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Author SHA1 Message Date
Romain Failliot
2e5866147e Replace "Light" theme by "Default"
This reflects the current behavior: Light = System default. If your
system is set to dark theme, then Light = Dark, which is a bit confusing
for the end user.

In this PR, I propose to change "Light" with "Default". This way, the
user has "Default" and "Default Colorful", which will apply the system
theme. Now that the Flatpak respects the system theme, I think this
makes much more sense.

I also simplified the theme update. Before the code was branching
between the default theme and the others, but I think we can have
something simpler by forcing the default theme if no theme is defined in
the settings, or if the selected theme doesn't exist. And if there's an
error, tell the theme name in the error message.
2021-11-14 08:52:55 -05:00
bunnei
0eacc362dd
Merge pull request #7272 from behunin/the-courteous-logger
Logging: Impl refactor
2021-11-13 00:03:54 -08:00
Morph
1af499c15b applets/swkbd: Skip text checking if the text has been confirmed
Confirm means that the text has already been checked by the application to be correct, but is asking the user for confirmation.
The confirmation text itself seems to be corrupted though, this needs to be investigated.

Fixes the software keyboard in Famicom Detective Club: The Missing Heir
2021-11-08 13:05:50 -05:00
Morph
a6e6a5ac38 general: Get the current process program id directly from the system
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Morph
64275dfbf4 general: Rename GetTitleID to GetProgramID 2021-11-04 16:57:16 -04:00
Levi Behunin
d6b5f64484 Refactor Logging Impl
Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
2021-11-01 18:36:27 -06:00
bunnei
99ba26460d
Merge pull request #7246 from german77/userimage
profile_manager: Resize any image bigger than 256p
2021-10-31 04:07:34 -07:00
bunnei
a3a353edf2
Merge pull request #6702 from lat9nq/disable-screensaver
yuzu_cmd, yuzu qt: Use SDL to disable the screen saver
2021-10-30 00:29:05 -07:00
lat9nq
604b6d1210 yuzu qt: Disable the screensaver with SDL2
Disables the screen saver when a game boots using SDL2 so that it works
on any supported platform.
2021-10-30 01:23:52 -04:00
german77
f503dbf071 profile_manager: Resize any image bigger than 256p 2021-10-29 17:56:51 -05:00
Ameer J
fac2e073a1
Merge pull request #7223 from Moonlacer/geometry_property_removal
per_game_ui: Geometry Property Removal and Minor Rewording to the Per Game UI
2021-10-28 19:39:00 -04:00
Ameer J
40c8a8c627
Merge pull request #7186 from MightyCreak/fix-crash-configure-window
ui: fix crash when closing configure window
2021-10-26 22:15:45 -04:00
Moonlacer
1665e2d2a6 Geometry property removal and rewording 2021-10-25 17:39:36 -05:00
bunnei
c82318c9cb
Merge pull request #7197 from Moonlacer/tas_help_link
tas_ui: Add a Help Link to the TAS Page on the yuzu Website, Along with Minor Grammar Changes
2021-10-19 15:49:30 -07:00
bunnei
c871320760
Merge pull request #7198 from ameerj/settings-chrono
settings: Remove std::chrono usage
2021-10-19 09:55:50 -07:00
ameerj
ef811c6425 settings: Remove std::chrono usage
Alleviates the dependency on chrono for all files that include settings.h
2021-10-17 00:37:49 -04:00
Moonlacer
abe6d39b1a add_link
remove_accident

fix_whoopsie
2021-10-16 21:48:49 -05:00
Mai M
28d343d288
Merge pull request #7195 from MightyCreak/fix-warning-typo
main: fix typo in warning message
2021-10-16 19:50:41 -04:00
Romain Failliot
992f325662 main: fix typo in warning message 2021-10-16 12:53:06 -04:00
Morph
d4c79a0404 main: Add missing make_unique for ui 2021-10-15 19:36:52 -04:00
Morph
2b622411fd qt_web_browser: Add missing QApplication include 2021-10-15 18:48:50 -04:00
Romain Failliot
427ce8dcef ui: fix crash when closing configure window
This crash happens 100% of the time (on Linux at least), you just need
to open the configure window and click OK.

It seems to happen when the tabs are destroyed and once all the tabs are
destroyed, a final signal is sent with `index == -1`. So `debug_tab_tab`
doesn't exist anymore when this happens, so the crash.
2021-10-15 17:43:30 -04:00
Morph
5c6ca597c5 bootmanager: Forward declare System and SystemResultStatus 2021-10-15 17:35:34 -04:00
Morph
f0dc07dbac yuzu: Construct system in GMainWindow 2021-10-15 17:35:33 -04:00
Morph
17763a44d5 core: Move ResultStatus outside of System
Allows it to be a forward declaration in other header files.
2021-10-15 17:34:49 -04:00
Mai M
d5c4af2d5b
Merge pull request #7174 from MightyCreak/hide-cursor-by-default
Check "Hide mouse on inactivity" by default
2021-10-15 17:03:10 -04:00
Mai M
5b7b7276d5
Merge pull request #7185 from Morph1984/make_unique_ui
yuzu: Use make_unique instead of operator new for constructing ui
2021-10-15 16:58:45 -04:00
Romain Failliot
ecef109162 Hide mouse cursor by default 2021-10-15 16:01:20 -04:00
Creak
bad122b195
main: Slightly refactor NCA entry installation in InstallNCA (#7181)
* main: Slightly refactor NCA entry installation in InstallNCA

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-10-15 15:57:25 -04:00
Morph
86908d569e main: Use std::unique_ptr for ui 2021-10-15 15:35:59 -04:00
Morph
ab441fb009 configuration: Use std::make_unique instead of operator new for ui 2021-10-15 15:26:32 -04:00
Moonlacer
c68ce25a14
settings_ui: Better NVDEC Description For Each Video Rendering Option (#7165)
* better_description

* Revert "better_description"

This reverts commit 3a152a6ba6f2d6e02530b69a8194e4db302c8acd.

* better_nvdec_wording

* best_performance

* update_word_stuff

* another_update
2021-10-14 18:01:12 -07:00
Morph
b02d662980
Merge pull request #6774 from lat9nq/remove-global-yuzu
yuzu qt: Remove global system instances
2021-10-14 14:12:22 -04:00
bunnei
9f0f827db4
Merge pull request #7158 from ameerj/window-900p
main: Add option to reset window size to 900p
2021-10-13 12:29:45 -07:00
Ameer J
a39760b947
Merge pull request #7147 from behunin/patch-1
Update configure_tas.ui
2021-10-12 15:52:21 -04:00
Romain Failliot
39b3c9022d Create local variables for mouse and wheel positions 2021-10-11 19:21:24 -04:00
Romain Failliot
818651909f Fix a few warnings
- configure_input_player_widget.cpp: always better to use `const auto &`
  whenever possible
- profiler.cpp: `ev->pos()` is deprecated, replace with
  `ev->position()`, which returns floats, thus the addition of
  `.toPoint()` (same as what's happening in `pos()`)
- game_list.cpp: `QString::SplitBehavior` is deprecate, use `Qt::`
  namespace instead
2021-10-11 19:21:17 -04:00
ameerj
5c829c7e4e main: Add option to reset window size to 900p 2021-10-11 01:29:02 -04:00
Levi Behunin
54ae8d1649
Update configure_tas.ui
Remove the geometry property again(7045) after 7090 re-added.
2021-10-08 15:52:17 -06:00
lat9nq
b6894bfc5b discord_impl: Remove global system instances 2021-10-07 13:50:13 -04:00
lat9nq
4ce53ffe6a game_list: Remove global instances of Core::System 2021-10-07 13:50:13 -04:00
lat9nq
493905665c configuration: Add const qualifier where able 2021-10-07 13:50:13 -04:00
lat9nq
fb66a455c4 yuzu qt: Remove global system instances from config, WaitTree, main 2021-10-07 13:50:13 -04:00
Morph
7bb2dd75cd service: Reduce header include overhead 2021-10-07 13:32:21 -04:00
bunnei
8fad7dc248
Merge pull request #7090 from Moonlacer/tas_spacing_addition
(Minor Change) Hint (?) Button Removal and Spacing Change to the TAS Window
2021-10-05 21:18:04 -07:00
bunnei
e209fff374
Merge pull request #7111 from lat9nq/no-title-bar-version
main: Don't add an extra separator when the title version is absent
2021-10-03 00:27:08 -07:00
Morph
282bdfd1bf yuzu: main: Register a callback for Exit 2021-10-01 23:39:54 -04:00
bunnei
3a33519598
Merge pull request #7102 from Morph1984/remove-boxcat
Remove Boxcat BCAT backend
2021-10-01 18:41:41 -07:00
bunnei
c3784b2a08
Merge pull request #7075 from v1993/power-of-tea
applets: Use subdirectory of main data directory for QtWebEngine storage
2021-09-30 16:29:28 -07:00
lat9nq
596323f89f main: Don't add an extra separator when the title version is absent
Some titles, such as homebrew, do not have any version string. Because
yuzu hard codes the title bar string assuming a version string is
preset, booting homebrew causes yuzu to add an extra separator with no
content between.

