Fernando Sahmkow
4c36b78567
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
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This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
2019-04-21 11:42:07 -04:00
Fernando Sahmkow
a3eb91ed8c
RasterizerCache Redesign: Flush
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flushing is now responsability of children caches instead of the cache
object. This change will allow the specific cache to pass extra
parameters on flushing and will allow more flexibility.
2019-04-19 20:44:56 -04:00
bunnei
40dc893c37
Merge pull request #2374 from lioncash/pagetable
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core: Reorganize boot order
2019-04-19 19:09:20 -04:00
bunnei
4294062516
Merge pull request #2318 from ReinUsesLisp/sampler-cache
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gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
bunnei
5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
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Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
bunnei
0cfbd3325b
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
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shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
bunnei
21d498bc06
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
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gl_rasterizer: Apply just the needed state on Clear
2019-04-16 22:19:03 -04:00
bunnei
1b83f255c2
Merge pull request #2092 from ReinUsesLisp/stg
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shader/memory: Implement STG and global memory flushing
2019-04-16 22:15:17 -04:00
Fernando Sahmkow
bf561e4340
Correct Pitch in Fermi2D
2019-04-15 12:24:29 -04:00
ReinUsesLisp
5c280e6ff0
shader_ir: Implement STG, keep track of global memory usage and flush
2019-04-14 00:25:32 -03:00
bunnei
c9454c8422
Merge pull request #2373 from FernandoS27/z32
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Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
2019-04-13 22:14:51 -04:00
bunnei
ee2206a1b7
Merge pull request #2386 from ReinUsesLisp/shader-manager
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gl_shader_manager: Move code to source file and minor clean up
2019-04-13 22:09:27 -04:00
Lioncash
6d0551196d
video_core/gpu: Create threads separately from initialization
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Like with CPU emulation, we generally don't want to fire off the threads
immediately after the relevant classes are initialized, we want to do
this after all necessary data is done loading first.
This splits the thread creation into its own interface member function
to allow controlling when these threads in particular get created.
2019-04-11 22:11:40 -04:00
bunnei
ea80e2bc57
Merge pull request #2235 from ReinUsesLisp/spirv-decompiler
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vk_shader_decompiler: Implement a SPIR-V decompiler
2019-04-11 21:54:23 -04:00
Fernando Sahmkow
c9305959d3
gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface
2019-04-11 13:14:28 -04:00
bunnei
6951741a94
Merge pull request #2278 from ReinUsesLisp/vc-texture-cache
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video_core: Implement API agnostic view based texture cache
2019-04-10 21:17:35 -04:00
bunnei
0371650bd7
Merge pull request #2372 from FernandoS27/fermi-fix
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Correct Fermi Copy on Linear Textures.
2019-04-10 21:17:03 -04:00
ReinUsesLisp
93af663683
gl_shader_manager: Move code to source file and minor clean up
2019-04-10 19:29:15 -03:00
ReinUsesLisp
6df25e9c7b
gl_rasterizer: Apply just the needed state on Clear
2019-04-10 18:13:15 -03:00
ReinUsesLisp
75d23a3679
vk_shader_decompiler: Implement flow primitives
2019-04-10 14:20:25 -03:00
ReinUsesLisp
58ad8dfac6
vk_shader_decompiler: Implement most common texture primitives
2019-04-10 14:20:25 -03:00
ReinUsesLisp
4667ed8e22
vk_shader_decompiler: Implement texture decompilation helper functions
2019-04-10 14:20:25 -03:00
ReinUsesLisp
676172e20d
vk_shader_decompiler: Implement Assign and LogicalAssign
2019-04-10 14:20:25 -03:00
ReinUsesLisp
d316d248ab
vk_shader_decompiler: Implement non-OperationCode visits
2019-04-10 14:20:25 -03:00
ReinUsesLisp
b758c861b0
vk_shader_decompiler: Implement OperationCode decompilation interface
2019-04-10 14:20:25 -03:00
ReinUsesLisp
fec4eb9776
vk_shader_decompiler: Implement Visit
2019-04-10 14:20:25 -03:00
ReinUsesLisp
ca51f99840
vk_shader_decompiler: Implement labels tree and flow
2019-04-10 14:20:25 -03:00
ReinUsesLisp
13aa664f3f
vk_shader_decompiler: Implement declarations
2019-04-10 14:20:25 -03:00
ReinUsesLisp
ad53b233c5
vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler
2019-04-10 14:20:25 -03:00
ReinUsesLisp
970d9e57c8
video_core: Add sirit as optional dependency with Vulkan
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sirit is a runtime assembler for SPIR-V
2019-04-10 14:20:25 -03:00
bunnei
97648f4841
Merge pull request #2345 from ReinUsesLisp/multibind
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gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
2019-04-10 11:23:19 -04:00
bunnei
ed9dba89d3
Merge pull request #2375 from FernandoS27/fix-ldc
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Remove unnecessary bounding in LD_C
2019-04-09 21:23:24 -04:00
Fernando Sahmkow
c9f35d96be
Remove bounding in LD_C
2019-04-09 20:02:11 -04:00
bunnei
2598433f9c
Merge pull request #2354 from lioncash/header
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video_core/texures/texture: Remove unnecessary includes
2019-04-09 19:19:41 -04:00
bunnei
353a099481
Merge pull request #2366 from FernandoS27/xmad-fix
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Correct XMAD mode, psl and high_b on different encodings.
2019-04-09 19:15:01 -04:00
bunnei
bc7e149835
Merge pull request #2369 from FernandoS27/mip-align
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gl_backend: Align Pixel Storage
2019-04-09 17:20:43 -04:00
Fernando Sahmkow
cd91e98dab
Correct Fermi Copy on Linear Textures.
2019-04-09 14:13:58 -04:00
Fernando Sahmkow
7c458311d3
Implement Texture Format ZF32_X24S8.
2019-04-09 12:33:46 -04:00
Fernando Sahmkow
b0aa8ad736
Correct depth compare with color formats for R32F
2019-04-09 12:06:59 -04:00
Fernando Sahmkow
9f16833097
gl_backend: Align Pixel Storage
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This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
2019-04-08 17:16:02 -04:00
Fernando Sahmkow
5c55ae4e18
Correct LOP_IMN encoding
2019-04-08 13:39:12 -04:00
Fernando Sahmkow
16adc735a5
Correct XMAD mode, psl and high_b on different encodings.
2019-04-08 13:01:17 -04:00
Fernando Sahmkow
ef8be408d3
Adapt Bindless to work with AOFFI
2019-04-08 12:07:56 -04:00
Fernando Sahmkow
492040bd9c
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
2019-04-08 11:36:11 -04:00
Fernando Sahmkow
797e351bf8
Fix bad rebase
2019-04-08 11:35:22 -04:00
Fernando Sahmkow
c60b0b8432
Fix TMML
2019-04-08 11:35:22 -04:00
Fernando Sahmkow
a77e9a27b0
Simplify ConstBufferAccessor
2019-04-08 11:35:19 -04:00
Fernando Sahmkow
fd4e994de3
Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
2019-04-08 11:35:18 -04:00
Fernando Sahmkow
4841440382
Implement TXQ_B
2019-04-08 11:29:52 -04:00
Fernando Sahmkow
189bd1980c
Implement TMML_B
2019-04-08 11:29:49 -04:00