gl_texture_cache: Round format conversion PBO to next power of 2
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1 changed files with 5 additions and 1 deletions
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@ -396,6 +396,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
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UNREACHABLE_MSG("Invalid image format={}", format);
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return GL_R32UI;
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}
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[[nodiscard]] u32 NextPow2(u32 value) {
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return 1U << (32U - std::countl_zero(value - 1U));
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}
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} // Anonymous namespace
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ImageBufferMap::~ImageBufferMap() {
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@ -1304,7 +1308,7 @@ void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
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const u32 copy_size = region.width * region.height * region.depth * img_bpp;
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if (pbo_size < copy_size) {
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intermediate_pbo.Create();
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pbo_size = copy_size;
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pbo_size = NextPow2(copy_size);
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glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY);
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}
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// Copy from source to PBO
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