This uses a lambda expression to prevent that from happening.
2021-09-30 18:57:37 -04:00
Morph
e29f3b87f1 style: Remove extra space preceding the :: operator 2021-09-29 01:26:01 -04:00
Morph
839547dc90 CMakeLists: Remove BoxCat build option 2021-09-29 01:24:21 -04:00
Morph
8af9f3216e settings: Remove BCAT settings 2021-09-29 01:24:21 -04:00
Morph
673d37a7c2 configure_network: Remove BCAT 2021-09-29 01:24:21 -04:00
Moonlacer
d09e618bd2 configure_tas: Remove help button from dialog window 2021-09-29 00:12:31 -04:00
Moonlacer
e55affe264 configure_tas: Ensure dialog buttons always stay at the bottom
Previously, the dialog buttons would be floating in-place when the dialog is stretched downwards.
This change ensures that the dialog buttons always stay at the bottom of the window.
2021-09-29 00:04:19 -04:00
Ameer J
fba301155b
Merge pull request #7042 from v1993/patch-7
Hide XInput bypass on non-Windows OSes
2021-09-28 17:07:12 -04:00
bunnei
326a449ef0
Merge pull request #7068 from behunin/patch-3
Debug Config Ui: Clean-up and nits
2021-09-23 15:19:22 -07:00
v1993
3e07655b1b
Use subdirectory of main data directory for QtWebEngine storage
Previously, an unrelated directory was used for this. Keep everything together for consistency.
2021-09-24 00:49:39 +03:00
Levi Behunin
2b3c9c61db Clean-up and nits
Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
2021-09-22 00:56:03 -06:00
Levi Behunin
77e327dd1a Clean-up
Numerize names, remove unneeded properties and spacer.
2021-09-20 20:02:54 -06:00
Levi Behunin
ad85689417
Tas configure ui nits
Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
2021-09-18 19:41:59 -06:00
german77
75d8ec1e9f UI: Relocate tas menu and add brief description 2021-09-18 23:23:03 +02:00
german77
5401cf6eb5 input_common/tas: new update method 2021-09-18 23:22:57 +02:00
german77
33a1d790e8 input_common/tas: Document the main class 2021-09-18 23:22:48 +02:00
german77
e6c4bf52f0 input_common/tas: Add swap controller 2021-09-18 23:22:42 +02:00
german77
9bb6580d89 input_common/tas: overwrite file dialog 2021-09-18 23:22:42 +02:00
MonsterDruide1
f078b15565 input_common/tas: Fallback to simple update 2021-09-18 23:22:30 +02:00
german77
c01a872c8e config: Move TAS options to it's own menu 2021-09-18 23:22:30 +02:00
MonsterDruide1
4297d2fea2 core: Hacky TAS syncing & load pausing
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.

First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.

Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18 23:22:20 +02:00
MonsterDruide1
3a7b37238b main: TAS Playback state label
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
2021-09-18 23:22:12 +02:00
MonsterDruide1
f25d6ebc45 settings: File selector & other settings
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit.

Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-09-18 23:22:11 +02:00
MonsterDruide1
b42c3ce21d input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00
bunnei
35f46fc079
Merge pull request #7020 from Moonlacer/remove_audio_stretching
Remove audio stretching
2021-09-18 11:18:24 -07:00
Valeri
738cd1896b
If not on Windows, disable raw input
This way, if someone copies their Windows config to other OS, they won't be stuck without web applet for no apparent reason.
2021-09-18 15:10:00 +03:00
Valeri
b54bf126f7
Hide XInput bypass on non-Windows OSes
Follow-up to #6950. This option is a no-op on other OSes and only serves to spread confusion there.
2021-09-18 14:41:51 +03:00
bunnei
6d7801deb7
Merge pull request #6950 from german77/multiplay
input_common: Add advanced setting for 8 player support
2021-09-17 17:25:51 -07:00
Moonlacer
371feaa635 fix_clang_error 2021-09-15 20:20:45 -05:00
Moonlacer
44135b011f remove-audio-stretching-setting 2021-09-15 19:52:43 -05:00
ameerj
188cf1aed2 main: Apply confirm exit setting in exit locked scenarios
Some titles set an exit lock through HLE, which prompts an exit confirmation when stopping emulation if the system is locked.
This change allows bypassing this confirmation if the setting to confirm exits has been disabled by the user.
2021-09-12 00:31:32 -04:00
Fernando S
be4e192903
Merge pull request #6846 from ameerj/nvdec-gpu-decode
nvdec: Add GPU video decoding for all capable drivers and platforms
2021-09-11 23:11:32 +02:00
german77
5798537ce4 input_common: Enable steam controllers and 8 player support 2021-09-10 00:58:12 -05:00
Ameer J
ab73787d8f
Merge pull request #6977 from Moonlacer/master
Second part of Golden's PR #6976
2021-09-06 22:58:23 -04:00
Moonlacer
bdd153bc0d Second part of Golden's PR 2021-09-06 15:25:40 -05:00
Matías Locatti
296fa4e06e
Rename all shader cache references to pipeline cache
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
2021-09-06 15:53:04 -03:00
Fernando Sahmkow
ba82bb359b Garbage Collection: enable as default, eliminate option. 2021-08-28 17:55:37 +02:00
ameerj
84b4ac5729 logging: Fix log filter during initialization
The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value.

This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
2021-08-24 01:32:38 -04:00
bunnei
7eb4542c1d
Merge pull request #6912 from lioncash/plural
CMakeLists: Ensure proper numerusform tags are generated for pluralized translations
2021-08-23 16:40:31 -07:00
bunnei
f65f8b9097
Merge pull request #6869 from yzct12345/shiny-logs-in-the-fireplace
logging: Simplify and make thread-safe
2021-08-22 20:40:18 -07:00
Lioncash
6fef91ce4c CMakeLists: Ensure proper numerusform tags are generated for pluralized translations
If we don't set an explicit source and target language for the base
english translation, then we'll generate an incorrect number of
<numerusform> tags (which Transifex doesn't like).
2021-08-22 11:52:37 -04:00
Valeri
d82fc52cea
Replace QPoint with QPointF where applicable
Previously, floats were implicitly cast to integers
2021-08-19 23:16:58 +03:00
Valeri
40674b8e22
qt_software_keyboard: fix copy-paste error 2021-08-19 22:17:15 +03:00
ameerj
cd016d3cb5 configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.

Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-16 14:40:53 -04:00
yzct12345
001675dced
logging: Simplify and make thread-safe
This simplifies the logging system.

This also fixes some lost messages on startup.

The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.

