec
dfe4b3f723 Attemp clang format fix?
Seems to be an issue with clang format
2019-06-28 22:08:50 +10:00
David Marcec
7d417d501d Added errors.h to cmakelist 2019-06-28 15:31:29 +10:00
David Marcec
c2146c4eef Addressed issues 2019-06-28 15:29:38 +10:00
David Marcec
fd6549be73 Addressed issues 2019-06-28 15:19:51 +10:00
David Marcec
0b03e8a98f Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted
InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on
2019-06-27 16:44:42 +10:00
Zach Hilman
bce4bfffb6 pm: Implement pm:shell and pm:dmnt GetApplicationPid
Returns the process ID of the current application or 0 if no app is running.
2019-06-26 19:07:34 -04:00
Zach Hilman
354c254cde pm: Implement pm:dmnt GetTitlePid
Takes a title ID and searches for a matching process, returning error if it doesn't exist, otherwise the process ID.
2019-06-26 19:06:51 -04:00
Zach Hilman
49af3bcdcb pm: Implement pm:info GetTitleId
Searches the process list for a process with the specified ID, returning the title ID if it exists.
2019-06-26 19:05:04 -04:00
bunnei
5829ba1ccc
Merge pull request #2548 from DarkLordZach/applet-shopn
applets: Implement backend and default frontend for Parental Controls and EShop (ShopN) applets
2019-06-26 15:55:24 -04:00
David Marcec
f67039c067 Addressed issues 2019-06-26 16:52:34 +10:00
Zach Hilman
d10fc2d727 glue: Correct missing bytes in ApplicationLaunchParameter 2019-06-25 22:25:10 -04:00
Fernando Sahmkow
223ca80753 texture_cache: Correct variable naming. 2019-06-25 19:35:08 -04:00
Fernando Sahmkow
5aeabd9a17 gl_texture_cache: Correct asserts 2019-06-25 19:26:59 -04:00
Fernando Sahmkow
88bc39374f texture_cache: Corrections, documentation and asserts 2019-06-25 18:36:19 -04:00
Fernando Sahmkow
c0abc7124d surface_params: Corrections, asserts and documentation. 2019-06-25 18:03:25 -04:00
Fernando Sahmkow
fb234560b0 copy_params: use constexpr for constructor 2019-06-25 17:42:50 -04:00
Fernando Sahmkow
18d24fbdd0 gl_texture_cache: Corrections and fixes 2019-06-25 17:40:08 -04:00
Fernando Sahmkow
36665ce0b2 gl_resource_manager: Correct MakeStreamCopy 2019-06-25 17:32:04 -04:00
Fernando Sahmkow
58c8a44e7a texture_cache: Query MemoryManager from the system 2019-06-25 17:26:00 -04:00
David Marcec
19dc36ce06 Implement Time::GetSharedMemoryNativeHandle
This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on.

Things to note:
Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data.

Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done.

Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty.

Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR.

