gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
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218dedca1f
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f5db8c7440
5 changed files with 43 additions and 31 deletions
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@ -184,17 +184,15 @@ bool GraphicsPipelineKey::operator==(const GraphicsPipelineKey& rhs) const noexc
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return std::memcmp(this, &rhs, Size()) == 0;
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}
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GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_cache_,
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BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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ProgramManager& program_manager_, StateTracker& state_tracker_,
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ShaderWorker* thread_worker,
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VideoCore::ShaderNotify* shader_notify,
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std::array<std::string, 5> sources,
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const std::array<const Shader::Info*, 5>& infos,
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const VideoCommon::TransformFeedbackState* xfb_state)
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: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
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maxwell3d{maxwell3d_}, program_manager{program_manager_}, state_tracker{state_tracker_} {
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GraphicsPipeline::GraphicsPipeline(
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const Device& device, TextureCache& texture_cache_, BufferCache& buffer_cache_,
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Tegra::MemoryManager& gpu_memory_, Tegra::Engines::Maxwell3D& maxwell3d_,
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ProgramManager& program_manager_, StateTracker& state_tracker_, ShaderWorker* thread_worker,
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VideoCore::ShaderNotify* shader_notify, std::array<std::string, 5> sources,
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const std::array<const Shader::Info*, 5>& infos, const GraphicsPipelineKey& key_)
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: texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
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gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, program_manager{program_manager_},
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state_tracker{state_tracker_}, key{key_} {
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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}
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@ -241,10 +239,10 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
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writes_global_memory &= !use_storage_buffers;
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configure_func = ConfigureFunc(stage_infos, enabled_stages_mask);
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if (assembly_shaders && xfb_state) {
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GenerateTransformFeedbackState(*xfb_state);
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if (assembly_shaders && key.xfb_enabled) {
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GenerateTransformFeedbackState();
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}
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auto func{[this, device, sources, shader_notify, xfb_state](ShaderContext::Context*) mutable {
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auto func{[this, device, sources, shader_notify](ShaderContext::Context*) mutable {
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if (!device.UseAssemblyShaders()) {
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program.handle = glCreateProgram();
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}
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@ -505,15 +503,14 @@ void GraphicsPipeline::ConfigureTransformFeedbackImpl() const {
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xfb_streams.data(), GL_INTERLEAVED_ATTRIBS);
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}
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void GraphicsPipeline::GenerateTransformFeedbackState(
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const VideoCommon::TransformFeedbackState& xfb_state) {
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void GraphicsPipeline::GenerateTransformFeedbackState() {
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// TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal
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// when this is required.
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GLint* cursor{xfb_attribs.data()};
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GLint* current_stream{xfb_streams.data()};
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for (size_t feedback = 0; feedback < Maxwell::NumTransformFeedbackBuffers; ++feedback) {
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const auto& layout = xfb_state.layouts[feedback];
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const auto& layout = key.xfb_state.layouts[feedback];
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UNIMPLEMENTED_IF_MSG(layout.stride != layout.varying_count * 4, "Stride padding");
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if (layout.varying_count == 0) {
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continue;
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@ -528,7 +525,7 @@ void GraphicsPipeline::GenerateTransformFeedbackState(
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}
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++current_stream;
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const auto& locations = xfb_state.varyings[feedback];
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const auto& locations = key.xfb_state.varyings[feedback];
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std::optional<u8> current_index;
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for (u32 offset = 0; offset < layout.varying_count; ++offset) {
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const u8 location = locations[offset];
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@ -73,7 +73,7 @@ public:
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ShaderWorker* thread_worker, VideoCore::ShaderNotify* shader_notify,
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std::array<std::string, 5> sources,
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const std::array<const Shader::Info*, 5>& infos,
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const VideoCommon::TransformFeedbackState* xfb_state);
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const GraphicsPipelineKey& key_);
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void Configure(bool is_indexed) {
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configure_func(this, is_indexed);
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@ -85,6 +85,10 @@ public:
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}
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}
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[[nodiscard]] const GraphicsPipelineKey& Key() const noexcept {
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return key;
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}
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[[nodiscard]] bool WritesGlobalMemory() const noexcept {
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return writes_global_memory;
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}
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@ -106,7 +110,7 @@ private:
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void ConfigureTransformFeedbackImpl() const;
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void GenerateTransformFeedbackState(const VideoCommon::TransformFeedbackState& xfb_state);
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void GenerateTransformFeedbackState();
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TextureCache& texture_cache;
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BufferCache& buffer_cache;
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@ -114,6 +118,7 @@ private:
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Tegra::Engines::Maxwell3D& maxwell3d;
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ProgramManager& program_manager;
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StateTracker& state_tracker;
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const GraphicsPipelineKey key;
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void (*configure_func)(GraphicsPipeline*, bool){};
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@ -298,6 +298,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
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if (!RefreshStages(graphics_key.unique_hashes)) {
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current_pipeline = nullptr;
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return nullptr;
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}
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const auto& regs{maxwell3d.regs};
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@ -313,15 +314,23 @@ GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
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if (graphics_key.xfb_enabled) {
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SetXfbState(graphics_key.xfb_state, regs);
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}
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const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
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auto& program{pair->second};
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if (is_new) {
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program = CreateGraphicsPipeline();
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if (current_pipeline && graphics_key == current_pipeline->Key()) {
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return current_pipeline->IsBuilt() ? current_pipeline : nullptr;
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}
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if (!program || !program->IsBuilt()) {
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return CurrentGraphicsPipelineSlowPath();
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}
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GraphicsPipeline* ShaderCache::CurrentGraphicsPipelineSlowPath() {
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const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
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auto& pipeline{pair->second};
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if (is_new) {
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pipeline = CreateGraphicsPipeline();
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}
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current_pipeline = pipeline.get();
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if (!pipeline || !pipeline->IsBuilt()) {
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return nullptr;
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}
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return program.get();
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return pipeline.get();
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}
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ComputePipeline* ShaderCache::CurrentComputePipeline() {
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@ -432,8 +441,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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auto* const thread_worker{build_in_parallel ? workers.get() : nullptr};
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return std::make_unique<GraphicsPipeline>(device, texture_cache, buffer_cache, gpu_memory,
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maxwell3d, program_manager, state_tracker,
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thread_worker, &shader_notify, sources, infos,
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key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
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thread_worker, &shader_notify, sources, infos, key);
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} catch (Shader::Exception& exception) {
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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@ -53,6 +53,8 @@ public:
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[[nodiscard]] ComputePipeline* CurrentComputePipeline();
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private:
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GraphicsPipeline* CurrentGraphicsPipelineSlowPath();
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std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
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std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
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@ -75,9 +77,10 @@ private:
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ProgramManager& program_manager;
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StateTracker& state_tracker;
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VideoCore::ShaderNotify& shader_notify;
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const bool use_asynchronous_shaders;
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GraphicsPipelineKey graphics_key{};
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const bool use_asynchronous_shaders;
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GraphicsPipeline* current_pipeline{};
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ShaderContext::ShaderPools main_pools;
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std::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
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@ -146,12 +146,11 @@ private:
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BufferCache& buffer_cache;
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TextureCache& texture_cache;
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VideoCore::ShaderNotify& shader_notify;
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bool use_asynchronous_shaders{};
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GraphicsPipelineCacheKey graphics_key{};
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GraphicsPipeline* current_pipeline{};
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bool use_asynchronous_shaders{};
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std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<ComputePipeline>> compute_cache;
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std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
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