With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-08-13 18:39:45 +00:00
Sönke Holz
068c66672d configuration: fix mingw-w64 build 2021-08-13 12:39:14 +02:00
Sönke Holz
0476751ee2 configuration: move network_interface include to source file 2021-08-13 02:48:39 +02:00
Sönke Holz
04ec426201 configuration: use tr instead of QStringLiteral for "None" item in
network interface combobox
2021-08-13 00:34:04 +02:00
spholz
78a8249593
Merge branch 'yuzu-emu:master' into fix-lan-play 2021-08-12 22:27:17 +02:00
spholz
1e98e73828 configuration: add option to select network interface
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-12 21:32:53 +02:00
Ameer J
9fbe188c01
Merge pull request #6837 from german77/no-pause-screenshot
main: Avoid stopping emulation when taking a screenshot
2021-08-09 23:49:48 -04:00
bunnei
3e3bd425c1
Merge pull request #6839 from ameerj/frame-cap-positon
configure_general: Swap positions of speed limit and frame limit options
2021-08-09 12:32:07 -07:00
bunnei
b023413c98
Merge pull request #6698 from german77/SDL_QoL
input_common: Improve SDL joystick and hide toggle option
2021-08-08 02:44:42 -07:00
bunnei
00358e2098
Merge pull request #6817 from gidoly/patch-1
Add description to fast gpu time option
2021-08-08 01:11:47 -07:00
ameerj
8e0cc3e59a configure_general: Swap positions of speed limit and frame limit options 2021-08-08 01:00:40 -04:00
german77
48b6d41f1b input_common: Improve SDL joystick and hide toggle option 2021-08-07 23:11:23 -05:00
german77
acce512ae8 main: Avoid stopping emulation when taking a screenshot 2021-08-07 15:45:29 -05:00
bunnei
bd1a764827
Merge pull request #6815 from german77/ui_improvements
settings_ui: Add emulated joystick position dot to controller preview
2021-08-06 23:54:23 -07:00
gidoly
8ba551e1cd Update configure_graphics_advanced.ui
add description too fast gpu time
2021-08-06 06:08:12 +09:00
german77
1fb158ce90 settings_ui: Add emulated joystick position dot to controller preview 2021-08-04 11:46:54 -05:00
lat9nq
6ab0c6a808 config: Only read/write current_user on global config 2021-08-02 18:29:24 -04:00
Malte Jürgens
381aacdbb1
game_list: Make game list folder icons smaller (#6762)
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-08-01 12:59:36 -04:00
Fernando S
30f0b7cf31
Merge pull request #6720 from ameerj/vk-screenshot
renderer_vulkan: Implement screenshots
2021-08-01 13:31:33 +02:00
bunnei
47f13a9df4
Merge pull request #6752 from Morph1984/pt-br
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00
bunnei
7530594602
Merge pull request #6759 from ReinUsesLisp/pipeline-statistics
renderer_vulkan: Add setting to log pipeline statistics
2021-07-30 11:18:52 -07:00
Morph
275db94bb8 configure_system: Add Brazilian Portuguese to the list of languages 2021-07-30 02:15:53 -04:00
ameerj
7ac99bb127 renderers: Add explicit invert_y bool to screenshot callback
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
bunnei
d05e6003f0
Merge pull request #6700 from lat9nq/fullscreen-enum
general: Implement FullscreenMode enumeration
2021-07-28 11:36:42 -07:00
ReinUsesLisp
3b006f4fe2 renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.

For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:

Average pipeline statistics
==========================================
Code size:       6433.167
Register count:    32.939

More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
jls47
ef29ed75b0 qt_web_browser: Fix lambda capture for HIDButton 2021-07-27 11:31:12 -04:00
jls47
3109d1c3db qt_web_browser: Focus on the first link element
Focusing on the first link element fixes element navigation upon loading the web applet in games such as Super Mario Odyssey
2021-07-27 11:31:11 -04:00
bunnei
d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
Vamsi Krishna
c05bbf375d
configure_graphics: reword GLASM option
Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-26 20:49:31 +05:30
bunnei
c09557acd8
Merge pull request #6697 from ameerj/fps-cap
config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
lat9nq
09d6cc9943
Merge branch 'master' into fullscreen-enum 2021-07-25 15:31:33 -04:00
bunnei
7e272d3cd8
Merge pull request #6575 from FernandoS27/new_settings
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to  status bar
2021-07-25 11:45:45 -07:00
Morph
b5c3cb8763
Merge pull request #6709 from ameerj/screenshot-path
main: Fix screenshot filepath construction
2021-07-25 14:41:38 -04:00
ameerj
9dd35b7b66 main: Fix screenshot filepath construction
The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.

This fixes that behavior
2021-07-25 14:24:08 -04:00
ameerj
9dfbc9bdce general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
ameerj
2c6e274b39 config, nvflinger: Add FPS cap setting
Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
lat9nq
d8b00fd863 configuration: Use combobox apply template where possible
We don't need to manually apply this setting now that a template can do
this for us.
2021-07-23 10:18:07 -04:00
lat9nq
b11c81cc13 general: Implement FullscreenMode enumeration
Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode.
2021-07-23 10:14:37 -04:00
ReinUsesLisp
a741513e65 qt: Remove "experimental" from asynchronous shader building UI 2021-07-22 21:51:40 -04:00
ameerj
4e4b8775b5 main: Update Shader Cache menu options
This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title.
This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist.
2021-07-22 21:51:40 -04:00
lat9nq
18fb9bdfa8 configure_graphics: Mark SPIR-V as Experimental, Mesa only 2021-07-22 21:51:40 -04:00
lat9nq
1b27a2b597 configure_graphics: Re-order vulkan device populating 2021-07-22 21:51:40 -04:00
lat9nq
1152d66ddd general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.

Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.

Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
lat9nq
373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ameerj
5445799260 main: Fix Open Transferable Shader Cache context item
Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
cffd4716c5 vk_pipeline_cache,shader_notify: Add shader notifications 2021-07-22 21:51:35 -04:00
ameerj
dd39b87b0c shader: Adhere to disk shader cache setting 2021-07-22 21:51:34 -04:00
bunnei
dff438e219
Merge pull request #6654 from german77/custom_threshold
input_common: Make button threshold customizable
2021-07-21 20:31:33 -04:00
bunnei
29fb110049
Merge pull request #6649 from german77/toggle_sdl
input_common: Support SDL toggle buttons
2021-07-20 20:35:20 -04:00
Morph
747a33a41e bootmanager: Create a dummy render widget
This ensures that Qt positions the render window at the correct position on initializing the respective render backends.
2021-07-20 01:40:18 -04:00
07073734ed
file_sys: Support load game collection (#6582)
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-20 01:10:05 -04:00
Ameer J
c42c3561b8
Merge pull request #6659 from german77/mouse_panning
input_common: Fix mouse panning behaivour
2021-07-17 16:32:43 -04:00
german77
2c339a5114 configure/ui: Add sliders for trigger buttons 2021-07-17 13:30:43 -05:00
german77
14d5202da6 input_common: Fix mouse panning behaivour 2021-07-16 18:57:29 -05:00
Morph
b804f77fa5 configure_audio: Fix volume clamping to 0 2021-07-16 10:36:08 -04:00
german77
240019feca input_common: Make button threshold customizable 2021-07-15 23:56:57 -05:00
bunnei
3cd3230295
Merge pull request #6579 from ameerj/float-settings
settings: Eliminate usage of float-point setting values
2021-07-15 18:03:11 -04:00
german77
c7478642a6 input_common: Support SDL toggle buttons 2021-07-15 14:31:58 -05:00
Morph
9a48f252ae applets: Append qt_ prefix to Qt frontend applets 2021-07-14 01:07:09 -04:00
bunnei
00ce8eff65
Merge pull request #6574 from lioncash/i18n
qt/main: Make title string more i18n-friendly
2021-07-12 22:12:09 -07:00
Morph
1bfe950acb
Merge pull request #6576 from ameerj/unlock-fps-setting
settings: Disable FPS unlimit setting between title launches
2021-07-11 13:59:06 -04:00
ameerj
58219d1f36 settings: Disable FPS unlimit setting between title launches
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues.
In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled.
The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
2021-07-10 15:11:17 -04:00
Fernando S
7dca756f30
Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2
core,common,yuzu qt: Add CPU accuracy option 'Auto'
2021-07-09 21:45:45 +02:00
lat9nq
420987c5bf yuzu qt: config: Only save renderer_debug as a global setting
This is a bug fix. Enabling graphics debug mode, then saving a custom
configuration causes graphics debugging to be saved and read from the
custom configuration.

Isolate it the same way we isolate the CPU settings.
2021-07-09 10:49:56 -04:00
Fernando S
598d154f69
Update src/yuzu/main.cpp
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-07-09 12:28:51 +02:00
ameerj
0ed1077763 configure_input: Use u8 for mouse sensitivity 2021-07-08 23:24:31 -04:00
ameerj
f9139ddab7 config: Remove float {Read,Write}Setting variants 2021-07-08 22:04:24 -04:00
ameerj
8284658bac configure_graphics: Use u8 for bg_color values 2021-07-08 21:45:01 -04:00
ameerj
386cd45f07 configure_audio: Use u8 for volume value 2021-07-08 20:58:38 -04:00
Fernando Sahmkow
fd09be5496 Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy Toggle. 2021-07-09 02:08:08 +02:00
lat9nq
dc06e11a7b settings, arm_dynarmic, yuzu qt: Move CPU debugging option
Decouples the CPU debugging mode from the enumeration to its own
boolean. After this, it moves the CPU Debugging tab over to a sub tab
underneath the Debug tab in the configuration UI.
2021-07-08 16:56:44 -04:00
Lioncash
5c541b0b42 qt/main: Make title string more i18n-friendly
Currently, whether or not the title is 32-bit or 64-bit was being
appended as a suffix to the title, which is fine for left-to-right
languages, but may not always fly so smoothly with some right-to-left
languages.

