ReinUsesLisp
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3a63fa0477
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shader: Partial implementation of LDC
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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ab46371247
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shader: Initial support for textures and TEX
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2021-07-22 21:51:23 -04:00 |
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ameerj
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7d6ba5b984
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shader: Implement R2P
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2021-07-22 21:51:23 -04:00 |
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ameerj
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924f0a9149
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shader: Implement SHF
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2021-07-22 21:51:23 -04:00 |
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ameerj
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5465cb1561
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shader: Implement LEA
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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d1edc16ba8
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shader: Deduplicate HADD2 code
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2021-07-22 21:51:23 -04:00 |
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ameerj
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81f72471e8
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shader: Implement I2I
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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4006929c98
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shader: Implement HADD2
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2021-07-22 21:51:23 -04:00 |
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ameerj
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980cafdc27
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shader: Implement LOP and LOP3
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2021-07-22 21:51:23 -04:00 |
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ameerj
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382cba94ed
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shader: Implement IADD3
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2021-07-22 21:51:23 -04:00 |
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ameerj
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c2155f04d4
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shader: Implement PSETP
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2021-07-22 21:51:23 -04:00 |
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ameerj
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ce9b116cfe
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Implement PSET, refactor common comparison funcs
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2021-07-22 21:51:23 -04:00 |
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ameerj
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103b9da4f7
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shader: Implement FLO
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2021-07-22 21:51:23 -04:00 |
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ameerj
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e038928616
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shader: Implement ISET, add common_funcs
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2021-07-22 21:51:23 -04:00 |
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ameerj
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bec7d3111d
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shader: Make IMNMX, SHR, SEL stylistically more consistent
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2021-07-22 21:51:22 -04:00 |
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ameerj
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bce0b1dcca
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shader: Implement ICMP
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2021-07-22 21:51:22 -04:00 |
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ameerj
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20390c0548
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shader: Implement IMNMX
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2021-07-22 21:51:22 -04:00 |
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ameerj
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08a9e95905
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shader: Implement BFI
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2021-07-22 21:51:22 -04:00 |
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ameerj
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34ac9b4d7e
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shader: Implement BFE
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2021-07-22 21:51:22 -04:00 |
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ameerj
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a8c41c50d3
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shader: Implement POPC
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2021-07-22 21:51:22 -04:00 |
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ameerj
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cc55d28949
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shader: Implement SHR
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2021-07-22 21:51:22 -04:00 |
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ameerj
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8810c88b7e
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shader: Implement SEL
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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622d676202
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shader: Fix conditional execution of exit instructions
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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e87a502da2
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shader: Fix control flow
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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9d6a98d950
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shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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e44752ddc8
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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18a766b362
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shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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274897dfd5
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spirv: Fixes and Intel specific workarounds
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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704c6f353f
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shader: Rename, implement FADD.SAT and P2R (imm)
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
e2bc05b17d
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shader: Add denorm flush support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
6db69990da
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spirv: Add lower fp16 to fp32 pass
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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85cce78583
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shader: Primitive Vulkan integration
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
4b438f94cf
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shader: Simplify ISCADD
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
3633e43377
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shader: Add utility to resolve identities on a value
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
b5d7279d87
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spirv: Initial bindings support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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d5d468cf2c
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shader: Improve object pool
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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1b0cf2309c
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shader: Add support for forward declarations
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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cbfb7d182a
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shader: Support SSA loops on IR
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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8af9297f09
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shader: Misc fixes
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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9170200a11
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shader: Initial implementation of an AST
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
2930dccecc
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spirv: Initial SPIR-V support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
6dafb08f52
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shader: Better constant folding
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
da8096e6e3
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shader: Properly store phi on Inst
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
|
16cb00c521
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shader: Add pools and rename files
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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be94ee88d2
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shader: Make typed IR
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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e81739493a
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shader: Constant propagation and global memory to storage buffer
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
|
d24a16045f
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shader: Initial instruction support
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
|
6c4cc0cd06
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shader: SSA and dominance
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
|
2d48a7b4d0
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shader: Initial recompiler work
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2021-07-22 21:51:21 -04:00 |
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