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transform_feedback: Read buffer stride from index instead of layout

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ReinUsesLisp 2021-06-02 01:10:04 -03:00 committed by ameerj
parent 46bd362d0d
commit e57ee3b7fd

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@ -72,8 +72,9 @@ std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
const u32 base_offset = offset; const u32 base_offset = offset;
const u8 location = locations[offset]; const u8 location = locations[offset];
UNIMPLEMENTED_IF_MSG(layout.stream != 0, "Stream is not zero: {}", layout.stream);
Shader::TransformFeedbackVarying varying{ Shader::TransformFeedbackVarying varying{
.buffer = layout.stream, .buffer = static_cast<u32>(buffer),
.stride = layout.stride, .stride = layout.stride,
.offset = offset * 4, .offset = offset * 4,
.components = 1, .components = 1,