We also weren't marking that portion of the string as translatable,
which prevents translators from translating part of the title string.
2021-07-08 15:06:16 -04:00
lat9nq
c8b8674ffc settings, yuzu qt: Add migration code for CPU accuracy
Old CPU Accuracy setting won't translate well into since we're adding
one at the beginning of the list. On first boot with the new setting,
just use the default setting.
2021-07-08 14:56:09 -04:00
lat9nq
7ab5767157 core,common,yuzu qt: Add CPU accuracy option 'Auto'
The current CPU accuracy settings in yuzu are fairly polarized and
require more than common knowledge to know what the optimal settings for
yuzu would be. This adds a curated option called 'Auto' that applies a
few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08 14:56:09 -04:00
Ameer J
5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
lat9nq
a949ee0410 general: Code formatting improvements
Slight improvements to readability.

Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.

Addresses review feedback.

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-08 14:07:10 -04:00
german77
b188d7792a profiler: Fix deprecated functions 2021-07-05 10:15:35 -05:00
lat9nq
38f658d21e config: Read UISettings as basic settings
I must have been asleep or something. These need to be read with the new
ReadBasicSetting function.
2021-07-02 01:06:30 -04:00
Morph
39be4c3026
Merge pull request #6471 from lat9nq/dump-as-mod
yuzu qt, core: Support LayeredFS mods from SDMC directory
2021-06-29 00:10:31 -04:00
lat9nq
7a8de138df yuzu qt: Make most UISettings a BasicSetting
For simple primitive settings, moves their defaults and labels to
definition time.

Also fixes typo and clang-format

yuzu qt: config: Fix rng_seed
2021-06-28 19:13:53 -04:00
lat9nq
b91b76df4f general: Make most settings a BasicSetting
Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.

Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
2021-06-28 17:32:17 -04:00
Morph
ec68cba440
Merge pull request #6502 from ameerj/vendor-title
main: Add GPU Vendor name to running title bar
2021-06-28 14:51:49 -04:00
Morph
511ee03a21 patch_manager: Do not apply LayeredFS mods when dumping
We should not apply any mods when dumping a game's RomFS.
2021-06-28 10:14:36 -04:00
lat9nq
bfecd395d4 yuzu qt: Add option to dump to SDMC directory
Enables dumping the RomFS to SDMC directory, specifically '[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]/romfs'.
2021-06-28 10:08:07 -04:00
ameerj
4cee25281f main: Display the instruction set of the running title in the window name
Displays whether the currently running title uses 64-bit instructions or only 32-bit instructions.
2021-06-28 00:37:24 -04:00
lat9nq
35b17fa5e0 configuration: Defer to common/settings for per-game settings defaults
Avoids double-setting defaults, and avoids potential accidents when
inconsistently setting the default on new settings.
2021-06-26 02:45:14 -04:00
bunnei
1b09d6628b
Merge pull request #6517 from lioncash/fmtlib
externals: Update fmt to 8.0.0
2021-06-23 15:31:04 -07:00
Lioncash
d0b1f2bd05 General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable
Also removes some deprecated API usages.
2021-06-23 13:48:21 -04:00
Mai M
17fff10e06
Merge pull request #6465 from FernandoS27/sex-on-the-beach
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00
Mai M
20f474b09a
Merge pull request #6508 from ReinUsesLisp/bootmanager-stop-token
bootmanager: Use std::stop_source for stopping emulation
2021-06-23 02:35:42 -04:00
OZtistic
36aacf62ad Simple resizing of the Per-Game configuration window and removal of useless Help question mark button in the title bar 2021-06-23 12:02:10 +10:00
Morph
81b1b71993 common: fs: Remove [[nodiscard]] attribute on Remove* functions
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal.

As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-22 13:36:24 -04:00
ReinUsesLisp
4009ae1da2 bootmanager: Use std::stop_source for stopping emulation
Use its std::stop_token to abort shader cache loading.

Using std::stop_token instead of std::atomic_bool allows the usage of
other utilities like std::stop_callback.
2021-06-22 00:04:57 -03:00
bunnei
0485b8e84b
Merge pull request #6499 from FernandoS27/we-were-on-a-break
Update dynarmic and add new unsafe CPU option.
2021-06-21 14:56:08 -07:00
ameerj
fb16cbb17e video_core: Add GPU vendor name to window title bar 2021-06-20 23:04:07 -04:00
Fernando Sahmkow
2298508465 Update dynarmic and add new unsafe CPU option. 2021-06-20 20:40:02 +02:00
Fernando Sahmkow
865dd615ca Reaper: Upgrade label from unsafe to experimental as no regressions are known now. 2021-06-20 12:35:19 +02:00
ameerj
36250a4730 config: Add frame limiter toggle hotkey 2021-06-17 01:41:57 -04:00
ameerj
3522fc019c nvflinger: Add toggle to disable buffer swap interval limits
Enabling this setting will allow some titles to present more frames to
the screen as they become available in the nvflinger buffer queue.
2021-06-17 01:41:56 -04:00
Fernando Sahmkow
ca6f47c686 Reaper: Change memory restrictions on TC depending on host memory on VK. 2021-06-17 00:29:48 +02:00
Fernando Sahmkow
0dd98842bf Reaper: Address Feedback. 2021-06-16 21:35:03 +02:00
Fernando Sahmkow
954ad2a61e Reaper: Setup settings and final tuning. 2021-06-16 21:35:03 +02:00
bunnei
973bf306ed
Merge pull request #6464 from ameerj/disable-astc
textures: Add a toggle for GPU Accelerated ASTC decoder
2021-06-16 11:29:10 -07:00
Morph
0f48292de1 fsp_srv: Fix filesystem access logging
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt

If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard.

Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
2021-06-16 00:06:02 -04:00
ameerj
b2955479e5 configure_graphics: Add Accelerate ASTC decoding setting 2021-06-15 20:19:00 -04:00
Morph
c11b4c45e1 configure_cpu_debug: Clarify settings behavior
This makes it clear that the disabled settings only take effect when CPU Accuracy is set to Debug Mode.
2021-06-13 00:27:33 -04:00
bunnei
58180f9fa8
Merge pull request #6451 from Morph1984/check-disk-space-dump
yuzu: main: Ensure enough space is available for RomFS dumping
2021-06-11 13:23:23 -07:00
Morph
fa2aac1bf5 yuzu: main: Ensure enough space is available for RomFS dumping
This warns the user if there isn't enough free space to dump the entire RomFS to disk. It requires at least the size of the extracted RomFS + 1 GiB as a buffer of free space.
2021-06-11 14:04:11 -04:00
FernandoS27
5ba28325b2 General: Add settings for fastmem and disabling adress space check. 2021-06-11 17:27:17 +02:00
bunnei
75a4ac12c6
Merge pull request #6413 from Kewlan/limitable_input_dialog_limit
limitable_input_dialog: Implement character limiter
2021-06-09 11:55:36 -07:00
Lioncash
b3eb08254b configure_ui: Add translation context for file-scope strings
Allows for these strings to show up in the translation files.
2021-06-08 19:33:23 -04:00
lat9nq
5ac018d1df yuzu qt: Start games from context menu
This connects the BootGame function to the context menu. In addition,
there is an option to boot without using the custom configuration.
2021-06-07 20:27:51 -04:00
Kewlan
058196a089 limitable_input_dialog: Implement character limiter
When using GetText() you can now choose what set of characters the user can't enter.
2021-06-06 09:07:55 +02:00
bunnei
fefc76e5da
Merge pull request #6362 from lat9nq/reset-to-defaults
yuzu qt: Add settings reset button to general configuration
2021-06-04 21:07:39 -07:00
bunnei
c8b3d92836
Merge pull request #6392 from german77/controller-widget
settings: Disable controller preview if controller is not active
2021-06-04 00:40:04 -07:00
Maide
cb5fe12ee1
[game_list] Correct light theme loading (#6408)
Correct light theme loading