This PR closes issue #2556
2019-06-26 00:45:53 +10:00
David Marcec
192f1f7ebe SizedNotificationInfo should be 0x10 bytes, user_uuid is incorrect, this should be the users account id 2019-06-25 15:19:37 +10:00
David Marcec
5d005b87a3 fixed spelling errors and fixed issue with Pop not returning the SizedNotificationInfo 2019-06-25 11:23:23 +10:00
Zach Hilman
3c4238657d applets: Pass current process title ID to applets
Avoids using system accessor to get current process in applet code.
2019-06-24 20:07:10 -04:00
Zach Hilman
01ff38cca8 general_frontend: Add documentation for parental controls and ecommerce applets 2019-06-24 20:05:11 -04:00
Zach Hilman
73dcb13619 web_browser: Only delete temporary directory if it was created
Prevents crashes with ShopN applet occasionally.
2019-06-24 20:05:11 -04:00
Zach Hilman
d018ac2c60 web_browser: Take ECommerce applet frontend optionally in constructor
If it is needed but wasn't passed (or passed nullptr), the Shop handling code will alert and throw an error.
2019-06-24 20:05:11 -04:00
Zach Hilman
54684feffa frontend: Add base class and default impl for ECommerce applet frontend 2019-06-24 20:05:11 -04:00
Zach Hilman
3898c3903e web_browser: Use function tables for execute and initialize
Allows easy handling of multiple shim types, as they have enough in common to be the same backend but not enough to share init/exec.
2019-06-24 20:05:11 -04:00
Zach Hilman
675aa5f719 web_browser: Correct structures and properly parse TLVs/ShimKind
Much, much more HW-accurate and allows us to easily support all of the different web 'shim' types.
2019-06-24 20:05:11 -04:00
Zach Hilman
b889167b2c yuzu: Accept default applets for Parental Controls and ECommerce 2019-06-24 20:05:11 -04:00
Zach Hilman
e447d8aafa applets: Track ECommerce and Parental Control applet frontends 2019-06-24 20:05:11 -04:00
Zach Hilman
6ff9008230 web_browser: Rename OpenPage to OpenPageLocal
This is more representative of what actually occurs, as web does support remote URLs which wouldn't need a romfs callback. This paves for easy future support of this with a call like 'OpenPageRemote' or similar.
2019-06-24 20:05:11 -04:00
Zach Hilman
c96450f6e2 frontend: Add base class and default impl of parent controls applet frontend 2019-06-24 20:05:11 -04:00
Zach Hilman
9d2d349d7b applets: Implement Auth applet backend
This is responsible for parental controls and supports verifying, changing, and registering PIN codes.
2019-06-24 20:05:11 -04:00
Zach Hilman
d40a38df8d core: Keep track of ARPManager and register current application on boot 2019-06-24 19:27:35 -04:00
Zach Hilman
ce21973022 glue: Implement arp:w and arp:r services
These keep track of running process' launch properties and control properties and allows for issuing and reading them by process and title ID.
2019-06-24 19:26:16 -04:00
Zach Hilman
df3ee4f444 glue: Add errors for glue/arp services 2019-06-24 19:20:28 -04:00
Zach Hilman
4fab0d392b glue: Add scaffolding for bgtc:t and bgtc:sc services 2019-06-24 19:20:06 -04:00
Zach Hilman
9003e19797 arp: Move to glue services
Glue is the name of the sysmodule that contains both arp and bgtc.
2019-06-24 19:17:48 -04:00
Zach Hilman
5f8d2a2044 glue: Add manager to keep track of application registry
Manages mapping between title IDs and application launch and control properties.
2019-06-24 19:17:13 -04:00
Zach Hilman
db2e5e5fa6 registered_cache: Add getter to determine source slot in content provider union
Used to determine StorageId source for application data.
2019-06-24 19:10:17 -04:00
Zach Hilman
a468273221 patch_manager: Add getter for title version 2019-06-24 19:05:50 -04:00
ReinUsesLisp
7565389700 texture_cache: Include "core/core.h" 2019-06-24 02:15:57 -03:00
ReinUsesLisp
e723441e37 gl_texture_cache: Explicitly add indirect include 2019-06-24 02:13:55 -03:00
ReinUsesLisp
34841a41c3 texture_cache/surface_view: Address feedback 2019-06-24 02:09:56 -03:00
ReinUsesLisp
0837290992 texture_cache/surface_base: Address feedback 2019-06-24 02:08:52 -03:00
ReinUsesLisp
75de730e28 video_core/surface: Address feedback 2019-06-24 02:07:11 -03:00
ReinUsesLisp
10a83653ee decode/texture: Address feedback 2019-06-24 02:05:05 -03:00
ReinUsesLisp
4504302abc renderer_opengl/utils: Remove unused includes and unused forward declaration 2019-06-24 02:03:37 -03:00
ReinUsesLisp
4b2ff1e00e gl_texture_cache: Address some feedback 2019-06-24 02:01:44 -03:00
ReinUsesLisp
0b6df52109 gl_shader_disk_cache: Address feedback 2019-06-24 01:59:32 -03:00
ReinUsesLisp
b8b05a484a gl_shader_decompiler: Address feedback 2019-06-24 01:56:38 -03:00
ReinUsesLisp
4d63f97945 shader_bytecode: Include missing <array> 2019-06-24 01:51:02 -03:00
ReinUsesLisp
de982deb25 common/alignment: Address feedback 2019-06-24 01:47:09 -03:00
David Marcec
e49ae3bf92 Implemented INotificationService 2019-06-24 12:26:45 +10:00
Thomas May
334e6370f9 Update reporter.cpp 2019-06-22 14:39:52 +01:00
bunnei
a9f3c54871
Merge pull request #2579 from ReinUsesLisp/fix-aoffi-test
gl_device: Fix TestVariableAoffi test
2019-06-21 15:28:55 -04:00
bunnei
69e490b303
Merge pull request #2602 from lioncash/cast
service/acc: Silence truncation warnings
2019-06-21 15:27:25 -04:00
bunnei
8f8fa82c83
Merge pull request #2575 from DarkLordZach/process-id-types
kernel: Differentiate kernel and user processes when picking ID
2019-06-21 15:25:50 -04:00
bunnei
e2f7933b3f
Merge pull request #2546 from DarkLordZach/kips
loader, file_sys: Add support for parsing and loading KIP (Kernel Internal Process) files
2019-06-21 14:28:18 -04:00
bunnei
96412848a9
Merge pull request #2482 from DarkLordZach/prepo
core: Add detailed local reporting feature for development
2019-06-21 14:05:18 -04:00
bunnei
100ed88e15
Merge pull request #2291 from DarkLordZach/homebrew-testing
yuzu_tester: Add and implement testing utility for homebrew
2019-06-21 11:42:38 -04:00
Lioncash
82cd87f6c2 service/acc: Silence truncation warnings
The sanitizing function ensures that the returned type is always the
correct type. This eliminates warnings without extra casts.
2019-06-21 10:04:31 -04:00
Fernando Sahmkow
d1812316e1 texture_cache: Style and Corrections 2019-06-20 21:24:47 -04:00
Fernando Sahmkow
51ba60b27e shader_cache: Correct versioning and size calculation. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
97c8c9f49a texture_cache: Eliminate linear textures fallthrough 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
