yuzu_cmd: Fix mismatching controller input
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parent
424643f9af
commit
ebca59b8e9
3 changed files with 18 additions and 2 deletions
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@ -176,6 +176,9 @@ void Config::ReadValues() {
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Settings::values.debug_pad_analogs[i] = default_param;
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Settings::values.debug_pad_analogs[i] = default_param;
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}
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}
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ReadSetting("ControlsGeneral", Settings::values.enable_raw_input);
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ReadSetting("ControlsGeneral", Settings::values.enable_joycon_driver);
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ReadSetting("ControlsGeneral", Settings::values.emulate_analog_keyboard);
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ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
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ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
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ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
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ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
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ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
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ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
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@ -14,6 +14,7 @@ const char* sdl2_config_file =
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# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
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# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
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# Indicates if this player should be connected at boot
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# Indicates if this player should be connected at boot
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# 0 (default): Disabled, 1: Enabled
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connected=
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connected=
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# for button input, the following devices are available:
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# for button input, the following devices are available:
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@ -94,6 +95,18 @@ motionright=
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# 0 (default): Disabled, 1: Enabled
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# 0 (default): Disabled, 1: Enabled
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debug_pad_enabled =
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debug_pad_enabled =
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# Enable sdl raw input. Allows to configure up to 8 xinput controllers.
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# 0 (default): Disabled, 1: Enabled
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enable_raw_input =
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# Enable yuzu joycon driver instead of SDL drive.
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# 0: Disabled, 1 (default): Enabled
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enable_joycon_driver =
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# Emulates an analog input from buttons. Allowing to dial any angle.
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# 0 (default): Disabled, 1: Enabled
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emulate_analog_keyboard =
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# Whether to enable or disable vibration
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# Whether to enable or disable vibration
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# 0: Disabled, 1 (default): Enabled
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# 0: Disabled, 1 (default): Enabled
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vibration_enabled=
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vibration_enabled=
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@ -18,11 +18,11 @@
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EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
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EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
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: input_subsystem{input_subsystem_}, system{system_} {
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: input_subsystem{input_subsystem_}, system{system_} {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
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input_subsystem->Initialize();
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
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exit(1);
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exit(1);
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}
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}
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input_subsystem->Initialize();
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SDL_SetMainReady();
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SDL_SetMainReady();
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}
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}
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