The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
2021-06-03 19:07:38 -04:00
bunnei
e4fed17f59
Merge pull request #6402 from Kelebek1/UI
game_list: Stop the columns resizing on NAND install
2021-06-03 00:24:45 -07:00
bunnei
5a6d002bf0
Merge pull request #6404 from lat9nq/revert_views
yuzu qt: Revert some usages of string_view
2021-06-02 22:11:35 -07:00
lat9nq
c41451af75 yuzu qt: Revert some usages of string_view
Causes a heap-use-after free reported by AddressSanitizer. This makes
use of std::filesystem::path, but due to that we have to use their
string() function which may not work for all characters.
2021-06-02 19:50:20 -04:00
bunnei
d6006e9a3f
Merge pull request #6403 from Kewlan/game-list-for-loop-optimization
game_list: Minor for loop optimizations
2021-06-02 15:27:54 -07:00
Kewlan
65d42a428f game_list: Minor for loop optimizations
There's no need to check the first and last rows since they'll always be the Favorites and AddDir rows.
Also change the name of the clear_all variable for consistency.
2021-06-02 16:19:55 +02:00
Kelebek1
04e52ffed0 Stop the columns resizing on NAND install 2021-06-02 06:27:08 +01:00
bunnei
91f559a71f
Merge pull request #6361 from lat9nq/per-hb-cfg
yuzu qt: Handle per-game configs for title id 0
2021-06-01 17:24:08 -07:00
lat9nq
c17e1bd7a8 yuzu qt: Use lambda and std::function for reset callback
Also makes use of std::move, and performs a clang-format cleanup.

This addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
2021-06-01 17:22:06 -04:00
lat9nq
4a3d57e469 yuzu: Add settings reset button to general configuration
Builds on german77's work to reset all settings back to their defaults.
This include UISettings and Settings values structs, but does not affect
save profiles, input profiles, and game directories.

This works from a button input in configure_general. When activated, it
calls a callback to close the whole configure dialog, then GMainWindow
deletes the old configuration, both on disk and in memory, and
reinitalizes a new one. It also resets a portion of the UI and calls the
telemetry window prompt.
2021-06-01 17:22:04 -04:00
fearlessTobi
8aeb425669 configuration: Initial work to reset all settings
This commit does not compile.

Initial work to add and connect a Reset to Defaults button to the
configure_general tab.

Co-authored-by: german77 <juangerman-13@hotmail.com>
2021-06-01 17:09:33 -04:00
german77
ac48e059bc settings: Disable controller preview if controller is not active 2021-05-30 10:57:20 -05:00
Morph
c68255f70f applets/swkbd: Make use of std::move where applicable
Avoids redundant string copies
2021-05-27 23:45:56 -04:00
Ameer J
9110cfdefb
Merge pull request #6346 from lat9nq/apply-config-pgc
yuzu qt: Add an Apply button to configuration dialogs
2021-05-27 13:07:53 -04:00
lat9nq
52cc25ccbf cmake: Download Qt binaries on Linux if needed
If the local version of Qt is older than the minimum version required by
yuzu, download a pre-built binary package from yuzu-emu/ext-linux-bin
and build yuzu with it, instead.

This also requires linking yuzu to the correct libraries after building
it, and copying over the required binaries when building yuzu.

This sets the Qt requirement to 5.12, which is intentionally behind the
versions used by our toolchains since they are not all updated yet to
5.15.
2021-05-26 15:29:45 -04:00
lat9nq
bc38d4c81b yuzu qt: Restore const qualifiers
This addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
2021-05-25 21:39:57 -04:00
bunnei
3394f24728
Merge pull request #6339 from Morph1984/swkbd-queuedconnection
applets/swkbd: Make use of QueuedConnection in returnPressed signal
2021-05-25 18:23:08 -07:00
lat9nq
cfb9bcbe42 yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
2021-05-25 20:10:41 -04:00
Morph
065867e2c2
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00
bunnei
08a5cf0b5b
Merge pull request #6349 from german77/suppress_config_warning
settings: Suppress duplicate label name warning
2021-05-25 15:51:51 -07:00
lat9nq
c1bad4357a yuzu qt: Add an Apply button to configuration dialogs
Most of the code already exists to do this, but the Apply button itself
was never added. This adds a button and boolean that tells yuzu to save
the configuration after applying settings, even if close/Cancel is
pressed on the dialog. Changes after applying will not be saved when
Cancel is pressed, though.
2021-05-25 02:25:39 -04:00
german77
7f445a59fa settings: Forbid docked mode on handheld 2021-05-23 20:34:46 -05:00
german77
bb22d6d8f7 settings: Suppress duplicate label name warning 2021-05-22 18:32:35 -05:00
Morph
ecacb002be applets/swkbd: Make use of QueuedConnection in returnPressed signal
Some users have reported rare crashes when pressing the Enter key on the keyboard to confirm input in the normal software keyboard, particularly in Super Smash Bros. Ultimate while entering the name of a ruleset or controller layout.

It is suspected that the QLineEdit::returnPressed signal is causing a race condition as confirming input through other means does not produce the crash. Since Qt::QueuedConnection posts an event to the event queue of the callee's thread instead of executing it directly on the caller's thread, this eliminates any potential race conditions from occurring in this scenario.
2021-05-22 03:28:54 -04:00
bunnei
136e8e829f
Merge pull request #6333 from Morph1984/swkbd-confirm-text
applets/swkbd: Send the correct text string on TextCheck::Confirm
2021-05-20 22:42:54 -07:00
bunnei
7626ca3343
Merge pull request #6321 from lat9nq/per-game-cpu
configuration: Add CPU tab to game properties and slight per-game settings rework
2021-05-20 20:10:56 -07:00
lat9nq
5153d5387a
configure_cpu: Simplify UpdateGroup
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-20 01:11:56 -04:00
lat9nq
12ef74456c configuration_shared: Drop unused function and template another
Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox
variants of SetPerGameSetting into a template.

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-19 16:00:48 -04:00
Morph
5396593b55 applets/swkbd: Send the correct text string on TextCheck::Confirm
Previously the text string for the inline software keyboard was being sent instead of the normal software keyboard, leading to empty text being sent all the time.
2021-05-19 00:26:32 -04:00
bunnei
7d86a6ff02
Merge pull request #6317 from ameerj/fps-fix
perf_stats: Rework FPS counter to be more accurate
2021-05-18 19:56:29 -07:00
lat9nq
339dc4f806 general: Demote custom_rtc to regular setting 2021-05-17 15:54:30 -04:00
Morph
cd6dcef5aa configure_debug: FIx duplicate labels
Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
2021-05-16 23:32:51 -04:00
Morph
af69b48390 yuzu/main: Fix version info in logging and about dialog 2021-05-16 22:17:17 -04:00
Morph
a170aa16b6 main: Prevent installing base titles into NAND
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16 04:13:57 -04:00
bunnei
06c410ee88
Merge pull request #6316 from ameerj/title-fix
main: Add running title's version to window name on EA/mainline
2021-05-15 22:40:35 -07:00
lat9nq
ab2677f0a1 configuration: Add CPU tab to game properties
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as
the accuracy options for Unsafe. Debug is not allowed here as a per-game
CPU accuracy.
2021-05-16 01:31:42 -04:00
lat9nq
4aac1ae4b1 configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.

This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
2021-05-15 22:59:38 -04:00
lat9nq
59236b7d0f configuration_shared: Add some comments
Monke brain can't remember what all of these does a year later.
2021-05-15 22:07:20 -04:00
lat9nq
e169fdad4f general: Make CPU accuracy and related a Settings::Setting
Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
2021-05-15 20:46:48 -04:00
ameerj
5bef54618a perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.

This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.