6acdae0e4c texture_cache: Correct format R16U as sibling 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
d7587842eb texture_cache: Implement texception detection and texture barriers. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
198a0395bb texture_cache: Corrections to buffers and shadow formats use. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
fed773a86c texture_cache: Implement Irregular Views in surfaces 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
082740d34d surface: Correct format S8Z24 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
03d489dcf5 texture_cache: Initialize all siblings to invalid pixel format. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
9422cf7c10 gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
fac3706253 gl_texture_cache: Correct Image Blit 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
7232a1ed16 decoders: correct block calculation 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
3dd7643214 texture_cache: Use siblings textures on Rebuild and fix possible error on blitting 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
4db28f72f6 texture_cache: Remove old rasterizer cache 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
2d83553ea7 texture_cache: Implement siblings texture formats. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
cb728797b0 fermi2d: Correct Origin Mode 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
a56f687793 texture_cache: correct texture buffer on surface params 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
b01f9c8a70 texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability. 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
561ce29c98 texture_cache: correct mutex locks 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
b7de31ac97 shader_ir: Fix image copy rebase issues 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
6f69f06873 texture_cache: Don't Image Copy if component types differ 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
9f755218a1 texture_cache: move some large methods to cpp files 2019-06-20 21:38:34 -03:00
Fernando Sahmkow
3809041c24 texture_cache: Optimize GetSurface and use references on functions that don't change a surface. 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
60bf761afb texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
228f516bb4 texture_cache uncompress-compress is untopological.
This makes conflicts between non compress and compress textures to be 
auto recycled. It also limits the amount of mipmaps a texture can have 
if it goes above it's limit.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
9251354152 texture_cache: Correct copying between compressed and uncompressed formats 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
0966665fc2 texture_cache: Only load on recycle with accurate GPU.
Testing so far has proven this to be quite safe as texture memory read 
added a 2-5ms load to the current cache.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
ea1525dab1 Fix rebase errors 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
bdf9faab33 texture_cache: Handle uncontinuous surfaces. 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
e60ed2bb3e texture_cache: return null surface on invalid address 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
fcac55d5bf texture_cache: Add checks for texture buffers. 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
175aa343ff texture_cache: Fermi2D reform and implement View Mirage
This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp
1bf4154e7d gl_shader_decompiler: Implement image binding settings 2019-06-20 21:38:33 -03:00
ReinUsesLisp
9097301d92 shader: Implement bindless images 2019-06-20 21:38:33 -03:00
ReinUsesLisp
06c4ce8645 shader: Decode SUST and implement backing image functionality 2019-06-20 21:38:33 -03:00
ReinUsesLisp
007ffbef1c gl_rasterizer: Track texture buffer usage 2019-06-20 21:38:33 -03:00
ReinUsesLisp
58c0d37422 video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
ReinUsesLisp
07f7ce1da2 gl_rasterizer_cache: Use texture buffers to emulate texture buffers 2019-06-20 21:36:12 -03:00
ReinUsesLisp
b8c75a845b maxwell_3d: Partially implement texture buffers as 1D textures 2019-06-20 21:36:12 -03:00
ReinUsesLisp
6c81c8f5b7 gl_shader_decompiler: Allow 1D textures to be texture buffers 2019-06-20 21:36:12 -03:00
ReinUsesLisp
4e81fc8296 shader: Implement texture buffers 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d267948a73 texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Also corrects some asserts.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6162cb922e texture_cache: Document the most important methods. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4530511ee4 texture_cache: Try to Reconstruct Surface on bigger than overlap.
This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a79831d9d0 texture_cache: Implement Guard mechanism 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
7731a0e2d1 texture_cache: General Fixes
Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
2019-06-20 21:36:12 -03:00
ReinUsesLisp
c2ed348bdd surface_params: Ensure pitch is always written to avoid surface leaks 2019-06-20 21:36:12 -03:00
ReinUsesLisp
9098905dd1 gl_framebuffer_cache: Use a hashed struct to cache framebuffers 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d65a4af895 texture_cache return invalid buffer on deactivated color_mask 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6bd034eae9 engine_upload: Addapt to new Texture Cache 2019-06-20 21:36:12 -03:00
ReinUsesLisp
2131f71573 surface_params: Optimize CreateForTexture
Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
41b4674458 gl_texture_cache: Make main views be proxy textures instead of a full view. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
07cc7e0c12 texture_cache: Add ASync Protections 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1bbc9debfb Remove Framebuffer reconfiguration and restrict rendertarget protection 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
5192521dc3 texture_cache: Implement GPU Dirty Flags 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
94f2be5473 texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a4a58be2d4 texture_cache: Implement L1_Inner_cache 2019-06-20 21:36:12 -03:00
ReinUsesLisp
345e73f2fe video_core: Use un-shifted block sizes to avoid integer divisions
Instead of storing all block width, height and depths in their shifted
form:

