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core: hid: Signal color updates

This commit is contained in:
Narr the Reg 2023-11-04 14:05:05 -06:00
parent 940618a64d
commit f07484bc64
5 changed files with 42 additions and 16 deletions

View file

@ -96,18 +96,7 @@ void EmulatedController::ReloadFromSettings() {
} }
controller.color_values = {}; controller.color_values = {};
controller.colors_state.fullkey = { ReloadColorsFromSettings();
.body = GetNpadColor(player.body_color_left),
.button = GetNpadColor(player.button_color_left),
};
controller.colors_state.left = {
.body = GetNpadColor(player.body_color_left),
.button = GetNpadColor(player.button_color_left),
};
controller.colors_state.right = {
.body = GetNpadColor(player.body_color_right),
.button = GetNpadColor(player.button_color_right),
};
ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs); ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
@ -128,6 +117,30 @@ void EmulatedController::ReloadFromSettings() {
ReloadInput(); ReloadInput();
} }
void EmulatedController::ReloadColorsFromSettings() {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
// Avoid updating colors if overridden by physical controller
if (controller.color_values[LeftIndex].body != 0 &&
controller.color_values[RightIndex].body != 0) {
return;
}
controller.colors_state.fullkey = {
.body = GetNpadColor(player.body_color_left),
.button = GetNpadColor(player.button_color_left),
};
controller.colors_state.left = {
.body = GetNpadColor(player.body_color_left),
.button = GetNpadColor(player.button_color_left),
};
controller.colors_state.right = {
.body = GetNpadColor(player.body_color_right),
.button = GetNpadColor(player.button_color_right),
};
}
void EmulatedController::LoadDevices() { void EmulatedController::LoadDevices() {
// TODO(german77): Use more buttons to detect the correct device // TODO(german77): Use more buttons to detect the correct device
const auto left_joycon = button_params[Settings::NativeButton::DRight]; const auto left_joycon = button_params[Settings::NativeButton::DRight];

View file

@ -253,6 +253,9 @@ public:
/// Overrides current mapped devices with the stored configuration and reloads all input devices /// Overrides current mapped devices with the stored configuration and reloads all input devices
void ReloadFromSettings(); void ReloadFromSettings();
/// Updates current colors with the ones stored in the configuration
void ReloadColorsFromSettings();
/// Saves the current mapped configuration /// Saves the current mapped configuration
void SaveCurrentConfig(); void SaveCurrentConfig();

View file

@ -152,7 +152,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged, connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged,
[this](bool is_handheld) { UpdateDockedState(is_handheld); }); [this](bool is_handheld) { UpdateDockedState(is_handheld); });
advanced = new ConfigureInputAdvanced(this); advanced = new ConfigureInputAdvanced(hid_core, this);
ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced)); ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
ui->tabAdvanced->layout()->addWidget(advanced); ui->tabAdvanced->layout()->addWidget(advanced);

View file

@ -4,11 +4,13 @@
#include <QColorDialog> #include <QColorDialog>
#include "common/settings.h" #include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "ui_configure_input_advanced.h" #include "ui_configure_input_advanced.h"
#include "yuzu/configuration/configure_input_advanced.h" #include "yuzu/configuration/configure_input_advanced.h"
ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent) ConfigureInputAdvanced::ConfigureInputAdvanced(Core::HID::HIDCore& hid_core_, QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()) { : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()), hid_core{hid_core_} {
ui->setupUi(this); ui->setupUi(this);
controllers_color_buttons = {{ controllers_color_buttons = {{
@ -123,6 +125,8 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
player.button_color_left = colors[1]; player.button_color_left = colors[1];
player.body_color_right = colors[2]; player.body_color_right = colors[2];
player.button_color_right = colors[3]; player.button_color_right = colors[3];
hid_core.GetEmulatedControllerByIndex(player_idx)->ReloadColorsFromSettings();
} }
Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked(); Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();

View file

@ -14,11 +14,15 @@ namespace Ui {
class ConfigureInputAdvanced; class ConfigureInputAdvanced;
} }
namespace Core::HID {
class HIDCore;
} // namespace Core::HID
class ConfigureInputAdvanced : public QWidget { class ConfigureInputAdvanced : public QWidget {
Q_OBJECT Q_OBJECT
public: public:
explicit ConfigureInputAdvanced(QWidget* parent = nullptr); explicit ConfigureInputAdvanced(Core::HID::HIDCore& hid_core_, QWidget* parent = nullptr);
~ConfigureInputAdvanced() override; ~ConfigureInputAdvanced() override;
void ApplyConfiguration(); void ApplyConfiguration();
@ -44,4 +48,6 @@ private:
std::array<std::array<QColor, 4>, 8> controllers_colors; std::array<std::array<QColor, 4>, 8> controllers_colors;
std::array<std::array<QPushButton*, 4>, 8> controllers_color_buttons; std::array<std::array<QPushButton*, 4>, 8> controllers_color_buttons;
Core::HID::HIDCore& hid_core;
}; };