The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
ameerj
a3e68dce56 main: Add title's version to window name on EA/mainline
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15 16:55:30 -04:00
german77
f20f4587e6 input_common: Implement SDL motion 2021-05-15 08:56:58 -05:00
Kewlan
1b4331397b configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column" 2021-05-10 18:49:30 +02:00
bunnei
4b03e6e776 hle: kernel: Migrate to KHandleTable. 2021-05-05 16:40:53 -07:00
bunnei
2a7eff57a8 hle: kernel: Rename Process to KProcess. 2021-05-05 16:40:52 -07:00
bunnei
bf380b8584 hle: kernel: Remove deprecated Object class. 2021-05-05 16:40:52 -07:00
bunnei
aa2844bcf9 hle: kernel: HandleTable: Remove deprecated APIs. 2021-05-05 16:40:52 -07:00
bunnei
7ccbdd4d8d hle: kernel: Migrate KProcess to KAutoObject. 2021-05-05 16:40:50 -07:00
bunnei
da7e9553de hle: kernel: Migrate more of KThread to KAutoObject. 2021-05-05 16:40:50 -07:00
german77
6e81473574 input_common: Release mouse buttons on out of focus 2021-05-02 19:08:33 -05:00
Morph
0d2d0844a5
Merge pull request #6263 from Kewlan/folder-swap-expand-state
game_list: Fix dir move up/down expand state
2021-05-02 07:43:45 -04:00
bunnei
03b3c5800b
Merge pull request #6261 from Kewlan/game-list-filter-fix
game_list: Update filter results when removing directories
2021-05-01 09:14:10 -07:00
bunnei
fa3ffff8de
Merge pull request #6257 from Morph1984/fix-use-after-free-webapplet
applets/web: Fix a use-after-free when passing in the URL string
2021-04-30 14:48:32 -07:00
Kewlan
497ccfaedc game_list: Fix dir move up/down expand state 2021-04-30 12:18:38 +02:00
Kewlan
fc84822266 game_list: Update filter results when removing directories 2021-04-30 00:05:23 +02:00
Morph
29a06ad393 yuzu: config: Silence narrowing conversion warning on MSVC 2021-04-28 22:42:56 -04:00
Morph
0af182baa2 applets/web: Fix a use-after-free when passing in the URL string
The URL string was being deleted before being used, leading to a use-after-free occurring when it is used afterwards.

Fix this by taking the string by const ref to extend its lifetime, ensuring it doesn't get deleted before use.
2021-04-28 12:34:28 -04:00
Morph
d95605cd24 yuzu: main: Silence type conversion warning on MSVC 2021-04-28 12:22:41 -04:00
bunnei
dec5680934
Merge pull request #6236 from Morph1984/swkbd-button-hint-scaling
applets/swkbd: Fix software keyboard button hint scaling
2021-04-26 14:40:37 -07:00
bunnei
7412f314e4
Merge pull request #6198 from Kewlan/favorite-games
game_list: Mark games as favorite to make them appear at the top.
2021-04-25 23:33:44 -07:00
Morph
3b5690c9e1 config: Add new keyboard bindings
Changes the keyboard bindings to be based on RPCS3's tried and true keyboard bindings.
2021-04-25 07:26:57 -04:00
Its-Rei
c413cafdac applets/swkbd: Fix software keyboard button hint scaling
Fixes the scaling of the button hints using background images. Now they scale like the rest of the elements.
2021-04-24 13:47:33 -04:00
Morph
7eff91ff20 applets/swkbd: Implement the Qt Software Keyboard frontend
The Qt Software Keyboard frontend attempts to mimic the software keyboard rendered by the Nintendo Switch.
This frontend implements multiple keyboard types, such as the normal software keyboard, the numeric pad software keyboard and the inline software keyboard.
Keyboard and controller input is also supported in this frontend.
Keyboard input is handled as native keyboard input, and so the on-screen keyboard cannot be navigated with the keyboard arrow keys as the arrow keys are used to move the text cursor.
Controller input is translated into mouse hover movements on the onscreen keyboard or their respective button actions (B for backspace, A for entering the selected button, L/R for moving the text cursor, etc).
The text check dialogs can also be confirmed with controller input through the use of the OverlayDialog

Massive thanks to Rei for creating all the UI for the various keyboards and OverlayDialog. This would not have been possible without his excellent work.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
b45930a0ed error: Make the error code as the title text of the OverlayDialog
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
4143675b2d overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
4a5f9f5a6d main: Move meta type registration into its own function
Moves the existing meta type registration into its own function and adds registration of common integral, floating point and string types.
This function is also now called in the constructor of the GMainWindow instead of on starting a game.
2021-04-15 01:53:17 -04:00
Morph
0f40c8c634 applets: Remove the previous software keyboard applet implementation 2021-04-15 01:53:16 -04:00
Kewlan
fd40d55a4f game_list: Mark games as favorite to make them appear at the top.
Icons are from Icons8.
2021-04-15 07:15:42 +02:00
bunnei
60511976bb
Merge pull request #6199 from lioncash/log-ns
common/log: Move Log namespace into the Common namespace
2021-04-14 21:29:44 -07:00
Lioncash
64606aefcf common/log: Move Log namespace into the Common namespace
Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2021-04-14 23:10:58 -04:00
bunnei
de5bf640b7
Merge pull request #6196 from bunnei/asserts-setting
core: settings: Add setting for debug assertions and disable by default.
2021-04-14 17:47:18 -07:00
bunnei
a4c6712a4b common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
bunnei
c6c0771b12 core: settings: Add setting for debug assertions and disable by default.
- This is a developer-only setting and no longer needs to be enabled by default.
- Also adds "use_auto_stub" setting to SDL frontend while we are here.
- Supersedes #1340.
2021-04-14 16:24:02 -07:00
Morph
10ca4c9490 applets/controller: Hook up the "Motion" button functionality
I forgot to hook this up during the development of the controller applet, this PR amends that.
2021-04-13 10:05:07 -04:00
bunnei
26d60014d0
Merge pull request #6135 from Morph1984/borderless-windowed-fullscreen
configure_graphics: Add Borderless Windowed fullscreen mode
2021-04-11 21:23:59 -07:00
bunnei
1744fa6ecf
Merge pull request #6062 from ameerj/auto-stub
service: Add a toggle for auto stub fallback
2021-04-08 15:32:41 -07:00
Morph
8ce31f1c8e config: Default to exclusive fullscreen mode on platforms other than Windows
Several issues have been reported with the borderless windowed fullscreen mode on *nix platforms. Default to exclusive fullscreen mode on these platforms for now.
2021-04-06 05:58:57 -04:00
Morph
01ea0f3c74 configure_graphics: Add Borderless Windowed fullscreen mode
The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-06 05:58:57 -04:00
lat9nq
33ed02a239 configure_graphics: Prevent stack-use-after-scope
Address Sanitizer reports stack-use-after-scope on line 231
`vulkan_devices.push_back(QString::fromStdString(name));`. Instead of
using a pointer, copy the string into a std::string and use that,
instead.
2021-04-04 15:05:22 -04:00
german77
bb3dce9363 Use a single connection for UDP server, make connection test longer and check all pads instead of only the first one 2021-03-30 22:17:08 -05:00
ameerj
54c1e0897d configuration: Add auto stub toggle that resets on boot
Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
2021-03-30 13:40:31 -04:00
german77
9cebde760f yuzu/main: Add user command line argument 2021-03-27 12:34:48 -05:00
ivan-boikov
afa4bcbb3b Fix cancelation of choose directory dialog 2021-03-20 15:52:22 +01:00
bunnei
5dae45b958
Merge pull request #5327 from AniLeo/master
qt: Set DISPLAY env var when not present
2021-03-12 12:10:28 -08:00
bunnei
827dcad26e
Merge pull request #6040 from german77/toggleKeyboard
Enable toggle buttons for keyboard and mouse
2021-03-11 11:00:44 -08:00
bunnei
9c4c9f1e7d
Merge pull request #5990 from german77/mousePanningV2
InputCommon: Mouse fixes
2021-03-08 14:50:58 -08:00
Ani
cd7abba1a9 qt: Set DISPLAY env var when not present
Fixes web browser opening (Help > Open Mods Page, Help > Open Quickstart 
Guide)
2021-03-07 15:56:22 +00:00
german77
41e94b7b99 Enable mouse toggle buttons 2021-03-06 13:27:02 -06:00
german
4bcc5bacff Add toggle button option for normal buttons 2021-03-06 07:36:41 -06:00
german
1f228c51ca Enable button toggle for keyboard in the modifier button 2021-03-05 19:21:04 -06:00
bunnei
394475c4e3
Merge pull request #6004 from german77/udprandom
InputCommon: Use an unique client id for each udp socket instance
2021-03-03 15:45:32 -08:00
Kelebek1
c7a7e47615 Fix default bcat_backend init 2021-03-02 03:20:16 +00:00
german
9b3af0027b inputCommon: Use an unique client id for each socket instance 2021-03-01 09:19:33 -06:00
german77
4738e14cb0 inputCommon: Mouse fixes 2021-02-27 17:53:10 -06:00
bunnei
aaccb21f81
Merge pull request #4298 from FearlessTobi/remove-cache-setting
yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15 20:31:16 -08:00
bunnei
b53b50adec
Merge pull request #4940 from german77/nativeGC
HID: Implement GC controller in game
2021-02-15 10:32:19 -08:00
lat9nq
6269cd7f1d debugger: controller: Add access key
Adds the access key to the Controller P1 selection at View -> Debugger
-> Controller P1. Avoids using the windowTitle as that would add a
literal & to the beginning of the window title.
2021-02-14 16:10:12 -05:00
bunnei
eae9f2e440 yuzu: Various frontend improvements to avoid crashes and improve experience on Linux. 2021-02-14 00:20:41 -08:00
LC
710aa22f7c
Merge pull request #5915 from lat9nq/screenshots-dir-fix
yuzu: Create screenshot path before capture
2021-02-13 02:56:23 -05:00
ReinUsesLisp
13becdf18a config: Make high GPU accuracy the default
This is a better default for most games, yielding better performance and
less graphical issues.
2021-02-13 02:38:05 -03:00
ReinUsesLisp
75fd3f95a3 yuzu/config: Disable assembly shaders by default
Due to BindBufferRangeNV limitations and poor quality code emission from
our side, assembly shaders are currently slower than GLSL. Their build
time and feature advantages are still relevant, but they are outweighted
by their runtime performance.
2021-02-13 02:18:05 -03:00
ReinUsesLisp
dde19e7d75 vulkan_wrapper: Pull Windows symbols 2021-02-13 02:16:21 -03:00
ReinUsesLisp
75ccd9959c gpu: Report renderer errors with exceptions
Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
2021-02-13 02:16:19 -03:00
lat9nq
dcc0617cc2 yuzu: Create screenshot path before capture
Allows screenshots in cases where the screenshots path doesn't already
exist.
2021-02-12 17:26:01 -05:00
bunnei
e53b6ecc76
Merge pull request #5869 from german77/mousePanning
input_common: Add mouse panning
2021-02-11 09:58:23 -08:00
bunnei
3e6e0d8f13
Merge pull request #5893 from lioncash/input
configure_input_player_widget: Minor cleanup
2021-02-10 10:55:59 -08:00
lat9nq
0e004269a9 configure_input_player_widget: Silence unused variable warnings
Prevents clang 11 from throwing an error since these variables are
unused.
2021-02-09 22:09:23 -05:00
Lioncash
864762cac9 configure_input_player_widget: Reduce duplication of array accessors where applicable
Reduces the amount of code to read in expressions a little bit by
separating constituents out a little.
2021-02-09 13:15:05 -05:00
Lioncash
5c7c212f61 configure_input_player_widget: Avoid nontrivial copies where applicable
Previously a function was copying an array of 20 std::string instances
by value.
2021-02-09 13:15:03 -05:00
german
bcd4e4f650 Use GC image 2021-02-09 08:12:21 -06:00
Jatoxo
2e32ab4e0b
Settings: Add depth to Joysticks on Pro Controller preview (#5894)
* Add some depth to ProJoysticks

