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GPU: Flush commands on every dma pusher step.

This commit ensures that the host gpu is constantly fed with commands to
work with, while the guest gpu keeps producing the rest of the commands.
This reduces syncing time between host and guest gpu.
This commit is contained in:
Fernando Sahmkow 2019-07-26 14:20:43 -04:00 committed by FernandoS27
parent 52f54c728d
commit e52c895559
6 changed files with 15 additions and 0 deletions

View file

@ -31,6 +31,7 @@ void DmaPusher::DispatchCalls() {
break;
}
}
gpu.FlushCommands();
}
bool DmaPusher::Step() {

View file

@ -120,6 +120,10 @@ bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
return true;
}
void GPU::FlushCommands() {
renderer.Rasterizer().FlushCommands();
}
u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
ASSERT(format != RenderTargetFormat::NONE);

View file

@ -153,6 +153,8 @@ public:
/// Calls a GPU method.
void CallMethod(const MethodCall& method_call);
void FlushCommands();
/// Returns a reference to the Maxwell3D GPU engine.
Engines::Maxwell3D& Maxwell3D();

View file

@ -50,6 +50,9 @@ public:
/// and invalidated
virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
// Notify the rasterizer to send all written commands to the host GPU.
virtual void FlushCommands() = 0;
/// Notify rasterizer that a frame is about to finish
virtual void TickFrame() = 0;

View file

@ -863,6 +863,10 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
InvalidateRegion(addr, size);
}
void RasterizerOpenGL::FlushCommands() {
glFlush();
}
void RasterizerOpenGL::TickFrame() {
buffer_cache.TickFrame();
}

View file

@ -63,6 +63,7 @@ public:
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
void FlushCommands() override;
void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,