block_width = 1U << block_shift;

Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
ReinUsesLisp
28d7c2f5a5 texture_cache: Change internal cache from lists to vectors 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b347543e83 Reduce amount of size calculations. 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4e2071b6d9 texture_cache: Correct premature texceptions
Due to our current infrastructure, it is possible for a mipmap to be set 
on as a render target before a texception of that mipmap's superset be 
set afterwards. This is problematic as we rely on texture views to set 
up texceptions and protecting render targets targets for 3D texture 
rendering.

One simple solution is to configure framebuffers after texture setup but 
this brings other problems. This solution, forces a reconfiguration of 
the framebuffers after such event happens.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
ba677ccb5a texture_cache: Implement guest flushing 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
de0b1cb2b2 Fixes to mipmap's process and reconstruct process 2019-06-20 21:36:12 -03:00
ReinUsesLisp
e0002599ac surface_base: Add parenthesis to EmplaceOverview's predicate 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
324e470879 Texture Cache: Implement Blitting and Fermi Copies 2019-06-20 21:36:12 -03:00
ReinUsesLisp
549fd18ac4 surface_view: Add constructor for ViewParams 2019-06-20 21:36:12 -03:00
ReinUsesLisp
16e8625a30 surface_base: Split BreakDown into layered and non-layered variants 2019-06-20 21:36:12 -03:00
ReinUsesLisp
2b30000a1e surface_base: Silence truncation warnings and minor renames and reordering 2019-06-20 21:36:12 -03:00
ReinUsesLisp
03d10ea3b4 copy_params: Use constructor instead of C-like initialization 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1af4414861 Correct Mipmaps View method in Texture Cache 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d86f9cd709 Change texture_cache chaching from GPUAddr to CacheAddr
This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b711cdce78 Corrections to Structural Matching
The texture will now be reconstructed if the width only matches on GoB 
alignment.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
bc930754cc Implement Texture Cache V2 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
3d471e732d Correct Surface Base and Views for new Texture Cache 2019-06-20 21:36:12 -03:00
Fernando Sahmkow
3b26206dbd Add OGLTextureView 2019-06-20 21:36:12 -03:00