* address comments

* clang

* address nits

* fix wrong inner_offset when offset.x was 0
2021-02-08 21:06:37 -08:00
german
a994a40467 hid: Implement GC controller 2021-02-07 22:59:46 -06:00
bunnei
0896089092
Merge pull request #5339 from german77/interactive
Settings: Make settings controller image change with controller input
2021-02-07 20:53:46 -08:00
german
52b79ac009 Add mouse panning 2021-02-07 20:31:58 -06:00
Morph
6e5cc977ad renderer_opengl: Update OpenGL backend version requirement to 4.6 2021-02-07 16:32:35 -05:00
german
8893b766c3 Add GC controller animation 2021-02-07 00:15:24 -06:00
german
160341fcf8 Refresh debug controller settings 2021-02-06 09:43:42 -06:00
german
d6a0975e5d Refresh controller only when necessary 2021-02-06 09:43:42 -06:00
german
c9597af39d Add SL SR vectors, change dual joycon view, add missing raw data from keyboard/mouse 2021-02-06 09:43:42 -06:00
german
a7f9983563 Add controller window and single joycon top view 2021-02-06 09:43:42 -06:00
german
ea1f656d7e Replace text with vectors 2021-02-06 09:43:42 -06:00
german
481cd86722 Make settings controller image change with controller input 2021-02-06 09:43:41 -06:00
bunnei
61bf850f3d
Merge pull request #5326 from german77/hidUpdate1
HID: Update the HID service to match more closely to switchbrew part 1
2021-02-06 02:40:11 -08:00
bunnei
e86a7e3691 hle: kernel: Rename ReadableEvent to KReadableEvent. 2021-02-05 14:00:36 -08:00
german
9a9e81f2e9 Fix npad struct to match switchbrew 2021-02-03 20:17:08 -06:00
german
c1b81f776c Always update handheld config 2021-02-03 17:48:04 -06:00
bunnei
e5a76d728f
Merge pull request #5841 from german77/username
Avoid overwriting username
2021-02-02 15:04:09 -08:00
bunnei
a4526c4e1a
Merge pull request #5779 from bunnei/kthread-rewrite
Rewrite KThread to be more accurate
2021-01-29 23:06:40 -08:00
bunnei
650734cc3e
Merge pull request #5805 from german77/HandheldFix
Fix connect and disconnect controller events
2021-01-29 16:39:01 -08:00
bunnei
10738839ad yuzu: debugger: Ignore HLE threads. 2021-01-28 21:42:27 -08:00
bunnei
6e953f7f02 hle: kernel: Allocate a dummy KThread for each host thread, and use it for scheduling. 2021-01-28 21:42:26 -08:00
bunnei
cdd14b03e5 hle: kernel: Recode implementation of KThread to be more accurate. 2021-01-28 21:42:26 -08:00
bunnei
4dbf3f4880 hle: kernel: KThread: Clean up thread priorities. 2021-01-28 21:42:25 -08:00
bunnei
eea346ba8e hle: kernel: KThread: Remove thread types that do not exist. 2021-01-28 21:42:25 -08:00
bunnei
c0d3aef28c core: hle: kernel: Rename Thread to KThread. 2021-01-28 21:42:25 -08:00
german
7b8fa78c65 Avoid overwritting username 2021-01-28 16:58:53 -06:00
bunnei
28b822fe38
Merge pull request #5778 from ReinUsesLisp/shader-dir
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
2021-01-27 11:34:21 -08:00
german
3b4da2d7fa Fix connect and disconnect controller events 2021-01-23 22:59:44 -06:00
bunnei
a1335d3d51
Merge pull request #5270 from german77/multiTouch
HID: Add multitouch support
2021-01-20 22:39:01 -08:00
ReinUsesLisp
51512d01d8 renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.

This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.

Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
2021-01-21 00:41:03 -03:00
bunnei
d98b0f8f48
Merge pull request #5743 from german77/HandheldFix
Fix player 1 turning on handheld and not updating handheld settings
2021-01-20 17:05:44 -08:00
bunnei
4cd8b2f1f7
Merge pull request #5755 from FearlessTobi/port-5344
Port citra-emu/citra#5344: "game_list: Fix folder reordering"
2021-01-19 10:53:18 -08:00
german
e7c1d7bf77 Always update configuration for handheld 2021-01-17 18:40:27 -06:00
FearlessTobi
bf9f737c60 game_list: Fix folder reordering
The bug(s) happened because we swapped the contents on values.game_dirs, but the pointer each item had to their respective game_dir wasn't updated. This made it so that the item had the wrong game_dir associated with it after a "move up" or "move down" operation. It can be observed by choosing "open directory location" after such operation.

Changed from raw pointer to an index because it's equivalent but a bit clearer, but the change is not essential.

Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
2021-01-18 01:22:54 +01:00
lat9nq
fb796843df configure_service: Only compile FormatEventStatusString when YUZU_ENABLE_BOXCAT is enabled
The function is unused if YUZU_ENABLE_BOXCAT is disabled, causing a
-Wunused-funciton error when compiled.

