Michael Scire
|
62bd1299ea
|
Kernel/Arbiters: Clear WaitAddress in SignalToAddress
|
2018-06-21 04:20:39 -06:00 |
|
Michael Scire
|
4f81bc4e1b
|
Kernel/Arbiters: Mostly implement SignalToAddress
|
2018-06-21 04:10:11 -06:00 |
|
Michael Scire
|
9d71ce88ce
|
Kernel/Arbiters: Implement WaitForAddress
|
2018-06-21 01:40:29 -06:00 |
|
Michael Scire
|
7e191dccc1
|
Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.
|
2018-06-21 00:49:43 -06:00 |
|
Subv
|
a3d82ef5d9
|
Build: Fixed some MSVC warnings in various parts of the code.
|
2018-06-20 11:39:10 -05:00 |
|
greggameplayer
|
be1f5dedfb
|
Implement GetAvailableLanguageCodes2 (#575)
* Implement GetAvailableLanguageCodes2
* Revert "Implement GetAvailableLanguageCodes2"
This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af.
* Implement GetAvailableLanguageCodes2
* Implement GetAvailableLanguageCodes2
|
2018-06-19 11:29:04 -04:00 |
|
bunnei
|
7a0bb406d5
|
Merge pull request #574 from Subv/shader_abs_neg
GPU: Perform negation after absolute value in the float shader instructions.
|
2018-06-18 22:24:57 -04:00 |
|
bunnei
|
0d8ae773f1
|
Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
Avoid initializing single-joycon layouts with handheld controller
|
2018-06-18 22:06:11 -04:00 |
|
Subv
|
38989bef43
|
GPU: Perform negation after absolute value in the float shader instructions.
|
2018-06-18 19:56:29 -05:00 |
|
Subv
|
eab7457c00
|
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
|
2018-06-18 19:50:35 -05:00 |
|
bunnei
|
0e13d9cb7b
|
Merge pull request #570 from bunnei/astc
gl_rasterizer: Implement texture format ASTC_2D_4X4.
|
2018-06-18 19:08:49 -04:00 |
|
bunnei
|
c11cfaa705
|
Merge pull request #562 from DarkLordZach/extracted-ncas-ui
Add UI support for extracted NCA folders
|
2018-06-18 16:09:46 -04:00 |
|
bunnei
|
4ac4b308e4
|
Merge pull request #572 from Armada651/user-except-stub
svc: Add a stub for UserExceptionContextAddr.
|
2018-06-18 11:37:13 -04:00 |
|
bunnei
|
ea080501fb
|
Merge pull request #571 from Armada651/loose-blend
gl_rasterizer: Get loose on independent blending.
|
2018-06-18 11:36:50 -04:00 |
|
Jules Blok
|
bf4e2b2f0b
|
svc: Add a stub for UserExceptionContextAddr.
|
2018-06-18 09:29:11 +02:00 |
|
Jules Blok
|
7c7f4a9be2
|
gl_rasterizer: Get loose on independent blending.
|
2018-06-18 09:27:06 +02:00 |
|
bunnei
|
61779fa072
|
gl_rasterizer: Implement texture format ASTC_2D_4X4.
|
2018-06-18 01:56:59 -04:00 |
|
bunnei
|
fe906fff36
|
gl_rasterizer_cache: Loosen things up a bit.
|
2018-06-18 00:55:59 -04:00 |
|
bunnei
|
afdd657d30
|
gl_shader_decompiler: Implement LOP instructions.
|
2018-06-17 15:27:48 -04:00 |
|
bunnei
|
5673ce39c7
|
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
|
2018-06-17 13:31:39 -04:00 |
|
bunnei
|
d383043e07
|
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
|
2018-06-15 22:42:02 -04:00 |
|
bunnei
|
fb5bd0920d
|
Merge pull request #564 from bunnei/lop32i_passb
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
|
2018-06-15 22:04:03 -04:00 |
|
bunnei
|
55c49d5bf4
|
gl_shader_gen: Set position.w to 1.
