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added code to LCD modules keep track of framebuffer location in FCRAM or VRAM

This commit is contained in:
bunnei 2014-04-27 12:39:57 -04:00
parent f78794961e
commit f0525a1eb4
2 changed files with 153 additions and 15 deletions

View file

@ -6,19 +6,107 @@
#include "common/log.h"
#include "core/core.h"
#include "core/mem_map.h"
#include "core/hw/lcd.h"
#include "video_core/video_core.h"
namespace LCD {
Registers g_regs;
static const u32 kFrameTicks = 268123480 / 60; ///< 268MHz / 60 frames per second
u64 g_last_ticks = 0; ///< Last CPU ticks
/**
* Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
* @param
*/
void SetFramebufferLocation(const FramebufferLocation mode) {
switch (mode) {
case FRAMEBUFFER_LOCATION_FCRAM:
g_regs.framebuffer_top_left_1 = PADDR_TOP_LEFT_FRAME1;
g_regs.framebuffer_top_left_2 = PADDR_TOP_LEFT_FRAME2;
g_regs.framebuffer_top_right_1 = PADDR_TOP_RIGHT_FRAME1;
g_regs.framebuffer_top_right_2 = PADDR_TOP_RIGHT_FRAME2;
g_regs.framebuffer_sub_left_1 = PADDR_SUB_FRAME1;
//g_regs.framebuffer_sub_left_2 = unknown;
g_regs.framebuffer_sub_right_1 = PADDR_SUB_FRAME2;
//g_regs.framebufferr_sub_right_2 = unknown;
break;
case FRAMEBUFFER_LOCATION_VRAM:
g_regs.framebuffer_top_left_1 = PADDR_VRAM_TOP_LEFT_FRAME1;
g_regs.framebuffer_top_left_2 = PADDR_VRAM_TOP_LEFT_FRAME2;
g_regs.framebuffer_top_right_1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
g_regs.framebuffer_top_right_2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
g_regs.framebuffer_sub_left_1 = PADDR_VRAM_SUB_FRAME1;
//g_regs.framebuffer_sub_left_2 = unknown;
g_regs.framebuffer_sub_right_1 = PADDR_VRAM_SUB_FRAME2;
//g_regs.framebufferr_sub_right_2 = unknown;
break;
}
}
/**
* Gets the location of the framebuffers
* @return Location of framebuffers as FramebufferLocation enum
*/
const FramebufferLocation GetFramebufferLocation() {
if ((g_regs.framebuffer_top_right_1 & ~Memory::VRAM_MASK) == Memory::VRAM_PADDR) {
return FRAMEBUFFER_LOCATION_VRAM;
} else if ((g_regs.framebuffer_top_right_1 & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) {
return FRAMEBUFFER_LOCATION_FCRAM;
} else {
ERROR_LOG(LCD, "unknown framebuffer location!");
}
return FRAMEBUFFER_LOCATION_UNKNOWN;
}
/**
* Gets a read-only pointer to a framebuffer in memory
* @param address Physical address of framebuffer
* @return Returns const pointer to raw framebuffer
*/
const u8* GetFramebufferPointer(const u32 address) {
switch (GetFramebufferLocation()) {
case FRAMEBUFFER_LOCATION_FCRAM:
return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_FCRAM(address));
case FRAMEBUFFER_LOCATION_VRAM:
return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_VRAM(address));
default:
ERROR_LOG(LCD, "unknown framebuffer location");
}
return NULL;
}
template <typename T>
inline void Read(T &var, const u32 addr) {
switch (addr) {
case REG_FRAMEBUFFER_TOP_LEFT_1:
var = g_regs.framebuffer_top_left_1;
break;
case REG_FRAMEBUFFER_TOP_LEFT_2:
var = g_regs.framebuffer_top_left_2;
break;
case REG_FRAMEBUFFER_TOP_RIGHT_1:
var = g_regs.framebuffer_top_right_1;
break;
case REG_FRAMEBUFFER_TOP_RIGHT_2:
var = g_regs.framebuffer_top_right_2;
break;
case REG_FRAMEBUFFER_SUB_LEFT_1:
var = g_regs.framebuffer_sub_left_1;
break;
case REG_FRAMEBUFFER_SUB_RIGHT_1:
var = g_regs.framebuffer_sub_right_1;
break;
default:
ERROR_LOG(LCD, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
break;
}
}
template <typename T>
@ -51,6 +139,7 @@ void Update() {
/// Initialize hardware
void Init() {
g_last_ticks = Core::g_app_core->GetTicks();
SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
NOTICE_LOG(LCD, "initialized OK");
}