Wrapping it with `#ifdef YUZU_ENABLE_BOXCAT` to prevent compiling the
function when the variable is disabled. Opting to not use [[maybe
unused]] in case the function is totally unused in the future.
2021-01-17 17:54:29 -05:00
german
0bd8cecc94 Fix player 1 default connected value 2021-01-17 12:55:28 -06:00
ReinUsesLisp
f8650a9580 core: Silence Wclass-memaccess warnings
This requires making several types trivial and properly initialize
them whenever they are called.
2021-01-15 16:31:19 -03:00
german
b483f2d010 Always initialize keyboard input 2021-01-15 09:05:17 -06:00
german
8495e1bd83 Add mutitouch support for touch screens 2021-01-15 09:05:17 -06:00
german
d8df9a16bd Allow to return up to 16 touch inputs per engine 2021-01-15 09:05:17 -06:00
german
390ee10eef Allow all touch inputs at the same time and remove config options that are not longer necesary 2021-01-15 09:05:17 -06:00
Lioncash
e11e1dcf2d yuzu: Remove unused variables in Qt code
Removes two unused variables in out Qt code. In this case the removal of
these two results in less allocations, given std::map allocates on the
heap.
2021-01-14 03:05:41 -05:00
Morph
f1e278c30f
Merge pull request #5343 from lioncash/qt6
configure_motion_touch: Migrate off QRegExp to QRegularExpression
2021-01-14 15:30:26 +08:00
Lioncash
45aee996c1 configure_motion_touch: Prevent use after move in ApplyConfiguration()
touch_engine was being compared against after being moved into the
setter for the engine, so this comparison wouldn't behave properly.
2021-01-13 22:37:40 -05:00
Lioncash
a2952ac213 configure_motion_touch: Migrate off QRegExp to QRegularExpression
QRegularExpression was introduced in Qt 5 as a better replacement for
QRegExp. In Qt 6.0 QRegExp is removed entirely.

To remain forward compatible with Qt 6.0, we can transition over to
using QRegularExpression.
2021-01-13 22:25:52 -05:00
LC
5e35c69f35
Merge pull request #5330 from german77/regexerror
Fix IP validator error
2021-01-13 22:08:42 -05:00
german
06cf705501 Fix IP validator error where the last octet produced an error if the value was higher than 199 2021-01-13 11:02:28 -06:00
Lioncash
0d7de7c2db yuzu: Migrate off of setMargin() to setContentsMargins()
setMargin() has been deprecated since Qt 5, and replaced with
setContentsMargins(). We can move over to setContentsMargins() to stay
forward-compatible with Qt 6.0.
2021-01-13 07:29:59 -05:00
bunnei
03dfc8d8e7 hle: kernel: thread: Preserve thread wait reason for debugging only.
- This is decoupled from core functionality and used for debugging only.
2021-01-11 14:23:17 -08:00
bunnei
81c1bfafea yuzu: debugger: wait_tree: Handle unknown ThreadState. 2021-01-11 14:23:16 -08:00
bunnei
912dd50146 core: hle: Integrate new KConditionVariable and KAddressArbiter implementations. 2021-01-11 14:23:16 -08:00
bunnei
c3c43e32fc hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.
- This is how the real kernel works, and is more accurate and simpler.
2021-01-11 14:23:16 -08:00
bunnei
35c3c078e3 core: hle: kernel: Update KSynchronizationObject. 2021-01-11 14:23:16 -08:00
bunnei
46cd71d1c7
Merge pull request #5229 from Morph1984/fullscreen-opt
yuzu/main: Add basic command line arguments
2021-01-10 18:53:04 -08:00
Morph
05f58144c9 config: Enable docked mode by default 2021-01-10 09:37:38 -05:00
Morph
4aae21e1e4 general: Resolve C4062 warnings on MSVC 2021-01-09 14:46:35 -05:00
bunnei
4e6aa1cfdd
Merge pull request #5261 from gal20/hide_mouse_patch
yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
2021-01-04 17:19:04 -08:00
FearlessTobi
8e77d331be yuzu/configure_filesystem: Remove "Select Cache Directory" option
This tab of the settings is already extremely bloated and the setting itself is quite useless.
With a gamelist of almost 30 games, the cache directory is smaller than 1MB for me and therefore I don't see why it needs to be configurable.
2021-01-04 06:29:48 +01:00
Lioncash
86592b274e main: Resolve error string not displaying
During the transition to make the error dialog translatable, I
accidentally got rid of the conversion to ResultStatus, which prevented
operator<< from being invoked during formatting.

This adds a function to directly retrieve the result status string
instead so that it displays again.
2021-01-03 13:18:04 -05:00
bunnei
71e18dddbe
Merge pull request #5278 from MerryMage/cpuopt_unsafe_inaccurate_nan
dynarmic: Add Unsafe_InaccurateNaN optimization
2021-01-03 03:27:29 -08:00
bunnei
235b5d27ae
Merge pull request #5267 from lioncash/localize
main: Make the loader error dialog fully translatable
2021-01-02 15:44:32 -08:00
MerryMage
57c9da1b39 dynarmic: Add Unsafe_InaccurateNaN optimization 2021-01-02 20:13:21 +00:00
Morph
a745d87971 general: Fix various spelling errors 2021-01-02 10:23:41 -05:00
bunnei
1ff341f3dc
Merge pull request #5209 from Morph1984/refactor-controller-connect
configure_input: Modify controller connection delay
2021-01-01 13:10:34 -08:00
Morph
904ac1daec configure_input: Modify controller connection delay
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2021-01-01 06:39:24 -05:00
gal20
5dfb8743cb yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476 2020-12-31 21:16:09 +02:00
Lioncash
8c27a74132 main: Make the loader error dialog fully translatable
Makes the dialog fully localizable and also adds disambiguation comments
to help translators understand what the formatting specifiers indicate.
2020-12-31 12:44:31 -05:00
Lioncash
803ac4ca59 main: Tidy up enum comparison
enum classes are comparable with one another, so these casts aren't
necessary.
2020-12-31 10:21:15 -05:00
bunnei
916438a9de core: settings: Untangle multicore from asynchronous GPU.
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-28 16:33:48 -08:00
german
80fece4e08 Allow to invert analog axis with right click 2020-12-26 17:46:14 -06:00
Morph
ff3aa5d380 yuzu/main: Add basic command line arguments
The following command line arguments are supported:

yuzu.exe "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f - Launches the next game in fullscreen
yuzu.exe -g "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f -g "path_to_game" - Launches a game at "path_to_game" in fullscreen
2020-12-25 15:41:00 -05:00
ReinUsesLisp
1b9e08ab78 cmake: Always enable Vulkan
Removes the unnecesary burden of maintaining separate #ifdef paths and
allows us sharing generic Vulkan code across APIs.
2020-12-24 21:07:24 -03:00
bunnei
5836530a87
Merge pull request #5217 from lat9nq/save-on-boot
yuzu/main: Save settings when starting guest
2020-12-23 01:45:24 -08:00
lat9nq
17badbc442 yuzu/main: Improve menubar access keys
Adds a unique access key to each action within each menu. A few actions
already had their own access key, so those were untouched.
2020-12-22 19:32:58 -05:00
german
64fad8cfe9 Add option to reset window size to 1080p 2020-12-22 17:06:48 -06:00
bunnei
29ccc7673f
Merge pull request #5042 from Morph1984/project-aether
Project Aether: Reimplementation of the Web Browser Applet
2020-12-21 23:47:10 -08:00
lat9nq
c243932b41 yuzu/main: Save settings when starting guest
Saves UISettings and Settings when booting a guest. Moves updating
UISettings::values from GMainWindow::closeEvent into its own function,
then reuses it in GMainWindow::BootGame.
2020-12-22 02:29:30 -05:00
bunnei
1279c7ce7a
Merge pull request #5131 from bunnei/scheduler-rewrite
Rewrite Kernel scheduler based on Atmosphere
2020-12-20 20:57:54 -08:00
FearlessTobi
10b0ab7926 yuzu: Remove gdbstub configuration
The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028.
This PR just removes the remaining gdb configuration code from the emulator and the UI.
2020-12-19 19:19:42 +01:00
Morph
82fa9f8d56 applets/web: Implement the online web browser applet 2020-12-18 10:33:28 -05:00
Morph
51cddcb8b8 applets/web: Fix keyboard to emulated controller input 2020-12-18 10:33:28 -05:00
Morph
2ddd83cdfe main: Add the ability to disable the web applet
This should only be used for Super Mario 3D All-Stars. This is a temporary solution until it can be implemented properly.
2020-12-18 10:33:28 -05:00