|
2018-06-15 20:47:04 -04:00 |
|
bunnei
|
61f9d9c4ab
|
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
|
2018-06-15 20:43:33 -04:00 |
|
Zach Hilman
|
acc8fe5a2a
|
Bug fixes, testing, and review changes
|
2018-06-14 17:25:40 -04:00 |
|
Zach Hilman
|
f969ddb54e
|
Add 'Load Folder' menu option
|
2018-06-14 12:27:29 -04:00 |
|
Zach Hilman
|
9f8fbce35b
|
Add support for main files in file picker
|
2018-06-14 12:16:56 -04:00 |
|
Zach Hilman
|
94d27b1717
|
Recognize main files in game list
|
2018-06-14 12:02:32 -04:00 |
|
Zach Hilman
|
ac88d3e89f
|
Narrow down filter of layout configs
|
2018-06-13 20:03:12 -04:00 |
|
Zach Hilman
|
a353322b58
|
Move loop condition to free function
|
2018-06-13 13:44:46 -04:00 |
|
Zach Hilman
|
50153a1cb2
|
Avoid initializing single-joycon layouts with handheld controller
|
2018-06-13 13:01:05 -04:00 |
|
bunnei
|
17f3590d59
|
Merge pull request #560 from Subv/crash_widget
Qt: Removed the Registers widget.
|
2018-06-13 10:15:00 -04:00 |
|
Subv
|
7786f41cc0
|
Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
|
2018-06-12 20:33:32 -05:00 |
|
bunnei
|
019d7208c8
|
Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
|
2018-06-12 14:25:17 -04:00 |
|
bunnei
|
2015a1b180
|
Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
|
2018-06-12 14:19:25 -04:00 |
|
Subv
|
db0497b808
|
GPU: Implemented the iadd32i shader instruction.
|
2018-06-12 11:46:45 -05:00 |
|
Subv
|
987a170665
|
GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
|
2018-06-12 11:27:36 -05:00 |
|
bunnei
|
33dbf24b56
|
Merge pull request #557 from shinyquagsire23/libnx-hid-fix
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
|
2018-06-12 09:07:38 -04:00 |
|
bunnei
|
5f3d6c85db
|
gl_shader_decompiler: Implement saturate for float instructions.
|
2018-06-11 21:46:34 -04:00 |
|
shinyquagsire23
|
2f9c0e7c7e
|
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
|
2018-06-11 19:41:29 -06:00 |
|
Subv
|
004b1b3830
|
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
|
2018-06-10 13:50:19 -05:00 |
|
Subv
|
b366b885a1
|
GPU: Implement the iset family of shader instructions.
|
2018-06-09 16:19:13 -05:00 |
|
Subv
|
3cb753eeb1
|
GPU: Added decodings for the ISET family of instructions.
|
2018-06-09 15:56:50 -05:00 |
|
bunnei
|
d81aaa3ed3
|
Merge pull request #550 from Subv/ssy
GPU: Stub the SSY shader instruction.
|
2018-06-09 00:42:53 -04:00 |
|
bunnei
|
e2176dc7ce
|
Merge pull request #551 from bunnei/shr
gl_shader_decompiler: Implement SHR instruction.
|
2018-06-09 00:42:44 -04:00 |
|
bunnei
|
5440b9c634
|
gl_shader_decompiler: Implement SHR instruction.
|
2018-06-09 00:01:17 -04:00 |
|
Subv
|
abec5f82e2
|
GPU: Stub the SSY shader instruction.
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
|
2018-06-08 22:46:10 -05:00 |
|
bunnei
|
bbc4f369ed
|
gl_shader_decompiler: Implement IADD instruction.
|
2018-06-08 23:25:22 -04:00 |
|
bunnei
|
79e9c2e237
|
gl_shader_decompiler: Add missing asserts for saturate_a instructions.
|
2018-06-08 23:24:10 -04:00 |
|
bunnei
|
9949e4d508
|
Merge pull request #533 from mailwl/array-to-buffer
Common/string_util: add StringFromBuffer() function
|
2018-06-08 18:51:00 -04:00 |
|