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input_common: Fix crash when controller disconnects

This commit is contained in:
german77 2021-05-14 21:56:39 -05:00
parent 85eeae7aad
commit edd498f6e0

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@ -267,8 +267,10 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
return joystick->GetSDLJoystick() == sdl_joystick;
});
if (joystick_it != joystick_guid_list.end()) {
(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
}
}
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
switch (event.type) {