View file

@ -8,6 +8,19 @@
namespace LCD {
struct Registers {
u32 framebuffer_top_left_1;
u32 framebuffer_top_left_2;
u32 framebuffer_top_right_1;
u32 framebuffer_top_right_2;
u32 framebuffer_sub_left_1;
u32 framebuffer_sub_left_2;
u32 framebuffer_sub_right_1;
u32 framebuffer_sub_right_2;
};
extern Registers g_regs;
enum {
TOP_ASPECT_X = 0x5,
TOP_ASPECT_Y = 0x3,
@ -17,24 +30,60 @@ enum {
BOTTOM_WIDTH = 320,
// Physical addresses in FCRAM used by ARM9 applications - these are correct for real hardware
FRAMEBUFFER_SEL = 0x20184E59,
TOP_LEFT_FRAME1 = 0x20184E60,
TOP_LEFT_FRAME2 = 0x201CB370,
TOP_RIGHT_FRAME1 = 0x20282160,
TOP_RIGHT_FRAME2 = 0x202C8670,
SUB_FRAME1 = 0x202118E0,
SUB_FRAME2 = 0x20249CF0,
PADDR_FRAMEBUFFER_SEL = 0x20184E59,
PADDR_TOP_LEFT_FRAME1 = 0x20184E60,
PADDR_TOP_LEFT_FRAME2 = 0x201CB370,
PADDR_TOP_RIGHT_FRAME1 = 0x20282160,
PADDR_TOP_RIGHT_FRAME2 = 0x202C8670,
PADDR_SUB_FRAME1 = 0x202118E0,
PADDR_SUB_FRAME2 = 0x20249CF0,
// Physical addresses in VRAM - I'm not sure how these are actually allocated (so not real)
VRAM_FRAMEBUFFER_SEL = 0x18184E59,
VRAM_TOP_LEFT_FRAME1 = 0x18184E60,
VRAM_TOP_LEFT_FRAME2 = 0x181CB370,
VRAM_TOP_RIGHT_FRAME1 = 0x18282160,
VRAM_TOP_RIGHT_FRAME2 = 0x182C8670,
VRAM_SUB_FRAME1 = 0x182118E0,
VRAM_SUB_FRAME2 = 0x18249CF0,
PADDR_VRAM_FRAMEBUFFER_SEL = 0x18184E59,
PADDR_VRAM_TOP_LEFT_FRAME1 = 0x18184E60,
PADDR_VRAM_TOP_LEFT_FRAME2 = 0x181CB370,
PADDR_VRAM_TOP_RIGHT_FRAME1 = 0x18282160,
PADDR_VRAM_TOP_RIGHT_FRAME2 = 0x182C8670,
PADDR_VRAM_SUB_FRAME1 = 0x182118E0,
PADDR_VRAM_SUB_FRAME2 = 0x18249CF0,
};
enum {
REG_FRAMEBUFFER_TOP_LEFT_1 = 0x1EF00468, // Main LCD, first framebuffer for 3D left
REG_FRAMEBUFFER_TOP_LEFT_2 = 0x1EF0046C, // Main LCD, second framebuffer for 3D left
REG_FRAMEBUFFER_TOP_RIGHT_1 = 0x1EF00494, // Main LCD, first framebuffer for 3D right
REG_FRAMEBUFFER_TOP_RIGHT_2 = 0x1EF00498, // Main LCD, second framebuffer for 3D right
REG_FRAMEBUFFER_SUB_LEFT_1 = 0x1EF00568, // Sub LCD, first framebuffer
REG_FRAMEBUFFER_SUB_LEFT_2 = 0x1EF0056C, // Sub LCD, second framebuffer
REG_FRAMEBUFFER_SUB_RIGHT_1 = 0x1EF00594, // Sub LCD, unused first framebuffer
REG_FRAMEBUFFER_SUB_RIGHT_2 = 0x1EF00598, // Sub LCD, unused second framebuffer
};
/// Framebuffer location
enum FramebufferLocation {
FRAMEBUFFER_LOCATION_UNKNOWN, ///< Framebuffer location is unknown
FRAMEBUFFER_LOCATION_FCRAM, ///< Framebuffer is in the GSP heap
FRAMEBUFFER_LOCATION_VRAM, ///< Framebuffer is in VRAM
};
/**
* Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
* @param
*/
void SetFramebufferLocation(const FramebufferLocation mode);
/**
* Gets a read-only pointer to a framebuffer in memory
* @param address Physical address of framebuffer
* @return Returns const pointer to raw framebuffer
*/
const u8* GetFramebufferPointer(const u32 address);
/**
* Gets the location of the framebuffers
*/
const FramebufferLocation GetFramebufferLocation();
template <typename T>
inline void Read(T &var, const u32 addr);