FernandoS27
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331ce2942c
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Shorten the implementation of 3D swizzle to only 3 functions
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2018-10-13 20:58:00 -04:00 |
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FernandoS27
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1ff20d8538
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Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
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2018-10-13 16:11:11 -04:00 |
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FernandoS27
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e0ca938b22
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Propagate depth and depth_block on modules using decoders
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2018-10-13 15:25:18 -04:00 |
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FernandoS27
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d4ae43f9c1
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Remove old Swizzle algorithms and use 3d Swizzle
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2018-10-13 15:25:17 -04:00 |
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FernandoS27
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4d959c6bdc
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Implement Precise 3D Swizzle
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2018-10-13 15:25:16 -04:00 |
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FernandoS27
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736db284d2
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Implement Fast 3D Swizzle
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2018-10-13 15:25:15 -04:00 |
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FernandoS27
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97b6405a17
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Implemented helper function to correctly calculate a texture's size
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2018-10-12 14:21:53 -04:00 |
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FernandoS27
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57b44200a2
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Reverse stride align restriction on FastSwizzle due to lost performance
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2018-09-21 12:09:59 -04:00 |
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FernandoS27
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d2dd1289bd
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Join both Swizzle methods within one interface function
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2018-09-21 11:42:34 -04:00 |
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FernandoS27
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41c6c4593a
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Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
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2018-09-21 11:34:54 -04:00 |
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FernandoS27
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f020319a45
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Remove same output bpp restriction on FastSwizzle
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2018-09-21 11:10:44 -04:00 |
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FernandoS27
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68aaa83836
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Improved Legacy Swizzler to be better documented and work better
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2018-09-21 10:57:12 -04:00 |
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FernandoS27
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bf2f2a715f
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Improved fast swizzle and removed restrictions to it
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2018-09-20 23:06:53 -04:00 |
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bunnei
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a94b623dfb
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Merge pull request #1311 from FernandoS27/fast-swizzle
Optimized Texture Swizzling
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2018-09-17 12:39:34 -04:00 |
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raven02
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2845348608
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Implement ASTC_2D_8X8 (Bayonetta 2)
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2018-09-17 01:04:27 +08:00 |
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FernandoS27
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f8e994354f
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Optimized Texture Swizzling
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2018-09-14 12:45:49 -04:00 |
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greggameplayer
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06578e89b2
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Implement BC6H_UF16 & BC6H_SF16 (#1092)
* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2
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2018-08-31 12:11:19 -04:00 |
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bunnei
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3a67876252
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textures: Refactor out for Texture/Depth FormatFromPixelFormat.
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2018-08-09 20:36:03 -04:00 |
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Khangaroo
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5cb6eceecf
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Implement BC5/DXN2 (#996)
- Used by Kirby Star Allies.
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2018-08-09 12:57:13 -04:00 |
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greggameplayer
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fe64e1d38e
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Implement RGB32F PixelFormat (#886) (used by Go Vacation)
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2018-08-02 14:56:38 -04:00 |
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Unknown
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4672a01cbf
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Implement R16_G16
correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
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2018-07-26 02:01:29 +02:00 |
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Subv
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daf2504d31
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GPU: Implemented the Z32_S8_X24 depth buffer format.
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2018-07-24 20:41:40 -05:00 |
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Subv
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4cc1e180ec
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GPU: Implemented the R16 and R16F texture formats.
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2018-07-24 13:39:16 -05:00 |
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Subv
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ccc42702b5
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GPU: Implement texture format R32F.
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2018-07-23 22:21:31 -05:00 |
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bunnei
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a27c0099ed
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gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
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2018-07-23 21:22:54 -04:00 |
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Lioncash
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bb960c8cb4
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video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
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2018-07-20 18:23:54 -04:00 |
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bunnei
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b496a9eefe
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decoders: Fix calc of swizzle image_width_in_gobs.
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2018-07-18 21:42:52 -04:00 |
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bunnei
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3a96670f2d
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gl_rasterizer_cache: Implement texture format G8R8.
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2018-07-15 01:33:42 -04:00 |
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bunnei
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e21190f47f
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gl_rasterizer_cache: Implement depth format Z16_UNORM.
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2018-07-14 23:43:28 -04:00 |
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Subv
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4633dd9505
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GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
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2018-07-07 09:17:48 -05:00 |
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Subv
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016e357c75
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GPU: Implemented the 32 bit float depth buffer format.
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2018-07-04 10:42:33 -05:00 |
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bunnei
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9da1552417
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gl_rasterizer_cache: Implement PixelFormat S8Z24.
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2018-07-03 14:58:13 -04:00 |
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Subv
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0f929762b3
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GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
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2018-07-02 12:42:04 -05:00 |
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Subv
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c0e2d52758
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GPU: Implemented the RGBA32_UINT rendertarget format.
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2018-06-30 14:23:13 -05:00 |
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bunnei
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61779fa072
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gl_rasterizer: Implement texture format ASTC_2D_4X4.
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2018-06-18 01:56:59 -04:00 |
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Subv
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c531a92eda
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GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
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2018-06-05 21:57:16 -05:00 |
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Subv
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99f9d47d16
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GPU: Implemented the DXN1 (BC4) texture format.
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2018-06-02 13:17:09 -05:00 |
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bunnei
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ca5a4a704b
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gl_rasterizer_cache: Implement PixelFormat RGBA16F.
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2018-05-30 22:24:07 -04:00 |
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Subv
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734106dcb9
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GPU: Implemented the R8 texture format (0x1D)
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2018-05-29 21:49:37 -05:00 |
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Subv
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7ddc872b52
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GPU: Implemented the A1B5G5R5 texture format (0x14)
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2018-05-27 09:02:05 -05:00 |
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Subv
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1dd4861d38
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GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
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2018-04-25 11:55:30 -05:00 |
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bunnei
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4415e00181
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gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
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2018-04-24 22:31:45 -04:00 |
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Subv
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c079cf4eec
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GPU: Implement the A2BGR10 texture format.
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2018-04-21 17:32:25 -05:00 |
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Subv
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057170928c
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GPU: Add support for the DXT23 and DXT45 compressed texture formats.
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2018-04-18 20:48:53 -05:00 |
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Subv
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2985056340
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GPU: Implemented the B5G6R5 format.
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2018-04-18 18:16:45 -05:00 |
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Subv
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6b63aaa5b4
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GPU: Allow using a configurable block height when unswizzling textures.
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2018-04-18 12:52:51 -05:00 |
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Subv
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39e60cfeb1
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Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
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2018-03-24 11:31:53 -05:00 |
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Subv
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1b8d798835
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GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
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2018-03-24 11:30:56 -05:00 |
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Subv
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71ebc3e90d
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GPU: Preliminary work for texture decoding.
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2018-03-24 11:30:56 -05:00 |
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